Add setMoney example executable

This commit is contained in:
Philippe Symons 2026-02-10 21:04:48 +01:00
parent 06f894d52c
commit 4ca381bb61
3 changed files with 129 additions and 0 deletions

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@ -16,6 +16,7 @@ all:
$(MAKE) -C gen2_setEventFlag $(MAKECMDGOALS) $(MAKEOVERRIDES) $(MAKE) -C gen2_setEventFlag $(MAKECMDGOALS) $(MAKEOVERRIDES)
$(MAKE) -C decodePartyIcons $(MAKECMDGOALS) $(MAKEOVERRIDES) $(MAKE) -C decodePartyIcons $(MAKECMDGOALS) $(MAKEOVERRIDES)
$(MAKE) -C findLocalizationOffsets $(MAKECMDGOALS) $(MAKEOVERRIDES) $(MAKE) -C findLocalizationOffsets $(MAKECMDGOALS) $(MAKEOVERRIDES)
$(MAKE) -C setMoney $(MAKECMDGOALS) $(MAKEOVERRIDES)
clean: clean:
$(MAKE) -C do_stuff_gen1 clean $(MAKE) -C do_stuff_gen1 clean
@ -32,4 +33,5 @@ clean:
$(MAKE) -C gen2_setEventFlag clean $(MAKE) -C gen2_setEventFlag clean
$(MAKE) -C decodePartyIcons clean $(MAKE) -C decodePartyIcons clean
$(MAKE) -C findLocalizationOffsets clean $(MAKE) -C findLocalizationOffsets clean
$(MAKE) -C setMoney clean

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@ -0,0 +1,48 @@
# # Compiler flags
CXXFLAGS := -std=c++11 -fno-rtti -fno-exceptions -fno-unwind-tables -Wall -Wextra -I $(CURDIR) -I $(CURDIR)/../../include -g -Os
# Source files directory
SRC_DIR := .
# Build directory
BUILD_DIR := build
# Source files (add more as needed)
SRCS := $(shell find $(SRC_DIR) -type f -name '*.cpp')
# Object files
OBJS := $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/%.o,$(SRCS))
LIBS := -lpokemegb
ifeq ($(PNG_SUPPORT),1)
LIBS += -lpng
endif
# Ensure necessary directories exist
# This function ensures the directory for the target exists
define make_directory
@mkdir -p $(dir $@)
endef
# Target executable
TARGET := ../../setMoney
# Phony targets
.PHONY: all clean
# Default target
all: $(TARGET)
$(TARGET): $(OBJS)
$(CXX) $(CXXFLAGS) $^ -o $@ $(LIBS) -L ../../
# Rule to compile source files
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.cpp | $(BUILD_DIR)
$(make_directory)
$(CXX) $(CXXFLAGS) -c $< -o $@
# Create the build directory if it doesn't exist
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
# Clean rule
clean:
rm -rf $(BUILD_DIR) $(TARGET)

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@ -0,0 +1,79 @@
#include "gen1/Gen1GameReader.h"
#include "gen2/Gen2GameReader.h"
#include "RomReader.h"
#include "SaveManager.h"
#include "utils.h"
#include <cstdio>
#include <cstdint>
#include <cstdlib>
static void print_usage()
{
printf("Usage: setMoney <path/to/rom.gbc> <path/to/file.sav> <amount>\n");
}
int main(int argc, char** argv)
{
if(argc != 4)
{
print_usage();
return 1;
}
uint8_t* romBuffer;
uint8_t* savBuffer;
uint32_t romFileSize;
uint32_t savFileSize;
uint32_t amount = std::atoi(argv[3]);
printf("rom: %s, save: %s, amount: %u\n", argv[1], argv[2], amount);
romBuffer = readFileIntoBuffer(argv[1], romFileSize);
if(!romBuffer)
{
fprintf(stderr, "ERROR: Couldn't read file %s\n", argv[1]);
return 1;
}
savBuffer = readFileIntoBuffer(argv[2], savFileSize);
if(!savBuffer)
{
fprintf(stderr, "ERROR: Couldn't read file %s\n", argv[2]);
free(romBuffer);
romBuffer = nullptr;
return 1;
}
GameboyCartridgeHeader cartridgeHeader;
BufferBasedRomReader romReader(romBuffer, romFileSize);
BufferBasedSaveManager saveManager(savBuffer, savFileSize);
readGameboyCartridgeHeader(romReader, cartridgeHeader);
// check if we're dealing with gen 1
const Gen1GameType gen1Type = gen1_determineGameType(cartridgeHeader);
const Gen2GameType gen2Type = gen2_determineGameType(cartridgeHeader);
if (gen1Type != Gen1GameType::INVALID)
{
Gen1GameReader gameReader(romReader, saveManager, gen1Type);
gameReader.setTrainerMoney(amount);
gameReader.updateMainChecksum();
}
else if (gen2Type != Gen2GameType::INVALID)
{
Gen2GameReader gameReader(romReader, saveManager, gen2Type);
gameReader.setTrainerMoney(amount);
gameReader.finishSave();
}
FILE* f = fopen(argv[2], "w");
fwrite(savBuffer, 1, savFileSize, f);
fclose(f);
free(romBuffer);
romBuffer = nullptr;
free(savBuffer);
savBuffer = nullptr;
return 0;
}