Formatting.

This commit is contained in:
GrenderG 2024-02-07 17:31:42 +01:00
parent 53b47da2aa
commit 73c3a0109c
2 changed files with 303 additions and 335 deletions

349
gen1.h
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@ -4,205 +4,210 @@
#include <gb/gb.h>
#include <stdint.h>
#define PKMN_BLANK 0x00
// Protocol opcodes.
#define ITEM_1_HIGHLIGHTED 0xD0
#define ITEM_2_HIGHLIGHTED 0xD1
#define ITEM_3_HIGHLIGHTED 0xD2
#define ITEM_1_SELECTED 0xD4
#define ITEM_2_SELECTED 0xD5
#define ITEM_3_SELECTED 0xD6
#define PKMN_BLANK 0x00
#define PKMN_MASTER 0x01
#define PKMN_SLAVE 0x02
#define PKMN_CONNECTED 0x60
#define PKMN_CONNECTED_TIME_CAPSULE 0x61
// #define PKMN_CONNECTED 0x03
#define PKMN_WAIT 0x7F
#define ITEM_1_HIGHLIGHTED 0xD0
#define ITEM_2_HIGHLIGHTED 0xD1
#define ITEM_3_HIGHLIGHTED 0xD2
#define ITEM_1_SELECTED 0xD4
#define ITEM_2_SELECTED 0xD5
#define ITEM_3_SELECTED 0xD6
#define PKMN_ACTION 0x60
#define PKMN_MASTER 0x01
#define PKMN_SLAVE 0x02
#define PKMN_CONNECTED 0x60
#define PKMN_CONNECTED_TIME_CAPSULE 0x61
// #define PKMN_CONNECTED 0x03
#define PKMN_WAIT 0x7F
#define PKMN_TRADE_CENTRE ITEM_1_SELECTED
#define PKMN_COLOSSEUM ITEM_2_SELECTED
#define PKMN_BREAK_LINK ITEM_3_SELECTED
#define PKMN_ACTION 0x60
#define PKMN_TRADE_CENTRE ITEM_1_SELECTED
#define PKMN_COLOSSEUM ITEM_2_SELECTED
#define PKMN_BREAK_LINK ITEM_3_SELECTED
#define PKMN_TIME_CAPSULE_SELECT 0xD1
#define TRADE_CENTRE_WAIT 0xFD
#define TRADE_CENTRE_WAIT 0xFD
#define pokechar_STOP_BYTE 0x50
// Text definitions.
#define pokechar_STOP_BYTE 0x50
// Ends a string
#define pokechar_NULL_BYTE 0x00
#define pokechar_NULL_BYTE 0x00
// Nothing, comes after the stop byte to fill in the rest
// ENG Characters
#define pokechar_SPACE 0x7F
#define pokechar_A 0x80
#define pokechar_B 0x81
#define pokechar_C 0x82
#define pokechar_D 0x83
#define pokechar_E 0x84
#define pokechar_F 0x85
#define pokechar_G 0x86
#define pokechar_H 0x87
#define pokechar_I 0x88
#define pokechar_J 0x89
#define pokechar_K 0x8A
#define pokechar_L 0x8B
#define pokechar_M 0x8C
#define pokechar_N 0x8D
#define pokechar_O 0x8E
#define pokechar_P 0x8F
#define pokechar_Q 0x90
#define pokechar_R 0x91
#define pokechar_S 0x92
#define pokechar_T 0x93
#define pokechar_U 0x94
#define pokechar_V 0x95
#define pokechar_W 0x96
#define pokechar_X 0x97
#define pokechar_Y 0x98
#define pokechar_Z 0x99
#define pokechar_OPEN_PARENTHESIS 0x9A
#define pokechar_CLOSE_PARENTHESIS 0x9B
#define pokechar_COLON 0x9C
#define pokechar_SEMICOLON 0x9D
#define pokechar_OPEN_BRACKET 0x9E
#define pokechar_CLOSE_BRACKET 0x9F
#define pokechar_a 0xA0
#define pokechar_b 0xA1
#define pokechar_c 0xA2
#define pokechar_d 0xA3
#define pokechar_e 0xA4
#define pokechar_f 0xA5
#define pokechar_g 0xA6
#define pokechar_h 0xA7
#define pokechar_i 0xA8
#define pokechar_j 0xA9
#define pokechar_k 0xAa
#define pokechar_l 0xAb
#define pokechar_m 0xAc
#define pokechar_n 0xAd
#define pokechar_o 0xAe
#define pokechar_p 0xAf
#define pokechar_q 0xB0
#define pokechar_r 0xB1
#define pokechar_s 0xB2
#define pokechar_t 0xB3
#define pokechar_u 0xB4
#define pokechar_v 0xB5
#define pokechar_w 0xB6
#define pokechar_x 0xB7
#define pokechar_y 0xB8
#define pokechar_z 0xB9
#define pokechar_e_accent 0xBA
#define pokechar_apostrophe_d 0xBB
#define pokechar_apostrophe_l 0xBC
#define pokechar_apostrophe_s 0xBD
#define pokechar_apostrophe_t 0xBE
#define pokechar_apostrophe_v 0xBF
#define pokechar_apostrophe 0xE0
#define pokechar_PK_character 0xE1
#define pokechar_MN_character 0xE2
#define pokechar_hyphen 0xE3
#define pokechar_apostrophe_r 0xE4
#define pokechar_apostrophe_m 0xE5
#define pokechar_question_mark 0xE6
#define pokechar_exclamation_mark 0xE7
#define pokechar_SPACE 0x7F
#define pokechar_A 0x80
#define pokechar_B 0x81
#define pokechar_C 0x82
#define pokechar_D 0x83
#define pokechar_E 0x84
#define pokechar_F 0x85
#define pokechar_G 0x86
#define pokechar_H 0x87
#define pokechar_I 0x88
#define pokechar_J 0x89
#define pokechar_K 0x8A
#define pokechar_L 0x8B
#define pokechar_M 0x8C
#define pokechar_N 0x8D
#define pokechar_O 0x8E
#define pokechar_P 0x8F
#define pokechar_Q 0x90
#define pokechar_R 0x91
#define pokechar_S 0x92
#define pokechar_T 0x93
#define pokechar_U 0x94
#define pokechar_V 0x95
#define pokechar_W 0x96
#define pokechar_X 0x97
#define pokechar_Y 0x98
#define pokechar_Z 0x99
#define pokechar_OPEN_PARENTHESIS 0x9A
#define pokechar_CLOSE_PARENTHESIS 0x9B
#define pokechar_COLON 0x9C
#define pokechar_SEMICOLON 0x9D
#define pokechar_OPEN_BRACKET 0x9E
#define pokechar_CLOSE_BRACKET 0x9F
#define pokechar_a 0xA0
#define pokechar_b 0xA1
#define pokechar_c 0xA2
#define pokechar_d 0xA3
#define pokechar_e 0xA4
#define pokechar_f 0xA5
#define pokechar_g 0xA6
#define pokechar_h 0xA7
#define pokechar_i 0xA8
#define pokechar_j 0xA9
#define pokechar_k 0xAa
#define pokechar_l 0xAb
#define pokechar_m 0xAc
#define pokechar_n 0xAd
#define pokechar_o 0xAe
#define pokechar_p 0xAf
#define pokechar_q 0xB0
#define pokechar_r 0xB1
#define pokechar_s 0xB2
#define pokechar_t 0xB3
#define pokechar_u 0xB4
#define pokechar_v 0xB5
#define pokechar_w 0xB6
#define pokechar_x 0xB7
#define pokechar_y 0xB8
#define pokechar_z 0xB9
#define pokechar_e_accent 0xBA
#define pokechar_apostrophe_d 0xBB
#define pokechar_apostrophe_l 0xBC
#define pokechar_apostrophe_s 0xBD
#define pokechar_apostrophe_t 0xBE
#define pokechar_apostrophe_v 0xBF
#define pokechar_apostrophe 0xE0
#define pokechar_PK_character 0xE1
#define pokechar_MN_character 0xE2
#define pokechar_hyphen 0xE3
#define pokechar_apostrophe_r 0xE4
#define pokechar_apostrophe_m 0xE5
#define pokechar_question_mark 0xE6
#define pokechar_exclamation_mark 0xE7
// NOTE: `period` is never used in names. Instead use `decimal_point`
// . (used as punctuation)
#define pokechar_period 0xE8
#define pokechar_period 0xE8
#define pokechar_hollow_play 0xEC
#define pokechar_hollow_play 0xEC
// ▷
#define pokechar_solid_play 0xED
#define pokechar_solid_play 0xED
// ▶
#define pokechar_solid_down 0xEE
#define pokechar_solid_down 0xEE
// ▼
#define pokechar_male_symbol 0xEF
#define pokechar_male_symbol 0xEF
// ♂
#define pokechar_pokemon_dollar 0xF0
#define pokechar_multiply 0xF1
#define pokechar_pokemon_dollar 0xF0
#define pokechar_multiply 0xF1
// ×
#define pokechar_decimal_point 0xF2
#define pokechar_decimal_point 0xF2
// . (used as a decimal point)
#define pokechar_slash_forward 0xF3
#define pokechar_slash_forward 0xF3
// /
#define pokechar_comma 0xF4
#define pokechar_comma 0xF4
// ,
#define pokechar_female_symbol 0xF5
#define pokechar_female_symbol 0xF5
// ♀
#define pokechar_zero 0xF6
#define pokechar_one 0xF7
#define pokechar_two 0xF8
#define pokechar_three 0xF9
#define pokechar_four 0xFA
#define pokechar_five 0xFB
#define pokechar_six 0xFC
#define pokechar_seven 0xFD
#define pokechar_eight 0xFE
#define pokechar_nine 0xFF
#define pokechar_zero 0xF6
#define pokechar_one 0xF7
#define pokechar_two 0xF8
#define pokechar_three 0xF9
#define pokechar_four 0xFA
#define pokechar_five 0xFB
#define pokechar_six 0xFC
#define pokechar_seven 0xFD
#define pokechar_eight 0xFE
#define pokechar_nine 0xFF
// Characters that weren't removed from JPN when translating to ENG
// Some seem bolded, some are symbols, others are katakana or hiragana letters
#define pokechar_JPN_A 0x60
#define pokechar_JPN_B 0x61
#define pokechar_JPN_C 0x62
#define pokechar_JPN_D 0x63
#define pokechar_JPN_E 0x64
#define pokechar_JPN_F 0x65
#define pokechar_JPN_G 0x66
#define pokechar_JPN_H 0x67
#define pokechar_JPN_I 0x68
#define pokechar_JPN_V 0x69
#define pokechar_JPN_S 0x6A
#define pokechar_JPN_L 0x6B
#define pokechar_JPN_M 0x6C
#define pokechar_JPN_colon 0x6D
#define pokechar_hiragana_i 0x6E
#define pokechar_JPN_A 0x60
#define pokechar_JPN_B 0x61
#define pokechar_JPN_C 0x62
#define pokechar_JPN_D 0x63
#define pokechar_JPN_E 0x64
#define pokechar_JPN_F 0x65
#define pokechar_JPN_G 0x66
#define pokechar_JPN_H 0x67
#define pokechar_JPN_I 0x68
#define pokechar_JPN_V 0x69
#define pokechar_JPN_S 0x6A
#define pokechar_JPN_L 0x6B
#define pokechar_JPN_M 0x6C
#define pokechar_JPN_colon 0x6D
#define pokechar_hiragana_i 0x6E
// ぃ
#define pokechar_hiragana_u 0x6F
#define pokechar_hiragana_u 0x6F
// ぅ
#define pokechar_open_single_quote 0x70
#define pokechar_open_single_quote 0x70
//
#define pokechar_close_single_quote 0x71
#define pokechar_close_single_quote 0x71
//
#define pokechar_open_double_quote 0x72
#define pokechar_open_double_quote 0x72
// “
#define pokechar_close_double_quote 0x73
#define pokechar_close_double_quote 0x73
// ”
#define pokechar_dot 0x74
#define pokechar_dot 0x74
// ・
#define pokechar_ellipsis 0x75
#define pokechar_ellipsis 0x75
// ⋯
#define pokechar_hiragana_a 0x76
#define pokechar_hiragana_a 0x76
// ぁ
#define pokechar_hiragana_e 0x77
#define pokechar_hiragana_e 0x77
// ぇ
#define pokechar_hiragana_o 0x78
#define pokechar_hiragana_o 0x78
// ぉ
#define pokechar_katakana_a 0xE9
#define pokechar_katakana_a 0xE9
// ァ
#define pokechar_katakana_u 0xEA
#define pokechar_katakana_u 0xEA
// ゥ
#define pokechar_katakana_e 0xEB
#define pokechar_katakana_e 0xEB
// ェ
enum connection_state_t {
TRADE_CENTRE,
NOT_CONNECTED,
CONNECTED,
COLOSSEUM,
TRADE_CENTRE,
NOT_CONNECTED,
CONNECTED,
COLOSSEUM,
};
enum trade_state_t {
INIT = 0x00,
READY = 0x01,
DETECTED = 0x02,
DATA_TX = 0x03,
DATA_TX_WAIT = 0x04,
DATA_TX_WAIT_HOLD = 0x05,
DATA_TX_START = 0x06,
DATA_TX_RANDOM = 0x07,
INIT = 0x00,
READY = 0x01,
DETECTED = 0x02,
DATA_TX = 0x03,
DATA_TX_WAIT = 0x04,
DATA_TX_WAIT_HOLD = 0x05,
DATA_TX_START = 0x06,
DATA_TX_RANDOM = 0x07,
DATA_TX_PATCH = 0x08,
TRADE_WAIT = 0x09,
TRADE_DONE = 0x0A,
@ -565,7 +570,6 @@ typedef struct SelectedPokemon {
enum gen_one_dex_t pokemon[6];
} SelectedPokemon;
// Luckily it follows the save file structure closely enough
// https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_(Generation_I)
typedef struct PartyMember {
@ -575,33 +579,42 @@ typedef struct PartyMember {
uint8_t level;
enum status_condition_t status;
enum poke_type_t type1;
enum poke_type_t type2; // If only one type, copy the first
uint8_t catch_rate_or_held_item; // R/G/B/Y (catch rate), G/S/C (held item), and Stadium (held item) use this byte differently
enum poke_type_t type2; // If only one type, copy the first
uint8_t catch_rate_or_held_item; // R/G/B/Y (catch rate), G/S/C (held
// item), and Stadium (held item) use this
// byte differently
enum poke_move_t move1;
enum poke_move_t move2;
enum poke_move_t move3;
enum poke_move_t move4;
uint16_t original_trainer_id; // In decimal, these are the funny numbers
uint16_t original_trainer_id; // In decimal, these are the funny numbers
// - Experience is complicated. You must look up the Pokemon you are trying to trade
// in the following table and apply the experience points that match the level.
// EXP LVL Table for gen 1: https://pwo-wiki.info/index.php/Generation_I_Experience_Charts
// That source was the best I could find for Gen 1. If you find another, submit a PR or open an issue and I'll fix it
// - Experience is a 24bit number, we will be dropping the MSB to acheive that
// - Experience is complicated. You must look up the Pokemon you are
// trying to trade
// in the following table and apply the experience points that match
// the level. EXP LVL Table for gen 1:
// https://pwo-wiki.info/index.php/Generation_I_Experience_Charts That
// source was the best I could find for Gen 1. If you find another,
// submit a PR or open an issue and I'll fix it
// - Experience is a 24bit number, we will be dropping the MSB to acheive
// that
uint32_t experience;
// Effort Values
// These are very specific to the Pokemon and who they battled in the past or what vitamins they were fed
// Luckily, these get recalculated when you level them up, or when you put them in a box and then put them back in your party
// For this example, I will take the max value and scale it to the level (65535 * 0.40) = 26214
// These are very specific to the Pokemon and who they battled in the past
// or what vitamins they were fed Luckily, these get recalculated when you
// level them up, or when you put them in a box and then put them back in
// your party For this example, I will take the max value and scale it to
// the level (65535 * 0.40) = 26214
uint16_t HP_ev;
uint16_t attack_ev;
uint16_t defense_ev;
uint16_t speed_ev;
uint16_t special_ev;
// IVs are a 4 bit number, so the max value is 15 (0-15 = 0b0000-0b1111 = 0x0-0xF)
// These have been broken out for legibility, but will be condensed to only 2 bytes
// IVs are a 4 bit number, so the max value is 15 (0-15 = 0b0000-0b1111 =
// 0x0-0xF) These have been broken out for legibility, but will be condensed
// to only 2 bytes
uint8_t attack_iv;
uint8_t defense_iv;
uint8_t speed_iv;

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@ -1,10 +1,10 @@
#include <gb/gb.h>
#include <gb/hardware.h>
#include <gbdk/console.h>
#include <rand.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <rand.h>
#include <gbdk/console.h>
#include "gen1.h"
@ -12,68 +12,41 @@
#define POKE_SIZE 44
#define NAME_LEN 11
#define SELP_LEN 8
#define POKE_LEN POKE_SIZE * PARTY_SIZE
#define ORIG_LEN NAME_LEN * PARTY_SIZE
#define NICK_LEN NAME_LEN * PARTY_SIZE
#define POKE_LEN POKE_SIZE *PARTY_SIZE
#define ORIG_LEN NAME_LEN *PARTY_SIZE
#define NICK_LEN NAME_LEN *PARTY_SIZE
#define FULL_LEN NAME_LEN + SELP_LEN + (POKE_SIZE * PARTY_SIZE) + (NAME_LEN * PARTY_SIZE) + (NAME_LEN * PARTY_SIZE)
#define SER_REG_DIR (*(uint8_t *)0xFF01)
#define SER_OPT_REG_DIR (*(uint8_t *)0xFF02)
const unsigned char mew_tiles[] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x03,0x06,0x01,0x08,0x09,0x09,
0x02,0x12,0x1A,0x12,0x08,0x11,0x09,0x09,
0x00,0x09,0x07,0x04,0x03,0x04,0x03,0x02,
0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x01,0x03,0x03,0x07,0x00,0x00,
0x30,0x78,0x66,0x47,0x50,0x60,0x28,0x30,
0x20,0x30,0x00,0x20,0x25,0x46,0x46,0x49,
0x47,0x4B,0x22,0x4A,0x23,0x23,0x21,0x21,
0xD3,0xE0,0xF4,0x18,0xF8,0x7E,0x02,0x83,
0x00,0x00,0x01,0x01,0x07,0x0F,0x03,0x11,
0x13,0x11,0x87,0x8E,0xC7,0x46,0x2F,0xFE,
0x96,0xFF,0x77,0x7F,0x13,0x1F,0x0B,0x0F,
0x7F,0xFF,0xE7,0xFF,0xFF,0xFF,0x00,0x00,
0xFC,0xFE,0x83,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x02,0x01,0x85,0x02,
0x43,0x87,0x85,0x85,0x87,0x87,0x7A,0x86,
0xFE,0x00,0x01,0x00,0x00,0x01,0x03,0x03,
0xFC,0xFF,0x87,0xF8,0x08,0xF0,0x30,0xC0,
0xC0,0x00,0x00,0x00,0x01,0x00,0x00,0x02,
0x84,0x04,0x44,0x84,0xB8,0xC4,0xF3,0xFA,
0xC1,0xE1,0x81,0x81,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x06,0x00,0x08,0x10,0x10,
0x00,0x10,0x06,0x0E,0x00,0x01,0x00,0x00,
0x1C,0x1C,0x64,0xE4,0xCC,0x44,0x14,0x0C,
0x10,0x0C,0x18,0x08,0x88,0x84,0x84,0x44,
0x8E,0x47,0x0F,0x44,0x09,0x07,0x18,0x08,
0x30,0x10,0x40,0x60,0x80,0x80,0x00,0x00,
0x80,0x80,0xC0,0x60,0xF8,0x18,0x7C,0x84,
0xBE,0x42,0xFC,0x64,0xD8,0x58,0xC0,0x20,
0x60,0x20,0x60,0x20,0xE0,0x20,0xD0,0x70,
0x7C,0x8C,0x63,0x83,0xC9,0xC0,0x1F,0x3F,
0x80,0xC0,0x20,0x30,0x08,0x08,0x08,0x04,
0x0C,0x04,0x1C,0x02,0xFE,0xE2,0x0E,0x12,
0x06,0x0A,0x0A,0x0A,0x0A,0x0A,0x08,0x0A,
0x04,0x12,0x14,0x14,0x28,0x24,0x98,0xC8,
0xF0,0x10,0xC0,0x60,0x00,0x80,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x80,0xC0,0x40,0x00,0x80,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
// Mew image.
const unsigned char mew_tiles[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x01, 0x08, 0x09, 0x09, 0x02, 0x12, 0x1A,
0x12, 0x08, 0x11, 0x09, 0x09, 0x00, 0x09, 0x07, 0x04, 0x03, 0x04, 0x03, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x03, 0x07, 0x00, 0x00, 0x30, 0x78, 0x66, 0x47, 0x50, 0x60, 0x28, 0x30, 0x20,
0x30, 0x00, 0x20, 0x25, 0x46, 0x46, 0x49, 0x47, 0x4B, 0x22, 0x4A, 0x23, 0x23, 0x21, 0x21, 0xD3, 0xE0, 0xF4, 0x18,
0xF8, 0x7E, 0x02, 0x83, 0x00, 0x00, 0x01, 0x01, 0x07, 0x0F, 0x03, 0x11, 0x13, 0x11, 0x87, 0x8E, 0xC7, 0x46, 0x2F,
0xFE, 0x96, 0xFF, 0x77, 0x7F, 0x13, 0x1F, 0x0B, 0x0F, 0x7F, 0xFF, 0xE7, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFC, 0xFE,
0x83, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x85, 0x02, 0x43, 0x87, 0x85, 0x85, 0x87,
0x87, 0x7A, 0x86, 0xFE, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x03, 0xFC, 0xFF, 0x87, 0xF8, 0x08, 0xF0, 0x30, 0xC0,
0xC0, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x84, 0x04, 0x44, 0x84, 0xB8, 0xC4, 0xF3, 0xFA, 0xC1, 0xE1, 0x81,
0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x06, 0x00, 0x08, 0x10, 0x10, 0x00, 0x10, 0x06, 0x0E, 0x00, 0x01,
0x00, 0x00, 0x1C, 0x1C, 0x64, 0xE4, 0xCC, 0x44, 0x14, 0x0C, 0x10, 0x0C, 0x18, 0x08, 0x88, 0x84, 0x84, 0x44, 0x8E,
0x47, 0x0F, 0x44, 0x09, 0x07, 0x18, 0x08, 0x30, 0x10, 0x40, 0x60, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0xC0, 0x60,
0xF8, 0x18, 0x7C, 0x84, 0xBE, 0x42, 0xFC, 0x64, 0xD8, 0x58, 0xC0, 0x20, 0x60, 0x20, 0x60, 0x20, 0xE0, 0x20, 0xD0,
0x70, 0x7C, 0x8C, 0x63, 0x83, 0xC9, 0xC0, 0x1F, 0x3F, 0x80, 0xC0, 0x20, 0x30, 0x08, 0x08, 0x08, 0x04, 0x0C, 0x04,
0x1C, 0x02, 0xFE, 0xE2, 0x0E, 0x12, 0x06, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x04, 0x12, 0x14, 0x14, 0x28,
0x24, 0x98, 0xC8, 0xF0, 0x10, 0xC0, 0x60, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x40, 0x00, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
// It has +128 since we are loading Mew sprites starting at position 128
// to prevent collisions with the font sprites.
const unsigned char mew_map[] =
{
0x94,0x94,0x94,0x8b,0x90,0x94,0x83,0x87,0x8c,0x91,
0x80,0x84,0x88,0x8d,0x92,0x81,0x85,0x89,0x8e,0x94,
0x82,0x86,0x8a,0x8f,0x93
const unsigned char mew_map[] = {
0x94, 0x94, 0x94, 0x8b, 0x90, 0x94, 0x83, 0x87, 0x8c, 0x91, 0x80, 0x84, 0x88, 0x8d, 0x92, 0x81, 0x85, 0x89, 0x8e,
0x94, 0x82, 0x86, 0x8a, 0x8f, 0x93
};
enum connection_state_t connection_state = NOT_CONNECTED;
@ -82,31 +55,31 @@ uint8_t INPUT_BLOCK[418];
uint8_t DATA_BLOCK[418];
int trade_pokemon = -1;
unsigned char name[11] = {
pokechar_E,
pokechar_U,
pokechar_R,
pokechar_O,
pokechar_P,
pokechar_E,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_E,
pokechar_U,
pokechar_R,
pokechar_O,
pokechar_P,
pokechar_E,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE
};
unsigned char nicknames[11] = {
// Pokemon Nickname
pokechar_M,
pokechar_E,
pokechar_W,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
// Pokemon Nickname
pokechar_M,
pokechar_E,
pokechar_W,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE,
pokechar_STOP_BYTE
};
typedef struct TraderPacket {
@ -121,50 +94,50 @@ typedef struct TraderPacket {
void party_member_to_bytes(struct PartyMember *pPartyMember, uint8_t *out) {
uint8_t res[44] = {
pPartyMember->pokemon,
(uint8_t) (pPartyMember->current_hp >> 8),
(uint8_t) (pPartyMember->current_hp & 0x00FF),
pPartyMember->level,
pPartyMember->status,
pPartyMember->type1,
pPartyMember->type2,
pPartyMember->catch_rate_or_held_item,
pPartyMember->move1,
pPartyMember->move2,
pPartyMember->move3,
pPartyMember->move4,
(uint8_t) (pPartyMember->original_trainer_id >> 8),
(uint8_t) (pPartyMember->original_trainer_id & 0x00FF),
(uint8_t) ((pPartyMember->experience & 0x00FF0000) >> 16),
(uint8_t) ((pPartyMember->experience & 0x0000FF00) >> 8),
(uint8_t) (pPartyMember->experience & 0x000000FF),
(uint8_t) (pPartyMember->HP_ev >> 8),
(uint8_t) (pPartyMember->HP_ev & 0x00FF),
(uint8_t) (pPartyMember->attack_ev >> 8),
(uint8_t) (pPartyMember->attack_ev & 0x00FF),
(uint8_t) (pPartyMember->defense_ev >> 8),
(uint8_t) (pPartyMember->defense_ev & 0x00FF),
(uint8_t) (pPartyMember->speed_ev >> 8),
(uint8_t) (pPartyMember->speed_ev & 0x00FF),
(uint8_t) (pPartyMember->special_ev >> 8),
(uint8_t) (pPartyMember->special_ev & 0x00FF),
(uint8_t) (((pPartyMember->attack_iv & 0xF) << 4) | (pPartyMember->defense_iv & 0xF)),
(uint8_t) (((pPartyMember->speed_iv & 0xF) << 4) | (pPartyMember->special_iv & 0xF)),
pPartyMember->move1_pp,
pPartyMember->move2_pp,
pPartyMember->move3_pp,
pPartyMember->move4_pp,
pPartyMember->level,
(uint8_t) (pPartyMember->max_hp >> 8),
(uint8_t) (pPartyMember->max_hp & 0x00FF),
(uint8_t) (pPartyMember->attack >> 8),
(uint8_t) (pPartyMember->attack & 0x00FF),
(uint8_t) (pPartyMember->defense >> 8),
(uint8_t) (pPartyMember->defense & 0x00FF),
(uint8_t) (pPartyMember->speed >> 8),
(uint8_t) (pPartyMember->speed & 0x00FF),
(uint8_t) (pPartyMember->special >> 8),
(uint8_t) (pPartyMember->special & 0x00FF),
pPartyMember->pokemon,
(uint8_t)(pPartyMember->current_hp >> 8),
(uint8_t)(pPartyMember->current_hp & 0x00FF),
pPartyMember->level,
pPartyMember->status,
pPartyMember->type1,
pPartyMember->type2,
pPartyMember->catch_rate_or_held_item,
pPartyMember->move1,
pPartyMember->move2,
pPartyMember->move3,
pPartyMember->move4,
(uint8_t)(pPartyMember->original_trainer_id >> 8),
(uint8_t)(pPartyMember->original_trainer_id & 0x00FF),
(uint8_t)((pPartyMember->experience & 0x00FF0000) >> 16),
(uint8_t)((pPartyMember->experience & 0x0000FF00) >> 8),
(uint8_t)(pPartyMember->experience & 0x000000FF),
(uint8_t)(pPartyMember->HP_ev >> 8),
(uint8_t)(pPartyMember->HP_ev & 0x00FF),
(uint8_t)(pPartyMember->attack_ev >> 8),
(uint8_t)(pPartyMember->attack_ev & 0x00FF),
(uint8_t)(pPartyMember->defense_ev >> 8),
(uint8_t)(pPartyMember->defense_ev & 0x00FF),
(uint8_t)(pPartyMember->speed_ev >> 8),
(uint8_t)(pPartyMember->speed_ev & 0x00FF),
(uint8_t)(pPartyMember->special_ev >> 8),
(uint8_t)(pPartyMember->special_ev & 0x00FF),
(uint8_t)(((pPartyMember->attack_iv & 0xF) << 4) | (pPartyMember->defense_iv & 0xF)),
(uint8_t)(((pPartyMember->speed_iv & 0xF) << 4) | (pPartyMember->special_iv & 0xF)),
pPartyMember->move1_pp,
pPartyMember->move2_pp,
pPartyMember->move3_pp,
pPartyMember->move4_pp,
pPartyMember->level,
(uint8_t)(pPartyMember->max_hp >> 8),
(uint8_t)(pPartyMember->max_hp & 0x00FF),
(uint8_t)(pPartyMember->attack >> 8),
(uint8_t)(pPartyMember->attack & 0x00FF),
(uint8_t)(pPartyMember->defense >> 8),
(uint8_t)(pPartyMember->defense & 0x00FF),
(uint8_t)(pPartyMember->speed >> 8),
(uint8_t)(pPartyMember->speed & 0x00FF),
(uint8_t)(pPartyMember->special >> 8),
(uint8_t)(pPartyMember->special & 0x00FF),
};
for (size_t i = 0; i < 44; i++) {
out[i] = res[i];
@ -173,14 +146,14 @@ void party_member_to_bytes(struct PartyMember *pPartyMember, uint8_t *out) {
void selected_pokemon_to_bytes(struct SelectedPokemon *pSelectedPokemon, uint8_t *out) {
uint8_t res[8] = {
pSelectedPokemon->number,
pSelectedPokemon->pokemon[0],
pSelectedPokemon->pokemon[1],
pSelectedPokemon->pokemon[2],
pSelectedPokemon->pokemon[3],
pSelectedPokemon->pokemon[4],
pSelectedPokemon->pokemon[5],
0xFF,
pSelectedPokemon->number,
pSelectedPokemon->pokemon[0],
pSelectedPokemon->pokemon[1],
pSelectedPokemon->pokemon[2],
pSelectedPokemon->pokemon[3],
pSelectedPokemon->pokemon[4],
pSelectedPokemon->pokemon[5],
0xFF,
};
for (size_t i = 0; i < 8; i++) {
out[i] = res[i];
@ -196,7 +169,7 @@ void trader_packet_to_bytes(struct TraderPacket *pTraderPacket, uint8_t *out) {
// Serialize the data
for (size_t i = 0; i < NAME_LEN; i++) {
name_bytes[i] = (uint8_t) pTraderPacket->name[i];
name_bytes[i] = (uint8_t)pTraderPacket->name[i];
}
// Calculate the selected_pokemon and pokemon w/ stats and such
@ -206,21 +179,20 @@ void trader_packet_to_bytes(struct TraderPacket *pTraderPacket, uint8_t *out) {
// Full Party Data (all stats and such)
for (size_t j = 0; j < POKE_SIZE; j++) {
pokemon_bytes[(i * POKE_SIZE) + j] = (uint8_t) poke[j];
pokemon_bytes[(i * POKE_SIZE) + j] = (uint8_t)poke[j];
}
}
selected_pokemon_to_bytes(&pTraderPacket->selected_pokemon, selected_pokemon_bytes);
for (size_t i = 0; i < PARTY_SIZE; i++) {
for (size_t j = 0; j < NAME_LEN; j++) {
original_trainer_names_bytes[(i * NAME_LEN) + j] = (uint8_t) pTraderPacket->original_trainer_names[i][j];
original_trainer_names_bytes[(i * NAME_LEN) + j] = (uint8_t)pTraderPacket->original_trainer_names[i][j];
}
}
for (size_t i = 0; i < PARTY_SIZE; i++) {
for (size_t j = 0; j < NAME_LEN; j++) {
pokemon_nicknames_bytes[(i * NAME_LEN) + j] = (uint8_t) pTraderPacket->pokemon_nicknames[i][j];
pokemon_nicknames_bytes[(i * NAME_LEN) + j] = (uint8_t)pTraderPacket->pokemon_nicknames[i][j];
}
}
@ -252,19 +224,16 @@ void trader_packet_to_bytes(struct TraderPacket *pTraderPacket, uint8_t *out) {
}
// get a seed to be used for random generation by xoring values from ram which are pseudorandom on startup.
uint16_t get_ram_seed(void)
{
uint16_t* p = (uint16_t*) 0xC000;
uint16_t get_ram_seed(void) {
uint16_t *p = (uint16_t *)0xC000;
uint16_t sum = 0;
for (uint16_t i = 0; i < 0x1FFF; i++)
{
for (uint16_t i = 0; i < 0x1FFF; i++) {
sum ^= p[i];
}
return sum;
}
void fill_pokemon_team(void)
{
void fill_pokemon_team(void) {
/**
* Trader Packet Init
*/
@ -288,7 +257,7 @@ void fill_pokemon_team(void)
// - https://projectpokemon.org/home/forums/topic/56562-uk-mew-from-julyaugust-2000/?do=findComment&comment=254955
// - https://projectpokemon.org/home/forums/topic/37431-gen-i-v-event-contributions-thread/?do=findComment&comment=255300
//
// D-J one is not clear that it was legit, only EUROPE. Notes from Suloku about D-J one:
// D-J one is not clear that it was legit, only EUROPE. Notes from Suloku about D-J one (SPANISH):
//
// El caso es que al final apareció el verdadero mew que repartieron en madrid, OT EUROPE.
// Lo tenía un jugador que después de muchos años volvio a pokemon, y ya en la época tenía métodos de backup de
@ -304,33 +273,22 @@ void fill_pokemon_team(void)
pPartyMember->level = 5;
pPartyMember->status = NONE;
pPartyMember->type1 = PSYCHIC_TYPE;
pPartyMember->type2 = PSYCHIC_TYPE; // If only one type, copy the first
pPartyMember->catch_rate_or_held_item = 45; // R/G/B/Y (catch rate), G/S/C (held item), and Stadium (held item) use this byte differently
pPartyMember->type2 = PSYCHIC_TYPE;
pPartyMember->catch_rate_or_held_item = 45;
pPartyMember->move1 = POUND;
pPartyMember->move2 = 0x0;
pPartyMember->move3 = 0x0;
pPartyMember->move4 = 0x0;
pPartyMember->original_trainer_id = (randw() % 65535) + 1;
// - Experience is complicated. You must look up the Pokemon you are trying to trade
// in the following table and apply the experience points that match the level.
// EXP LVL Table for gen 1: https://pwo-wiki.info/index.php/Generation_I_Experience_Charts
// That source was the best I could find for Gen 1. If you find another, submit a PR or open an issue and I'll fix it
// - Experience is a 24bit number, we will be dropping the MSB to acheive that
pPartyMember->experience = 135;
// Effort Values
// These are very specific to the Pokemon and who they battled in the past or what vitamins they were fed
// Luckily, these get recalculated when you level them up, or when you put them in a box and then put them back in your party
// For this example, I will take the max value and scale it to the level (65535 * 0.40) = 26214
pPartyMember->HP_ev = 0;
pPartyMember->attack_ev = 0;
pPartyMember->defense_ev = 0;
pPartyMember->speed_ev = 0;
pPartyMember->special_ev = 0;
// IVs are a 4 bit number, so the max value is 15 (0-15 = 0b0000-0b1111 = 0x0-0xF)
// These have been broken out for legibility, but will be condensed to only 2 bytes
pPartyMember->attack_iv = 10;
pPartyMember->defense_iv = 1;
pPartyMember->speed_iv = 12;
@ -363,11 +321,9 @@ void fill_pokemon_team(void)
uint8_t handle_byte(uint8_t in, size_t *counter) {
static uint8_t out;
switch (connection_state)
{
switch (connection_state) {
case NOT_CONNECTED:
switch (in)
{
switch (in) {
case PKMN_MASTER:
out = PKMN_SLAVE;
break;
@ -386,8 +342,7 @@ uint8_t handle_byte(uint8_t in, size_t *counter) {
break;
case CONNECTED:
switch (in)
{
switch (in) {
case PKMN_CONNECTED_TIME_CAPSULE:
out = PKMN_TIME_CAPSULE_SELECT;
break;
@ -399,8 +354,9 @@ uint8_t handle_byte(uint8_t in, size_t *counter) {
out = PKMN_TRADE_CENTRE;
break;
case PKMN_COLOSSEUM:
// This case is not built out and I have no intention to do it
// Not handled, everything will just be mirrored.
connection_state = COLOSSEUM;
out = PKMN_COLOSSEUM;
break;
case PKMN_BREAK_LINK:
connection_state = NOT_CONNECTED;
@ -490,7 +446,7 @@ uint8_t handle_byte(uint8_t in, size_t *counter) {
trade_state = TRADE_DONE;
} else if (trade_state == TRADE_DONE && (in & 0x60) == 0x60) {
out = in;
if (in == 0x61) {
if (in == 0x61) {
trade_pokemon = -1;
trade_state = TRADE_WAIT;
} else {
@ -526,8 +482,7 @@ uint8_t sio_exchange_slave(uint8_t b) {
return SB_REG;
}
void main(void)
{
void main(void) {
// Read from RAM to generate the seed (from 0xC000 to 0xDFFF) for later pseudo-random TID generation.
initrand(get_ram_seed());
@ -546,7 +501,7 @@ void main(void)
SC_REG = SIOF_CLOCK_INT;
uint8_t in = 0xff;
while(TRUE) {
while (TRUE) {
in = sio_exchange_slave(handle_byte(in, &trade_counter));
}
}