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Move comment.
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@ -435,9 +435,9 @@ uint8_t handle_byte(uint8_t in, size_t *counter) {
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case TRADE_CENTRE:
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if(trade_state == INIT && in == 0x00) {
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print_log("Waiting...");
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// Fill team on each init, this way Pokémon ID is regenerated if it's random (otherwise this
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// can be moved somewhere else to only be called once).
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print_log("Waiting...");
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fill_pokemon_team();
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trade_state = READY;
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