libpokemegb/include/gen2/Gen2IconDecoder.h

38 lines
1.0 KiB
C++

#ifndef _GEN2ICONDECODER_H
#define _GEN2ICONDECODER_H
#include "gen2/Gen2Common.h"
#define GEN2_TILE_BITS_PER_PIXEL 2
#define GEN2_BYTES_PER_TILE 16
#define GEN2_ICON_WIDTH_IN_TILES 2
#define GEN2_ICON_HEIGHT_IN_TILES 2
#define GEN2_ICON_NUM_BYTES GEN2_BYTES_PER_TILE * 4
class IRomReader;
/**
* @brief This class is responsible for decoding pokemon party menu icons for Gen 2 games
*/
class Gen2IconDecoder
{
public:
Gen2IconDecoder(IRomReader& romReader, Gen2GameType gameType);
/**
* @brief Decodes the specified icon type. either frame 1 or frame 2.
* This function returns a buffer containing gameboy tiles.
*
* The result is supposed to be fed to an instance of the SpriteRenderer class to convert it into an actual usable format
*
* @return Internal buffer containing the icon tiles in vertical tile order.
*/
uint8_t* decode(Gen2PokemonIconType iconType, bool firstFrame);
protected:
private:
uint8_t buffer_[GEN2_ICON_NUM_BYTES];
IRomReader& romReader_;
Gen2GameType gameType_;
};
#endif