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README.md
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README.md
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@ -15,6 +15,17 @@ but identical). There are also bits of documentation copied from Nintendo SDK do
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at least significant parts of libogc, such as its threading implementation, were original, and reluctantly
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continued to use the project while distancing ourselves from it.
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Had we known the extent to which libogc was tainted when we first bootstrapped the Wii homebrew community
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with the release of the Twilight Hack and other tools, we would never have condoned the use of devkitPro and
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libogc, and we would have committed to developing an alternate library without copyright infringement issues.
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However, this fact was hidden from us at the time, as the devkitPro and libogc developers always presented
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their offerings as completely free of any copyright problems, and these issues were not publicly documented
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despite libogc existing long before the release of the Wii, as a GameCube development library. By the time
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the truth became known to us, the Wii homebrew ecosystem was already established and locked into libogc.
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This was particularly insidious, as it is precisely those *without* access to or no intent to reference the
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leaked Nintendo SDK that were deceived; those *with* a copy of the leaked SDK and eager to browse its
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documentation and headers could quickly see the extent of the copying, but were unlikely to raise the alarm.
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It has recently been revealed that the threading/OS implementation in libogc is, in fact,
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[stolen from RTEMS](https://github.com/derek57/libogc). The authors of libogc didn't just steal proprietary
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Nintendo code, but also saw it fit to steal an *open source* RTOS and remove all attribution and copyright
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