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55 lines
3.6 KiB
Plaintext
55 lines
3.6 KiB
Plaintext
CREDITS
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================================================================
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First of all, I want to thank the people behind Bulbapedia. The documentation was extensive and without it, I never would've started on this project.
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Secondly, I'd like to extend my thanks to Alex "IsoFrieze" Losego from the Retro Game Mechanics Explained Youtube channel. His videos on the topic of Gen 1 sprite
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decompression were pretty helpful.
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I don't know the identity of the authors of the Pokémon gen 1 and 2 ROM maps on datacrystal.romhacking.net, but these were a valuable resource as well.
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I also want to thank the community behind the pokecrystal project. Without them, I would'nt as easily have found the rom offsets of the pokémon front sprites for Pokémon Crystal.
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And of course I'd like to extend my thanks to everyone else in the pokémunity who wrote documentation or code for these old pokémon games.
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Below, I've listed an overview of the documents and other resources used during the initial development of this library.
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While several github repos are listed, I didn't copy any of the code. Instead I used these as reference while debugging some of the bugs I encountered.
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Actual links:
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=================================================================
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https://github.com/magical/pokemon-sprites-rby
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https://www.youtube.com/watch?v=aF1Yw_wu2cM
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https://glitchcity.wiki/wiki/Sprite_decompression_(Generation_I)
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https://rgmechex.com/tech/gen1decompress.html
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https://github.com/seanmorris/pokemon-parser/blob/master/source/PokemonRom.js
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https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_species_data_structure_(Generation_I)#:~:text=The%20Pok%C3%A9mon%20species%20data%20structure,order%20rather%20than%20index%20number.
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https://www.smogon.com/smog/issue27/glitch
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https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red_and_Blue/ROM_map
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https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver/ROM_map
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https://bulbapedia.bulbagarden.net/wiki/Stat
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https://bulbapedia.bulbagarden.net/wiki/Individual_values#:~:text=In%20Generation%20I%20and%20II,in%20binary%200000%2D1111).
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https://bulbapedia.bulbagarden.net/wiki/Effort_values
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https://bulbapedia.bulbagarden.net/wiki/List_of_European_language_event_Pok%C3%A9mon_distributions_(Generation_I)
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https://bulbapedia.bulbagarden.net/wiki/List_of_European_language_event_Pok%C3%A9mon_distributions_(Generation_II)
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https://bulbapedia.bulbagarden.net/wiki/List_of_PCNY_event_Pok%C3%A9mon_distributions_(Generation_II)
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https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_I)
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https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_(Generation_I)
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https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_II)
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https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)
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https://bulbapedia.bulbagarden.net/wiki/Experience#Relation_to_level
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https://github.com/LinusU/pokemon-sprite-compression
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https://gbdev.io/gb-asm-tutorial/part1/tiles.html#:~:text=The%20concept%20of%20a%20%E2%80%9Ctile,referred%20to%20as%20meta%2Dtiles.
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https://gbdev.io/pandocs/Palettes.html
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https://bulbapedia.bulbagarden.net/wiki/List_of_color_palettes_by_index_number_(Generation_I)
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https://github.com/xvillaneau/poke-sprite-python/tree/trunk
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https://www.nesdev.org/wiki/Tile_compression#Pok%C3%A9mon_LZ
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https://github.com/LinusU/pokemon-sprite-compression/blob/main/doc/gen2.txt
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https://github.com/pret/pokecrystal
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https://www.huderlem.com/demos/gameboypalette.html
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https://bulbapedia.bulbagarden.net/wiki/Shiny_Pok%C3%A9mon#Determining_Shininess
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https://bulbapedia.bulbagarden.net/wiki/List_of_moves
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https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_II)
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