nxapi === JavaScript library and command line and Electron app for accessing the Nintendo Switch Online and Nintendo Switch Parental Controls app APIs. Show your Nintendo Switch presence in Discord, get friend notifications on desktop, and download and access SplatNet 2, NookLink and Parental Controls data. [![Discord](https://img.shields.io/discord/998657768594608138?color=5865f2&label=Discord)](https://discord.com/invite/4D82rFkXRv) ### Features - Command line and Electron app interfaces - Interactive Nintendo Account login for the Nintendo Switch Online and Nintendo Switch Parental Controls apps - Automated login to the Nintendo Switch Online app API - This uses splatnet2statink and flapg APIs by default. - Alternatively the imink API or a custom server can be used. - A custom server using a rooted Android device/emulator is included. - Get Nintendo Switch account information, friends list and game-specific services - Show Discord Rich Presence using your own or a friend's Nintendo Switch presence - Show your account's friend code (or a custom friend code) - Fetch presence from a custom URL - All titles are supported using a default Nintendo Switch app. A limited number of titles have their own Discord apps (meaning they appear under your name with the title's name instead of "Nintendo Switch") or other custom Discord features. [See here for Discord title overrides](src/discord/titles) or [create an issue if you'd like another title added](https://github.com/samuelthomas2774/nxapi/issues/new/choose). ![Screenshot showing Splatoon 2 as a Discord activity](resources/discord-activity.png) - Show notifications for friend Nintendo Switch presences ![Screenshot showing a presence notification](resources/notification.png) - [Electron app] Open game-specific services - Including NookLink, which doesn't work in web browsers as it requires custom JavaScript APIs. - Nintendo Switch Online app API proxy server - This allows a single account to fetch presence for multiple users. - Data will be cached for a short time to reduce the number of requests to Nintendo's server. - This automatically handles authentication when given a Nintendo Account session token. This makes it much easier to access the API from a browser, in scripts or in other software. - Download all personalised SplatNet 2 data, including battle and Salmon Run results - This supports monitoring the authenticated user's presence and only checking for new data when playing Splatoon 2 online. - Download island newspapers from and send messages and reactions using NookLink - Download all Nintendo Switch Parental Controls usage records The API library and types are exported for use in JavaScript/TypeScript software. The app/commands properly cache access tokens and try to handle requests to appear as Nintendo's apps - if using nxapi as a library you will need to handle this yourself. [More information.](#usage-as-a-typescriptjavascript-library) #### Electron app nxapi includes an Electron app, which can be downloaded [here](https://github.com/samuelthomas2774/nxapi/releases). The app can be used to: - Login to a Nintendo Account, both for the Nintendo Switch Online app and Parental Controls app. - This will open the Nintendo Account login page in the app, just like signing into Nintendo's own apps. - Accounts are shared with the nxapi command line interface. - Share Nintendo Switch presence to Discord. - Using a custom presence URL or a friend's presence is supported. - Using the authenticated user's presence is not supported, as this is no longer available from the API ([#1](https://github.com/samuelthomas2774/nxapi/issues/1)). - Showing notifications for friend presences. - Multiple users can be selected. - Access game-specific services. - These will be opened in the app. ![Screenshot of the app](resources/app.png) ![Screenshot of the menu bar app with SplatNet 2 and NookLink open in the background](resources/menu-app.png) The app includes the nxapi command line at `dist/bundle/cli-bundle.js`. Node.js must be installed separately to use this. ```sh # macOS node Nintendo\ Switch\ Online.app/Contents/Resources/app/dist/bundle/cli-bundle.js ... # Windows node 'Nintendo Switch Online/resources/app/dist/bundle/cli-bundle.js' ... ``` #### Do I need a Nintendo Switch Online membership? No. The only requirement to use this is that your Nintendo Account is linked to a Network Service Account, i.e. you've linked your Nintendo Account to a Nintendo Switch console at some point. It doesn't matter if your account is no longer linked to any console. You will need to have had an online membership (free trial is ok) to use any game-specific services if you want to access those. SplatNet 2 can be used without an active membership, but NookLink and Smash World both require an active membership just to open them. For Parental Controls data, you don't need to have linked your account to a console. You will need to use Nintendo's app to add a console to your account though, as this isn't supported in nxapi and the Parental Controls API is a bit useless without doing this. #### Will my Nintendo Switch console be banned for using this? No. #### Will my Nintendo Account/Network Service Account be banned for using this? It's extremely unlikely: - Other projects (e.g. splatnet2statink, splatoon2.ink) have used the same reverse engineered APIs for a long time (pretty much since they've existed) and no one has ever been banned for using them. splatnet2statink in monitoring mode updates every 5 minutes by default - monitoring commands (Discord presence, friend notifications and SplatNet 2 monitoring) in nxapi only update slightly more frequently (every 1 minute), so there's not much higher risk than using splatnet2statink. - Unlike console bans, account bans would prevent you from accessing digital content or online services you've paid for. (If your console was banned you'd still be able to use it and you could just buy another one to access your account.) - Nintendo can't stop you watching their app's network activity, which is all the reverse engineering required to develop this. For Discord Rich Presence, you can create an additional account, add your main account as a friend and use the `--friend-nsaid` option to avoid automating your main account. Once set up, you can remove the additional account from any console. You can also set up an API proxy server (with a HTTPS reverse proxy), authenticate using a separate account, and set up API proxy authentication tokens to allow up to 300 users (max. Nintendo Switch friends) to set up Discord Rich Presence (or, get their Nintendo Switch presence in a simple HTTP request to use for anything else) without any additional requests to Nintendo. #### Why is a token sent to one/two different non-Nintendo servers? It's required to generate some data to make Nintendo think you're using the real Nintendo Switch Online app, as currently it's too hard to do this locally. (This isn't required for Parental Controls data.) See the splatnet2statink and flapg section below for more information. #### I need help using nxapi or Nintendo's APIs/I want to share something I've made using nxapi or Nintendo's APIs I've created a Discord server for this project. Anyone interested in Nintendo's smart device app APIs is welcome to join, even if you're not interested in this project. If you are creating something using Nintendo's smart device APIs: updates to Nintendo's apps are published in [#nintendo-app-versions](https://discord.com/channels/998657768594608138/998659415462916166). Invitation: https://discord.com/invite/4D82rFkXRv ### Install #### Install with npm Node.js and npm must already be installed. ```sh # From registry.npmjs.com npm install --global nxapi # From gitlab.fancy.org.uk npm install --global --registry https://gitlab.fancy.org.uk/api/v4/packages/npm/ @samuel/nxapi # From npm.pkg.github.com npm install --global --registry https://npm.pkg.github.com @samuelthomas2774/nxapi ``` #### Install from source Node.js and npm must already be installed. ```sh git clone https://gitlab.fancy.org.uk/samuel/nxapi.git # or download as an archive cd nxapi # Install locally npm install npx tsc npm link # Build Docker image docker build . --tag gitlab.fancy.org.uk:5005/samuel/nxapi # # Run in Docker # docker run -it --rm -v ./data:/data gitlab.fancy.org.uk:5005/samuel/nxapi ... ``` ### Nintendo Switch Online #### Login to the Nintendo Switch Online app ```sh # Interactive login # Generates a link to login with a Nintendo Account, asks for the link then automatically gets a session token nxapi nso auth # Login with an existing token # Use with a token obtained via MITM the app, or with `nxapi nso auth --no-auth` # The same session token as for the Nintendo Switch Parental Controls app cannot be used nxapi nso token # Get the authenticated user nxapi nso user ``` #### Discord Presence ```sh # Show the authenticated user's presence nxapi nso presence # Show a friend's presence # Use `nxapi nso friends` to show all friend's Nintendo Switch account IDs nxapi nso presence --friend-nsaid 0123456789abcdef # Show the authenticated user's friend code in Discord nxapi nso presence --friend-code nxapi nso presence --friend-code - # Show a custom friend code in Discord # Use this if you are showing presence of a friend of the authenticated user nxapi nso presence --friend-code 0000-0000-0000 nxapi nso presence --friend-code SW-0000-0000-0000 # Show inactive presence # This will show a "Not playing" status if any consoles linked to the user's account is online but the user # is not selected in a game # Don't enable this if you are not the only user of all consoles linked to your account nxapi nso presence --show-inactive-presence # Also show friend notifications (see below) nxapi nso presence --friend-notifications nxapi nso presence --user-notifications --friend-notifications nxapi nso presence --user-notifications # Set update interval to 60 seconds nxapi nso presence --update-interval 60 # Fetch presence from a custom URL (see `nxapi nso http-server`) nxapi nso presence --presence-url "http://[::1]:12345/api/znc/user/presence" nxapi nso presence --presence-url "http://[::1]:12345/api/znc/friend/0123456789abcdef/presence" ``` #### Friend presence notifications This uses node-notifier to display native desktop notifications. ```sh # Show notifications for all friends nxapi nso notify # Show notifications for all friends + the current user nxapi nso notify --user-notifications # Show notifications for only the current user nxapi nso notify --user-notifications --no-friend-notifications # Set update interval to 60 seconds nxapi nso notify --update-interval 60 ``` #### Friends ```sh # Show Nintendo Switch friends in a table nxapi nso friends # JSON nxapi nso friends --json nxapi nso friends --json-pretty-print ``` #### Nintendo Switch Online app announcements/alerts ```sh # Show app announcements in a table nxapi nso announcements # JSON nxapi nso announcements --json nxapi nso announcements --json-pretty-print ``` #### Web services/game-specific services ```sh # Show web services in a table nxapi nso webservices # JSON nxapi nso webservices --json nxapi nso webservices --json-pretty-print # Get an access token for a web service # This should be sent with the first request to the web service URL in the `x-gamewebtoken` header nxapi nso webservicetoken 5741031244955648 nxapi nso webservicetoken 5741031244955648 --json nxapi nso webservicetoken 5741031244955648 --json-pretty-print ``` #### API proxy server Use this to access the Nintendo Switch Online app API from a browser/other HTTP client easily. ```sh # Start the server listening on all interfaces on a random port nxapi nso http-server # Start the server listening on a specific address/port # The `--listen` option can be used multiple times nxapi nso http-server --listen "[::1]:12345" # Use the API proxy server in other commands nxapi nso ... --znc-proxy-url "http://[::1]:12345/api/znc" ZNC_PROXY_URL=http://[::1]:12345/api/znc nxapi nso ... # Start the server using another API proxy server nxapi nso http-server --znc-proxy-url "http://[::1]:12345/api/znc" ZNC_PROXY_URL=http://[::1]:12345/api/znc nxapi nso http-server # Allow requests without a Nintendo Account session token # Anyone connecting to the API proxy server will be able to use any already authenticated user with their Nintendo Account ID # Don't set this if anyone can connect to the server! nxapi nso http-server --listen "[::1]:12345" --no-require-token # Limit the frequency of friends/announcements/web services requests to 60 seconds nxapi nso http-server --update-interval 60 # Make API requests using curl curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/auth" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/announcements" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/friends" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/friends/presence" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/friend/0123456789abcdef" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/friend/0123456789abcdef/presence" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/webservices" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/webservice/5741031244955648/token" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/activeevent" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/user" curl --header "Authorization: na $NA_SESSION_TOKEN" "http://[::1]:12345/api/znc/user/presence" # Watch for changes to the user and all friends presence curl --header "Authorization: na $NA_SESSION_TOKEN" --no-buffer "http://[::1]:12345/api/znc/presence/events" # Make API requests using curl without a session token # The `--no-require-token` must be set when running the server, and the user must have previously authenticated to the server, either with the API proxy server or using commands on the server curl "http://[::1]:12345/api/znc/announcements?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/friends?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/friends/presence?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/friend/0123456789abcdef?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/friend/0123456789abcdef/presence?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/webservices?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/webservice/5741031244955648/token?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/activeevent?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/user?user=0123456789abcdef" curl "http://[::1]:12345/api/znc/user/presence?user=0123456789abcdef" curl --no-buffer "http://[::1]:12345/api/znc/presence/events?user=0123456789abcdef" ``` #### splatnet2statink and flapg The splatnet2statink and flapg APIs are used by default to automate authenticating to the Nintendo Switch Online app's API and authenticating to web services. An access token (`id_token`) created by Nintendo must be sent to these APIs to generate some data that is required to authenticate the app. These APIs run the Nintendo Switch Online app in an Android emulator to generate this data. The access token sent includes some information about the authenticated Nintendo Account and can be used to authenticate to the Nintendo Switch Online app and web services. Specifically, the tokens sent are JSON Web Tokens. The token sent to login to the app includes [this information and is valid for 15 minutes](https://gitlab.fancy.org.uk/samuel/nxapi/-/wikis/Nintendo-tokens#nintendo-account-id_token), and the token sent to login to web services includes [this information and is valid for two hours](https://gitlab.fancy.org.uk/samuel/nxapi/-/wikis/Nintendo-tokens#nintendo-switch-online-app-token). Alternatively the [imink API](https://github.com/JoneWang/imink/wiki/imink-API-Documentation) can be used by setting the `NXAPI_ZNCA_API` environment variable to `imink`. (`NXAPI_ZNCA_API=imink nxapi nso ...`) nxapi also includes a custom server using Frida on an Android device/emulator that can be used instead of these. This is only required for Nintendo Switch Online app data. Nintendo Switch Parental Controls data can be fetched without sending an access token to a third-party API. This is really annoying. Initially the Nintendo Switch Online app didn't perform any sort of client attestation at all, then Nintendo added a HMAC of the id_token, timestamp and request ID to app/web service login requests, using a secret key embedded in the app, which was soon discovered. Nintendo later updated the app to use a native library (`libvoip`, which is also used for the app's VoIP features) to do this, and still no one knows how it works. (To make things even more confusing, the function, `genAudioH`/`genAudioH2`, always returns a different result, even when given the same inputs.) The reason Nintendo added this is probably to try and stop people automating access to their app's API. I really hope that's wrong though, as then Nintendo would be prioritising that over account security, as most people seem ok with sharing account credentials to access the API. (And it's not stopping anyone accessing the API outside of the app anyway.) [**See #10 if you can help with this.**](https://github.com/samuelthomas2774/nxapi/discussions/10) ### SplatNet 2 All SplatNet 2 commands may automatically request a web service token. This will involve the splatnet2statink and flapg APIs (or a custom server). This can be disabled by setting `--no-auto-update-session`, however this will cause commands to fail if there isn't a valid SplatNet 2 token. #### User ```sh # Show the authenticated SplatNet 2 user nxapi splatnet2 user ``` #### Download user records ```sh # Download user records to the splatnet2 directory in nxapi's data path # Data that already exists will not be redownloaded nxapi splatnet2 dump-records # Download user records to data/splatnet2 nxapi splatnet2 dump-records data/splatnet2 # Don't include user records (when downloading other data) nxapi splatnet2 dump-records --no-user-records # Include lifetime inkage challenge images nxapi splatnet2 dump-records --challenges # Include profile image (share button on the home page) nxapi splatnet2 dump-records --profile-image nxapi splatnet2 dump-records --profile-image --favourite-stage "Starfish Mainstage" --favourite-colour purple # Download user records even if they already exist and haven't been updated nxapi splatnet2 dump-records --no-new-records # Include hero (Octo Canyon) records # If this option is included hero records will always be downloaded even if they haven't been updated nxapi splatnet2 dump-records --hero-records # Only download hero records nxapi splatnet2 dump-records --no-user-records --hero-records # Include timeline (CPOD FM on the home page) # If this option is included the timeline will always be downloaded even if it hasn't been updated nxapi splatnet2 dump-records --timeline # Only download the timeline nxapi splatnet2 dump-records --no-user-records --timeline ``` #### Download battle/Salmon Run results ```sh # Download battle and Salmon Run results to the splatnet2 directory in nxapi's data path # Data that already exists will not be redownloaded nxapi splatnet2 dump-results # Download battle and Salmon Run results to data/splatnet2 nxapi splatnet2 dump-results data/splatnet2 # Include battle summary image (share button on the battles list) nxapi splatnet2 dump-results --battle-summary-image # Include battle result images (share button on the battle details page) nxapi splatnet2 dump-results --battle-images # Only download battle results nxapi splatnet2 dump-results --no-coop # Only download Salmon Run results nxapi splatnet2 dump-results --no-battles # Download summary data even if user records haven't been updated # Individual battle results/images/Salmon Run results still won't be redownloaded if they exist nxapi splatnet2 dump-results --no-check-updated ``` #### Monitor SplatNet 2 for new user records/battle/Salmon Run results This will constantly check SplatNet 2 for new data. ```sh # Watch for new battle and Salmon Run results and download them to the splatnet2 directory in nxapi's data path nxapi splatnet2 monitor # Watch for new battle and Salmon Run results and download them to data/splatnet2 nxapi splatnet2 monitor data/splatnet2 # Include profile image (share button on the home page) nxapi splatnet2 monitor --profile-image nxapi splatnet2 monitor --profile-image --favourite-stage "Starfish Mainstage" --favourite-colour purple # Include battle summary image (share button on the battles list) nxapi splatnet2 monitor --battle-summary-image # Include battle result images (share button on the battle details page) nxapi splatnet2 monitor --battle-images # Only download battle results nxapi splatnet2 monitor --no-coop # Only download Salmon Run results nxapi splatnet2 monitor --no-battles # Set update interval to 1800 seconds (30 minutes) nxapi splatnet2 monitor --update-interval 1800 ``` SplatNet 2 monitoring can also be used with `nxapi nso notify` and `nxapi nso presence`. Data will only be downloaded from SplatNet 2 if the authenticated user is playing Splatoon 2 online. This can be used with `nxapi nso presence --presence-url ...` (the presence URL must return the status of the user authenticating to SplatNet 2). When used with `--friend-nsaid` the friend's presence will be shared on Discord but the authenticated user's presence will still be used to check if SplatNet 2 data should be updated. ```sh # Watch for new battle and Salmon Run results and download them to the splatnet2 directory in nxapi's data path # All options support both the notify and presence commands nxapi nso notify --splatnet2-monitor nxapi nso presence --splatnet2-monitor # Watch for new battle and Salmon Run results and download them to data/splatnet2 nxapi nso presence --splatnet2-monitor --splatnet2-monitor-directory data/splatnet2 nxapi nso presence --splatnet2-monitor --sn2-path data/splatnet2 # Include profile image (share button on the home page) nxapi nso presence --splatnet2-monitor --splatnet2-monitor-profile-image nxapi nso presence --splatnet2-monitor --sn2-profile-image nxapi nso presence --splatnet2-monitor --splatnet2-monitor-profile-image --splatnet2-monitor-favourite-stage "Starfish Mainstage" --splatnet2-monitor-favourite-colour purple nxapi nso presence --splatnet2-monitor --sn2-profile-image --sn2-favourite-stage "Starfish Mainstage" --sn2-favourite-colour purple # Include battle summary image (share button on the battles list) nxapi nso presence --splatnet2-monitor --splatnet2-monitor-battle-summary-image nxapi nso presence --splatnet2-monitor --sn2-battle-summary-image # Include battle result images (share button on the battle details page) nxapi nso presence --splatnet2-monitor --splatnet2-monitor-battle-images nxapi nso presence --splatnet2-monitor --sn2-battle-images # Only download battle results nxapi nso presence --splatnet2-monitor --no-splatnet2-monitor-coop nxapi nso presence --splatnet2-monitor --no-sn2-coop # Only download Salmon Run results nxapi nso presence --splatnet2-monitor --no-splatnet2-monitor-battles nxapi nso presence --splatnet2-monitor --no-sn2-battles # Set update interval to 60 seconds nxapi nso presence --splatnet2-monitor --splatnet2-monitor-update-interval 60 nxapi nso presence --splatnet2-monitor --sn2-update-interval 60 ``` ### NookLink All NookLink commands may automatically request a web service token. This will involve the splatnet2statink and flapg APIs (or a custom server). This can be disabled by setting `--no-auto-update-session`, however this will cause commands to fail if there isn't a valid NookLink token. #### User ```sh # Show NookLink users in a table nxapi nooklink users # Show the authenticated NookLink user nxapi nooklink user # Show the authenticated NookLink user's island and other players nxapi nooklink island # Use a specific NookLink user linked to the selected Nintendo Account # If more than 1 NookLink users exist by default the first user will be used nxapi nooklink user --islander 0x0123456789abcdef # --user can also be used to select a different Nintendo Account nxapi nooklink user --user 0123456789abcdef nxapi nooklink user --user 0123456789abcdef --islander 0x0123456789abcdef ``` #### Newspapers ```sh # Show the latest newspaper issue in a table nxapi nooklink newspaper # JSON nxapi nooklink newspaper --json nxapi nooklink newspaper --json-pretty-print # List newspaper issues in a table nxapi nooklink newspapers # JSON nxapi nooklink newspapers --json nxapi nooklink newspapers --json-pretty-print # Show a specific newspaper issue in a table nxapi nooklink newspaper 00000000-0000-0000-0000-000000000000 # JSON nxapi nooklink newspaper 00000000-0000-0000-0000-000000000000 --json nxapi nooklink newspaper 00000000-0000-0000-0000-000000000000 --json-pretty-print ``` #### Download newspapers ```sh # Download all island newspapers to the nooklink directory in nxapi's data path # Data that already exists will not be redownloaded nxapi nooklink dump-newspapers # Download all island newspapers to data/nooklink nxapi nooklink dump-newspapers data/nooklink ``` #### Messages ```sh # Send a message in an online Animal Crossing: New Horizons session nxapi nooklink keyboard "Hello" # Ask for a message interactively nxapi nooklink keyboard # List available reactions nxapi nooklink reactions # Send a reaction nxapi nooklink post-reaction happyflower ``` ### Nintendo Switch Parental Controls #### Login to the Nintendo Switch Parental Controls app ```sh # Interactive login # Generates a link to login with a Nintendo Account, asks for the link then automatically gets a session token nxapi pctl auth # Login with an existing token # Use with a token obtained via MITM the app, or with `nxapi pctl auth --no-auth` # The same session token as for the Nintendo Switch Online app cannot be used nxapi pctl token # Get the authenticated user nxapi pctl user ``` #### Nintendo Switch consoles ```sh # Show Nintendo Switch consoles in a table nxapi pctl devices # JSON nxapi pctl devices --json nxapi pctl devices --json-pretty-print ``` #### Daily summaries ```sh # Show daily summary data in a table # Use `nxapi pctl devices` to get the device ID nxapi pctl daily-summaries 0123456789abcdef # JSON nxapi pctl daily-summaries 0123456789abcdef --json nxapi pctl daily-summaries 0123456789abcdef --json-pretty-print ``` #### Monthly summaries ```sh # Show monthly summaries in a table # Use `nxapi pctl devices` to get the device ID nxapi pctl monthly-summaries 0123456789abcdef # JSON nxapi pctl monthly-summaries 0123456789abcdef --json nxapi pctl monthly-summaries 0123456789abcdef --json-pretty-print # Show data for the February 2022 monthly summary in a table nxapi pctl monthly-summary 0123456789abcdef 2022-02 # JSON nxapi pctl monthly-summary 0123456789abcdef 2022-02 --json nxapi pctl monthly-summary 0123456789abcdef 2022-02 --json-pretty-print ``` #### Download summary data ```sh # Download all daily and monthly summary data from all devices to the summaries directory in nxapi's data path # Data that already exists will not be redownloaded nxapi pctl dump-summaries # Download all daily and monthly summary data from all devices to data/summaries nxapi pctl dump-summaries data/summaries # Download all daily and monthly summary data from a specific device # Use `nxapi pctl devices` to get the device ID # The `--device` option can be used multiple times nxapi pctl dump-summaries --device 0123456789abcdef ``` ### Misc. commands/options #### Users ```sh # Show all known Nintendo Accounts in a table # This will only show cached data and does not make any requests to Nintendo servers nxapi users list # Use a specific user in a command nxapi ... --user 0123456789abcdef nxapi ... --token $NA_SESSION_TOKEN # Set the default user for commands nxapi users set 0123456789abcdef # Remove all data for a user nxapi users forget 0123456789abcdef ``` #### Electron app When installing nxapi from source the app can be run using this command: ```sh nxapi app ``` This command has no options, but environment variables can still be used. #### Data location Data will be stored in an OS-specific local data location by default in the `nxapi-nodejs` directory. ```sh # Store data in ./data nxapi --data-path ./data ... NXAPI_DATA_PATH=`pwd`/data nxapi ... ``` #### Debug logs Logging uses the `debug` package and can be controlled using the `DEBUG` environment variable. All nxapi logging uses the `nxapi`, `cli` and `app` namespaces. ```sh # Show all debug logs from nxapi DEBUG=nxapi:*,cli,cli:* nxapi ... # Show all API requests DEBUG=nxapi:api:* nxapi ... # Show all debug logs DEBUG=* nxapi ... ``` #### znca API server A server for controlling the Nintendo Switch Online app on an Android device/emulator using Frida can be used instead of the splatnet2statink and flapg APIs. This requires: - adb is installed on the computer running nxapi - The Android device is running adbd as root or a su-like command can be used to escalate to root - The frida-server executable is located at `/data/local/tmp/frida-server` on the Android device - The Nintendo Switch Online app is installed on the Android device The Android device must be constantly reachable using ADB. The server will exit if the device is unreachable. ```sh # Start the server using the ADB server "android.local:5555" listening on all interfaces on a random port nxapi android-znca-api-server-frida android.local:5555 # Start the server listening on a specific address/port # The `--listen` option can be used multiple times nxapi android-znca-api-server-frida android.local:5555 --listen "[::1]:12345" # Use a command to escalate to root to start frida-server and the Nintendo Switch Online app # "{cmd}" will be replaced with the path to a temporary script in double quotes nxapi android-znca-api-server-frida android.local:5555 --exec-command "/system/bin/su -c {cmd}" # Specify a different location to the frida-server executable nxapi android-znca-api-server-frida android.local:5555 --frida-server-path "/data/local/tmp/frida-server-15.1.17-android-arm" # Make API requests using curl curl --header "Content-Type: application/json" --data '{"type": "nso", "token": "...", "timestamp": "...", "uuid": "..."}' "http://[::1]:12345/api/znca/f" # Use the znca API server in other commands # This should be set when running any nso commands as the access token will be refreshed automatically when it expires ZNCA_API_URL=http://[::1]:12345/api/znca nxapi nso ... ``` #### .env file Some options can be set using environment variables. These can be stored in a `.env` file in the data location. Environment variables will be read from the `.env` file in the default location, then the `.env` file in `NXAPI_DATA_PATH` location. `.env` files will not be read from the location set in the `--data-path` option. This can be used with the Electron app (including when using the packaged version). #### User agent strings As nxapi can be used in scripts or as a library, it exposes a few different methods for setting a user agent string for requests to the splatnet2statink, flapg, imink and other non-Nintendo APIs. You must include the name and version number of your script/program in the user agent. If your program is not open source or not easily discoverable (e.g. by searching GitHub) it must also include contact information. When using the nxapi command in a script or other program, the `NXAPI_USER_AGENT` environment variable should be used. The `NXAPI_USER_AGENT` environment variable is only used by the nxapi command, and will be ignored by the Electron app or when using nxapi as a library. ```sh NXAPI_USER_AGENT="your-script/1.0.0 (+https://github.com/...)" nxapi nso ... ``` When using nxapi as a TypeScript/JavaScript library, the `addUserAgent` function should be used. ```ts import { addUserAgent } from 'nxapi'; addUserAgent('your-script/1.0.0 (+https://github.com/...)'); // This could also be read from a package.json file import { fileURLToPath } from 'node:url'; import { resolve } from 'node:path'; import { readFile } from 'node:fs/promises': const pkg = JSON.parse(await readFile(resolve(fileURLToPath(import.meta.url), '..', 'package.json'), 'utf-8')); addUserAgent(pkg.name + '/' + pkg.version + ' (+' + pkg.repository.url + ')'); ``` #### Usage as a TypeScript/JavaScript library nxapi exports it's API library and types. [See src/exports.](src/exports) > You must set a user agent string using the `addUserAgent` function when using anything that contacts non-Nintendo APIs, such as the splatnet2statink API. > Please read https://github.com/frozenpandaman/splatnet2statink/wiki/api-docs if you intend to share anything you create. > nxapi uses native ECMAScript modules. nxapi also uses features like top-level await, so it cannot be converted to CommonJS using Rollup or similar. If you need to use nxapi from CommonJS modules or other module systems, use a [dynamic import](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/import). > If you need any help using nxapi as a library [join the Discord server](https://discord.com/invite/4D82rFkXRv) or [create a discussion](https://github.com/samuelthomas2774/nxapi/discussions/new). Example authenticating to the Nintendo Switch Online app: > This is a simplified example of authenticating to the Coral API and using cached tokens. More logic is required to ensure you are using these APIs properly, and to renew expired tokens - [see src/common/auth/coral.ts for the authentication functions used in nxapi's CLI and Electron app](src/common/auth/coral.ts). ```ts import { addUserAgent } from 'nxapi'; import CoralApi, { CoralAuthData } from 'nxapi/coral'; addUserAgent('your-script/1.0.0 (+https://github.com/...)'); declare function getCachedCoralToken(): [CoralAuthData, Date]; declare function setCachedCoralToken(auth_data: CoralAuthData, expires_at: Date): void; declare function getNintendoAccountSessionToken(): string; let coral; try { const [auth_data, expires_at] = getCachedCoralToken(); if (expires_at.getTime() > Date.now()) throw new Error('Token expired'); coral = CoralApi.createWithSavedToken(auth_data); } catch (err) { const na_session_token = getNintendoAccountSessionToken(); const {nso, data} = await CoralApi.createWithSessionToken(na_session_token); setCachedCoralToken(data, Date.now() + (data.credential.expiresIn * 1000)); coral = nso; } const friends = await coral.getFriendList(); ``` Example getting SplatNet 2 records: > This example does not include authenticating to SplatNet 2. To benefit from the caching in the nxapi command, the `nxapi splatnet2 token --json` command can be used in most scripts. For example: > > ```sh > # your-script.js can then read the iksm_session, unique player ID and region like this: > # SplatNet2Api.createWithCliTokenData(JSON.parse(process.env.SPLATNET_TOKEN)) > SPLATNET_TOKEN=`nxapi splatnet2 token --json` node your-script.js > ``` ```ts import SplatNet2Api from 'nxapi/splatnet2'; const iksm_session = '...'; const unique_id = '...'; const splatnet2 = SplatNet2Api.createWithIksmSession(iksm_session, unique_id); const records = await splatnet2.getRecords(); ``` ### Links - Nintendo Switch Online app API docs - https://github.com/ZekeSnider/NintendoSwitchRESTAPI - https://dev.to/mathewthe2/intro-to-nintendo-switch-rest-api-2cm7 - splatnet2statink and flapg docs - https://github.com/frozenpandaman/splatnet2statink/wiki/api-docs - Disabling TLS certificate validation (entirely) with Frida on Android - https://httptoolkit.tech/blog/frida-certificate-pinning/ - Other Discord Rich Presence implementations (that use znc) - https://github.com/MCMi460/NSO-RPC - https://github.com/Quark064/NSO-Discord-Integration - https://github.com/AAGaming00/acnhrp - doesn't use znc, instead attempts to send a message in Animal Crossing: New Horizons every 10 seconds to check if the user is playing that game online - Other projects using znc/web services - https://github.com/frozenpandaman/splatnet2statink - https://github.com/subnode/LoungeDesktop - https://github.com/dqn/gonso - https://github.com/clovervidia/splatnet-datagrabber - https://github.com/mizuyoukanao/ACNH_Chat_Client - https://github.com/dqn/acnh - ... plus many more - [search GitHub for https://elifessler.com/s2s/api/gen2](https://github.com/search?q=https%3A%2F%2Felifessler.com%2Fs2s%2Fapi%2Fgen2&type=code)