Files
gba-link-connection/lib/LinkPS2Mouse.hpp
2024-04-21 20:09:54 -03:00

238 lines
6.2 KiB
C++

#ifndef LINK_PS2_MOUSE_H
#define LINK_PS2_MOUSE_H
// --------------------------------------------------------------------------
// A PS/2 Mouse Adapter for the GBA
// (Based on https://github.com/kristopher/PS2-Mouse-Arduino, MIT license)
// --------------------------------------------------------------------------
// Usage:
// - 1) Include this header in your main.cpp file and add:
// LinkPS2Mouse* linkPS2Mouse = new LinkPS2Mouse();
// - 2) Add the required interrupt service routines: (*)
// irq_init(NULL);
// irq_add(II_TIMER2, NULL);
// - 3) Initialize the library with:
// linkPS2Mouse->activate();
// - 4) Get a report:
// int data[3];
// linkPS2Mouse->report(data);
// if ((data[0] & LINK_PS2_MOUSE_LEFT_CLICK) != 0)
// ; // handle LEFT click
// data[1] // X movement
// data[2] // Y movement
// --------------------------------------------------------------------------
// ____________
// | Pinout |
// |PS/2 --- GBA|
// |------------|
// |CLOCK -> SI |
// |DATA --> SO |
// |VCC ---> VCC|
// |GND ---> GND|
// --------------------------------------------------------------------------
#include <tonc_bios.h>
#include <tonc_core.h>
#define LINK_PS2_MOUSE_LEFT_CLICK 0b001
#define LINK_PS2_MOUSE_RIGHT_CLICK 0b010
#define LINK_PS2_MOUSE_MIDDLE_CLICK 0b100
#define LINK_PS2_MOUSE_SI_DIRECTION 0b1000000
#define LINK_PS2_MOUSE_SO_DIRECTION 0b10000000
#define LINK_PS2_MOUSE_SI_DATA 0b100
#define LINK_PS2_MOUSE_SO_DATA 0b1000
#define LINK_PS2_MOUSE_TO_TICKS 17
const u16 LINK_PS2_MOUSE_IRQ_IDS[] = {IRQ_TIMER0, IRQ_TIMER1, IRQ_TIMER2,
IRQ_TIMER3};
static volatile char LINK_PS2_MOUSE_VERSION[] = "LinkPS2Mouse/v6.3.0";
class LinkPS2Mouse {
public:
explicit LinkPS2Mouse(u8 waitTimerId) { this->waitTimerId = waitTimerId; }
bool isActive() { return isEnabled; }
void activate() {
deactivate();
setClockHigh();
setDataHigh();
waitMilliseconds(20);
write(0xff); // send reset to the mouse
readByte(); // read ack byte
waitMilliseconds(20); // not sure why this needs the delay
readByte(); // blank
readByte(); // blank
waitMilliseconds(20); // not sure why this needs the delay
enableDataReporting(); // tell the mouse to start sending data
waitMicroseconds(100);
isEnabled = true;
}
void deactivate() {
isEnabled = false;
REG_RCNT = 0b1000000000000000; // General Purpose Mode
REG_SIOCNT = 0; // Unused
}
void report(int (&data)[3]) {
write(0xeb); // send read data
readByte(); // read ack byte
data[0] = readByte(); // status bit
data[1] = readMovementX(data[0]); // X movement packet
data[2] = readMovementY(data[0]); // Y movement packet
}
private:
u8 waitTimerId;
volatile bool isEnabled = false;
void enableDataReporting() {
write(0xf4); // send enable data reporting
readByte(); // read ack byte
}
s16 readMovementX(int status) {
s16 x = readByte();
if ((status & (1 << 4)) != 0)
// negative
for (int i = 8; i < 16; i++)
x |= 1 << i;
return x;
}
s16 readMovementY(int status) {
s16 y = readByte();
if ((status & (1 << 5)) != 0)
// negative
for (int i = 8; i < 16; i++)
y |= 1 << i;
return y;
}
void write(u8 data) {
u8 parity = 1;
setDataHigh();
setClockHigh();
waitMicroseconds(300);
setClockLow();
waitMicroseconds(300);
setDataLow();
waitMicroseconds(10);
setClockHigh(); // (start bit)
while (getClock())
; // wait for mouse to take control of clock
// clock is low, and we are clear to send data
for (u32 i = 0; i < 8; i++) {
if (data & 0x01)
setDataHigh();
else
setDataLow();
// wait for clock cycle
while (!getClock())
;
while (getClock())
;
parity = parity ^ (data & 0x01);
data = data >> 1;
}
// parity
if (parity)
setDataHigh();
else
setDataLow();
while (!getClock())
;
while (getClock())
;
setDataHigh();
waitMicroseconds(50);
while (getClock())
;
while (!getClock() || !getData())
; // wait for mouse to switch modes
setClockLow(); // put a hold on the incoming data.
}
u8 readByte() {
u8 data = 0;
setClockHigh();
setDataHigh();
waitMicroseconds(50);
while (getClock())
;
while (!getClock())
; // eat start bit
for (int i = 0; i < 8; i++) {
data |= readBit() << i;
}
readBit(); // parity bit
readBit(); // stop bit should be 1
setClockLow();
return data;
}
bool readBit() {
while (getClock())
;
bool bit = getData();
while (!getClock())
;
return bit;
}
void waitMilliseconds(u16 milliseconds) {
u16 ticksOf1024Cycles = milliseconds * LINK_PS2_MOUSE_TO_TICKS;
REG_TM[waitTimerId].start = -ticksOf1024Cycles;
REG_TM[waitTimerId].cnt = TM_ENABLE | TM_IRQ | TM_FREQ_1024;
IntrWait(1, LINK_PS2_MOUSE_IRQ_IDS[waitTimerId]);
REG_TM[waitTimerId].cnt = 0;
}
void waitMicroseconds(u16 microseconds) {
u16 cycles = microseconds * LINK_PS2_MOUSE_TO_TICKS;
REG_TM[waitTimerId].start = -cycles;
REG_TM[waitTimerId].cnt = TM_ENABLE | TM_IRQ | TM_FREQ_1;
IntrWait(1, LINK_PS2_MOUSE_IRQ_IDS[waitTimerId]);
REG_TM[waitTimerId].cnt = 0;
}
bool getClock() {
REG_RCNT &= ~LINK_PS2_MOUSE_SI_DIRECTION;
return (REG_RCNT & LINK_PS2_MOUSE_SI_DATA) >> 0;
}
bool getData() {
REG_RCNT &= ~LINK_PS2_MOUSE_SO_DIRECTION;
return (REG_RCNT & LINK_PS2_MOUSE_SO_DATA) >> 1;
}
void setClockHigh() {
REG_RCNT |= LINK_PS2_MOUSE_SI_DIRECTION;
REG_RCNT |= LINK_PS2_MOUSE_SI_DATA;
}
void setClockLow() {
REG_RCNT |= LINK_PS2_MOUSE_SI_DIRECTION;
REG_RCNT &= ~LINK_PS2_MOUSE_SI_DATA;
}
void setDataHigh() {
REG_RCNT |= LINK_PS2_MOUSE_SO_DIRECTION;
REG_RCNT |= LINK_PS2_MOUSE_SO_DATA;
}
void setDataLow() {
REG_RCNT |= LINK_PS2_MOUSE_SO_DIRECTION;
REG_RCNT &= ~LINK_PS2_MOUSE_SO_DATA;
}
};
extern LinkPS2Mouse* linkPS2Mouse;
#endif // LINK_PS2_MOUSE_H