Commit Graph

5 Commits

Author SHA1 Message Date
Philippe Symons
99b2e41f42 Fix bug: Japanese saves were not detected correctly for gen I 2024-12-12 13:22:31 +01:00
Philippe Symons
e3ae0845c9 Streamline the Gen I localization code to be structured similarly to the gen II's 2024-11-21 21:32:02 +01:00
Philippe Symons
a61b727023 Add support for the gen II localizations
Note: for Korean games, specifically, I did not implement the Korean character set
(nor do I plan to)

The reason is that it is entirely different and more complex to implement than the other
character sets. I'm not personally invested nor interested enough to go through the hassle.

This affects the pokémon names that will be displayed when using libpokemegb. Instead as
a fallback, it will return "poke-<number>" for these roms.

Feel free to contribute proper Korean character set (and pokémon names) support!
2024-11-20 23:46:27 +01:00
Philippe Symons
0f56da84b6 Add gen1_determineGameLanguage() and use it automatically in Gen1GameReader if not specified in the constructor 2024-11-15 12:34:33 +01:00
Philippe Symons
3065163b1b Add support for gen I localizations
There currently is no way to automatically detect the localization yet though.
2024-11-14 21:16:57 +01:00