Files
mastodon/lib/vite/name_resolver.rb

50 lines
1.8 KiB
Ruby

# frozen_string_literal: true
module Vite
# When using assets in frontend views, we need to have an actual path that serves the asset.
# This path needs to include:
# - Vite's base_path, this is where the bundle is generated
# - If the asset needs to be included inside the main entrypoints path or not
#
# For convenience assets that are single file names (i.e: application.ts) are considered to
# be entrypoints. To make them work with Vite the `entrypoints/` prefix needs to be added.
# If an asset is referenced with a relative path like `styles/application.scss`, that path
# is used as is given.
#
# Examples:
# resolver = Vite::NameResolver.new(config: Vite.config)
# resolver.full_path('application.ts')
# # => '/packs-dev/entrypoints/application.ts'
# resolver.full_path('styles/application.scss')
# # => '/packs-dev/styles/application.scss'
#
# The #full_path is useful when working with Vite's dev server.
# When serving asssets from a manifest, it is necessary to resolve first the #entrypoint_path
# to have a proper reference of the asset inside the manifest file and then generate the
# #bundle_path of the asset's real file name defined in the manifest
class NameResolver
attr_reader :config
def initialize(config:)
@config = config
end
# Full path to the given asset
def full_path(name)
bundle_path(entrypoint_path(name))
end
# Determines if an asset name should be considered an entrypoint and builds
# the path accordingly
def entrypoint_path(name)
# If the name is a single file we assume it is inside app/javascripts/entrypoints
name.include?('/') ? name : "entrypoints/#{name}"
end
# Asset's bundle path that includes Vite's base_path as a prefix
def bundle_path(name)
"#{config.base_path}#{name}"
end
end
end