Add SplatNet 2 constructor helper functions and always send player ID

This commit is contained in:
Samuel Elliott
2022-07-29 18:45:13 +01:00
parent 2d52f17022
commit fc2dec15c0
5 changed files with 85 additions and 41 deletions

View File

@@ -25,9 +25,10 @@ export const updateIksmSessionLastUsed: {
} = {};
export default class SplatNet2Api {
constructor(
protected constructor(
public iksm_session: string,
public useragent: string
public unique_id: string,
public useragent: string,
) {}
async fetch<T = unknown>(url: string, method = 'GET', body?: string | FormData, headers?: object) {
@@ -35,13 +36,15 @@ export default class SplatNet2Api {
const response = await fetch(SPLATNET2_URL + url, {
method,
headers: Object.assign({
'Upgrade-Insecure-Requests': '1',
'User-Agent': this.useragent,
'Cookie': 'iksm_session=' + encodeURIComponent(this.iksm_session),
'dnt': '1',
'Accept': 'text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,*/*;q=0.8',
'Accept': '*/*',
'Accept-Language': 'en-GB,en-US;q=0.8',
'X-Requested-With': 'com.nintendo.znca',
'Referrer': 'https://app.splatoon2.nintendo.net/home',
'X-Requested-With': 'XMLHttpRequest',
// 'X-Timezone-Offset': (new Date()).getTimezoneOffset().toString(),
'X-Timezone-Offset': '0',
'X-Unique-Id': this.unique_id,
}, headers),
body,
signal,
@@ -229,11 +232,31 @@ ${colour}
static async createWithCoral(nso: CoralApi, user: NintendoAccountUser) {
const data = await this.loginWithCoral(nso, user);
return {splatnet: this.createWithSavedToken(data), data};
}
return {
splatnet: new this(data.iksm_session, data.useragent),
data,
};
static createWithSavedToken(data: SplatNet2AuthData) {
return new this(
data.iksm_session,
data.user_id,
data.useragent,
);
}
static createWithCliTokenData(data: SplatNet2CliTokenData) {
return new this(
data.iksm_session,
data.user_id,
SPLATNET2_WEBSERVICE_USERAGENT,
);
}
static createWithIksmSession(iksm_session: string, unique_id: string) {
return new this(
iksm_session,
unique_id,
SPLATNET2_WEBSERVICE_USERAGENT,
);
}
static async loginWithCoral(nso: CoralApi, user: NintendoAccountUser) {
@@ -242,7 +265,9 @@ ${colour}
return this.loginWithWebServiceToken(webserviceToken.result, user);
}
static async loginWithWebServiceToken(webserviceToken: WebServiceToken, user: NintendoAccountUser) {
static async loginWithWebServiceToken(
webserviceToken: WebServiceToken, user: NintendoAccountUser
): Promise<SplatNet2AuthData> {
const url = new URL(SPLATNET2_WEBSERVICE_URL);
url.search = new URLSearchParams({
lang: user.language,
@@ -295,6 +320,11 @@ ${colour}
const mn = body.match(/<html(?:\s+[a-z0-9-]+(?:=(?:"[^"]*"|[^\s>]*))?)*\s+data-nsa-id=(?:"([^"]*)"|([^\s>]*))/i);
const [language, region, user_id, nsa_id] = [ml, mr, mu, mn].map(m => m?.[1] || m?.[2] || null);
if (!language) throw new Error('[splatnet2] Invalid language in response');
if (!region) throw new Error('[splatnet2] Invalid region in response');
if (!user_id) throw new Error('[splatnet2] Invalid unique player ID in response');
if (!nsa_id) throw new Error('[splatnet2] Invalid NSA ID in response');
debug('SplatNet 2 user', {
language,
region,
@@ -319,6 +349,31 @@ ${colour}
}
}
export interface SplatNet2AuthData {
webserviceToken: WebServiceToken;
url: string;
cookies: string;
body: string;
language: string;
region: string;
/** Splatoon 2 player ID aka. unique_id */
user_id: string;
nsa_id: string;
iksm_session: string;
expires_at: number;
useragent: string;
}
export interface SplatNet2CliTokenData {
iksm_session: string;
language: string;
region: string;
user_id: string;
nsa_id: string;
}
export function toLeagueId(date: Date, type: LeagueType) {
const year = date.getUTCFullYear();
const month = date.getUTCMonth() + 1;