#include "gen2/Gen2GameReader.h" #include "gen1/Gen1Common.h" #include "RomReader.h" #include "SaveManager.h" #include "utils.h" #include #include #include static uint16_t getFlagNumber() { char input[100]; printf("Enter event flag number: "); if (fgets(input, sizeof(input), stdin) == NULL) { fprintf(stderr, "Error reading input\n"); return 0; } // Remove the newline character if it exists input[strcspn(input, "\n")] = '\0'; return (uint16_t)strtoul(input, 0, 10); } int main(int argc, char** argv) { if(argc != 3) { fprintf(stderr, "Usage: gen2_getEventFlag \n"); return 1; } uint8_t* romBuffer; uint8_t* saveBuffer; uint32_t romFileSize; uint32_t saveFileSize; romBuffer = readFileIntoBuffer(argv[1], romFileSize); if(!romBuffer) { fprintf(stderr, "ERROR: Couldn't read file %s\n", argv[1]); return 1; } saveBuffer = readFileIntoBuffer(argv[2], saveFileSize); if(!saveBuffer) { fprintf(stderr, "ERROR: Couldn't read file %s\n", argv[2]); return 1; } GameboyCartridgeHeader cartridgeHeader; BufferBasedRomReader romReader(romBuffer, romFileSize); BufferBasedSaveManager saveManager(saveBuffer, saveFileSize); readGameboyCartridgeHeader(romReader, cartridgeHeader); //check if we're dealing with gen 1 const Gen1GameType gen1Type = gen1_determineGameType(cartridgeHeader); const Gen2GameType gen2Type = gen2_determineGameType(cartridgeHeader); if(gen1Type != Gen1GameType::INVALID) { fprintf(stderr, "ERROR: sorry, this tool only supports gen 2!\n"); return 1; } else if(gen2Type == Gen2GameType::INVALID) { fprintf(stderr, "ERROR: this is not a Gen 2 pokémon game!\n"); return 1; } const uint16_t flagNumber = getFlagNumber(); Gen2GameReader gameReader(romReader, saveManager, gen2Type); bool result = gameReader.getEventFlag(flagNumber); printf("Flag %hu => %s\n", flagNumber, (result) ? "true" : "false"); return 0; }