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50 lines
1.8 KiB
Ruby
50 lines
1.8 KiB
Ruby
# frozen_string_literal: true
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module Vite
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# When using assets in frontend views, we need to have an actual path that serves the asset.
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# This path needs to include:
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# - Vite's base_path, this is where the bundle is generated
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# - If the asset needs to be included inside the main entrypoints path or not
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#
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# For convenience assets that are single file names (i.e: application.ts) are considered to
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# be entrypoints. To make them work with Vite the `entrypoints/` prefix needs to be added.
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# If an asset is referenced with a relative path like `styles/application.scss`, that path
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# is used as is given.
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#
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# Examples:
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# resolver = Vite::NameResolver.new(config: Vite.config)
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# resolver.full_path('application.ts')
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# # => '/packs-dev/entrypoints/application.ts'
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# resolver.full_path('styles/application.scss')
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# # => '/packs-dev/styles/application.scss'
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#
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# The #full_path is useful when working with Vite's dev server.
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# When serving asssets from a manifest, it is necessary to resolve first the #entrypoint_path
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# to have a proper reference of the asset inside the manifest file and then generate the
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# #bundle_path of the asset's real file name defined in the manifest
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class NameResolver
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attr_reader :config
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def initialize(config:)
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@config = config
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end
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# Full path to the given asset
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def full_path(name)
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bundle_path(entrypoint_path(name))
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end
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# Determines if an asset name should be considered an entrypoint and builds
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# the path accordingly
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def entrypoint_path(name)
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# If the name is a single file we assume it is inside app/javascripts/entrypoints
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name.include?('/') ? name : "entrypoints/#{name}"
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end
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# Asset's bundle path that includes Vite's base_path as a prefix
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def bundle_path(name)
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"#{config.base_path}#{name}"
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end
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end
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end
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