gbnp/index.html
2020-04-11 18:05:50 -04:00

155 lines
7.1 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Game Boy Nintendo Power ROM Builder</title>
<script src="script/vue.min.js"></script>
<script id="devload" src="script/devload.js"></script>
<script src="script/gbnp.js"></script>
<link rel="stylesheet" type="text/css" href="style/style.css" />
</head>
<body>
<h1>GAME BOY Nintendo Power ROM Builder</h1>
<div class='text-container'>
This tool can build the data necessary to flash new games to a <a href="https://en.wikipedia.org/wiki/Nintendo_Power_(cartridge)">Nintendo Power Game Boy cart</a>, as well as the <a href="">insideGadgets Power Cart</a>. The menu can have up to seven roms, or a total of 896KB of game data. For flashing, I recommend the <a href="https://www.gbxcart.com/">GBxCart</a>.
</div>
<noscript>
Looks like you have JS disabled. This tool needs javascript to function!
</noscript>
<div id="app">
<h2>1. Select Your Cartridge</h2>
<section>
<div class="cart-option" v-on:click="$refs.r1.click()" :class="{selected: cartType == 0}"><div>
<input v-model="cartType" type="radio" value="0" ref="r1" name="cart-selection" id="cs1"/>
<label for="cs1">Nintendo GB Memory Cart</label>
</div></div>
<div class="cart-option" v-on:click="$refs.r2.click()" :class="{selected: cartType == 1}"><div>
<input v-model="cartType" type="radio" value="1" ref="r2" name="cart-selection" id="cs2"/>
<label for="cs2">insideGadgets Power Cart</label>
</div></div>
</section>
<h2>2. Add Game ROMs</h2>
<section>
<table>
<thead>
<tr>
<th>
<button v-on:click="removeAllRoms" class="remove-all" :disabled="roms.length == 0" type="button" >
<label>Remove All</label>
</button>
</th>
<th>Title</th>
<th>Mapper</th>
<th>ROM</th>
<th>RAM</th>
<th>Blocks</th>
<th>Menu Title</th>
<th>Preview</th>
</tr>
</thead>
<tbody>
<tr v-for="(rom, index) in roms" v-bind:key="index">
<td>
<button id="remove-rom" v-on:click="removeROM(index)" type="button"></button>
<button :disabled="index == 0" v-on:click="moveUp(index)" type="button"></button>
<button :disabled="index == (roms.length - 1)" v-on:click="moveDown(index)" type="button"></button>
</td>
<td>{{ rom.title }}</td>
<td>{{ rom.type }}</td>
<td>{{ rom.romSizeKB() + 'k'}}</td>
<td>{{ rom.ramSizeKB() + 'k' }}</td>
<td>{{ rom.paddedRomSizeKB() / 128 + ' (' + rom.paddedRomSizeKB() + 'k)'}}</td>
<td>
<input type="text" class='menu-text' :value="rom.menuText" @input="e => updateMenuText(rom, e.target.value)"/>
</td>
<td>
<bitmap-preview :data="rom.bitmapPreviewBuffer"/>
</td>
</tr>
</tbody>
<tfoot>
<tr>
<td>
<button v-on:click="triggerAddRomLabel" class="upload" :disabled="!menu.present() || romOverflow" type="button">
<label for="romFileInput" ref="addRomLabel" v-on:click="stopPropagation">Add Games</label>
</button>
<input style="display: none" id="romFileInput" type="file" v-on:change="addROM" :disabled="!menu.present() || romOverflow" accept=".gb,.gbc" multiple>
</td>
<td>
<button v-on:click="triggerAddMenuLabel" class="upload" type="button">
<label for="menuFileInput" ref="addMenuLabel" v-on:click="stopPropagation">Load From Previous</label>
</button>
<input style="display: none" id="menuFileInput" type="file" v-on:change="addMenu" accept=".gb,.gbc">
</td>
<td></td>
<td>{{ processor.romTotalKB() + 'k' }}</td>
<td>{{ processor.ramUsedKB() + 'k' }}</td>
<td :class="{ overflow: romOverflow }">
{{ processor.romUsedKB() / 128 + ' (' + processor.romUsedKB() + 'k)'}}
</td>
<td :class="{ overflow: romOverflow }">
<span v-if="romOverflow">Limit is 7 blocks</span>
</td>
<td></td>
</tr>
</tfoot>
</table>
</section>
<h2>3. Tweak Settings </h2>
<section>
<div class="settings-row">
<span class="settings-label">Menu Font: </span>
<input type="radio" id="font0" name="font" value="0" v-model="fontIndex">
<label for="font0" id="gameboy" class="radio-label">Game Boy</label>
<input type="radio" id="font1" name="font" value="1" v-model="fontIndex">
<label for="font1" id="pokemon" class="radio-label">POKEMON</label>
<input type="radio" id="font2" name="font" value="2" v-model="fontIndex">
<label for="font2" id="nokia" class="radio-label">Nokia</label>
<input type="radio" id="font3" name="font" value="3" v-model="fontIndex">
<label for="font3" id="gamer" class="radio-label">Gamer</label>
</div>
<ticker-settings :processor="processor" :font-index="fontIndex" :fonts-loaded="fontsLoaded"></ticker-settings>
<div class="settings-row">
<label class="settings-label" id="disableCGB-label" for="disableCGB-input">Disable CGB Palette: </label>
<input id="disableCGB-input" type="checkbox" v-model:checked="disableCGB"/>
The Game Boy will load the menu (and all games) in DMG palette mode.
</div>
<div class="settings-row">
<label class="settings-label" id="forceDMG-label" for="forceDMG-input">Force DMG Menu/Music: </label>
<input id="forceDMG-input" type="checkbox" v-model:checked="forceDMG"/>
The more minimal DMG menu and music will be used. <a href="img/menu_comparison.png">Comparison here.</a>
</div>
<div class="settings-row">
<label class="settings-label" id="filename-label" for="filename-input">Download Filename: </label>
<input id="filename-input" type="text" v-model:value="filename"/>
</div>
</section>
<h2>4. Download Files</h2>
<section>
<a class='download-link' :download="filename + '.gb'" :href="downloadEnabled ? romData : null" type="application/octet-stream" v-on:click="downloadRomFile" :class="{ disabled: !downloadEnabled }">Download GB File</a>
/
<a class='download-link' :download="filename + '.map'" :href="downloadEnabled ? mapData : null" type="application/octet-stream" v-on:click="downloadMapFile" :class="{ disabled: !downloadEnabled }">Download MAP File</a>
</section>
</div>
<footer>
<a href="https://github.com/orangeglo/gbnp">view this project on github</a>
-
by orangeglo (orangeglo#6197 on Discord)
</footer>
<script src="script/app.js"></script>
</body>
</html>