Add an option to use a specific Discord client

This commit is contained in:
Samuel Elliott
2022-05-14 21:27:00 +01:00
parent b531fcced4
commit 4bc27e3ca9
5 changed files with 260 additions and 17 deletions

View File

@@ -58,6 +58,9 @@ export function builder(yargs: Argv<ParentArguments>) {
describe: 'Stay connected to Discord while not playing',
type: 'boolean',
default: false,
}).option('discord-user', {
describe: 'Discord user ID (choose which Discord client to use when multiple are available)',
type: 'string',
}).option('splatnet2-monitor', {
describe: 'Download new SplatNet 2 data when you are playing Splatoon 2 online',
type: 'boolean',
@@ -142,6 +145,7 @@ export async function handler(argv: ArgumentsCamelCase<Arguments>) {
DiscordPresencePlayTime.DETAILED_PLAY_TIME_SINCE;
i.discord_preconnect = argv.discordPreconnect;
if (argv.discordUser) i.discord_client_filter = (client, id) => client.user.id === argv.discordUser;
if (argv.splatnet2Monitor) {
const storage = await initStorage(argv.dataPath);
@@ -208,6 +212,7 @@ export async function handler(argv: ArgumentsCamelCase<Arguments>) {
i.presence_user = argv.friendNsaid ?? data?.nsoAccount.user.nsaId;
i.discord_preconnect = argv.discordPreconnect;
if (argv.discordUser) i.discord_client_filter = (client, id) => client.user.id === argv.discordUser;
console.warn('Authenticated as Nintendo Account %s (NA %s, NSO %s)',
data.user.screenName, data.user.nickname, data.nsoAccount.user.name);

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@@ -0,0 +1,43 @@
import createDebug from 'debug';
import type { Arguments as ParentArguments } from '../../cli.js';
import { DiscordRpcClient, getAllIpcSockets } from '../../discord/rpc.js';
import { defaultTitle } from '../../discord/titles.js';
import { ArgumentsCamelCase, Argv, YargsArguments } from '../../util.js';
const debug = createDebug('cli:util:discord-rpc');
debug.enabled = true;
export const command = 'discord-rpc';
export const desc = 'Search for Discord IPC sockets';
export function builder(yargs: Argv<ParentArguments>) {
return yargs;
}
type Arguments = YargsArguments<ReturnType<typeof builder>>;
const CLIENT_ID = defaultTitle.client;
export async function handler(argv: ArgumentsCamelCase<Arguments>) {
const sockets = await getAllIpcSockets();
debug('Found %d Discord IPC sockets', sockets.length, sockets.map(s => s[0]));
for (const [id, socket] of sockets) {
const client = new DiscordRpcClient({ transport: 'ipc', ipc_socket: socket });
await client.connect(CLIENT_ID);
debug('[%d] Connected', id);
if (client.application) {
debug('[%d] Application', id, client.application);
}
if (client.user) {
debug('[%d] User', id, client.user);
debug('[%d] User avatar', id,
'https://cdn.discordapp.com/avatars/' + client.user.id + '/' + client.user.avatar + '.png');
}
await client.destroy();
}
}

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@@ -2,3 +2,4 @@ export * as captureid from './captureid.js';
export * as validateDiscordTitles from './validate-discord-titles.js';
export * as exportDiscordTitles from './export-discord-titles.js';
export * as discordActivity from './discord-activity.js';
export * as discordRpc from './discord-rpc.js';