gba-link-connection/lib/LinkWirelessMultiboot.hpp
2025-04-19 08:22:33 -03:00

1485 lines
48 KiB
C++

#ifndef LINK_WIRELESS_MULTIBOOT_H
#define LINK_WIRELESS_MULTIBOOT_H
// --------------------------------------------------------------------------
// A Wireless Multiboot tool to send small ROMs from a GBA to up to 4 slaves.
// --------------------------------------------------------------------------
// Usage:
// - 1) Include this header in your main.cpp file and add:
// LinkWirelessMultiboot* linkWirelessMultiboot =
// new LinkWirelessMultiboot();
// - 2) Send the ROM:
// LinkWirelessMultiboot::Result result = linkWirelessMultiboot->sendRom(
// romBytes, // for current ROM, use: ((const u8*)MEM_EWRAM)
// romLength, // in bytes
// "Multiboot", // game name
// "Test", // user name
// 0xFFFF, // game ID
// 2, // number of players
// [](LinkWirelessMultiboot::MultibootProgress progress) {
// // check progress.[state,connectedClients,percentage]
//
// u16 keys = ~REG_KEYS & KEY_ANY;
// return keys & KEY_START;
// // (when this returns true, the transfer will be canceled)
// }
// );
// // `result` should be LinkWirelessMultiboot::Result::SUCCESS
// - 3) (Optional) Send ROMs asynchronously:
// LinkWirelessMultiboot::Async* linkWirelessMultibootAsync =
// new LinkWirelessMultiboot::Async("Multiboot", "Test");
// interrupt_init();
// interrupt_add(INTR_VBLANK, LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_VBLANK);
// interrupt_add(INTR_SERIAL, LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_SERIAL);
// interrupt_add(INTR_TIMER3, LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_TIMER);
// bool success = linkWirelessMultibootAsync->sendRom(
// romBytes, romLength
// );
// if (success) {
// // (monitor `playerCount()` and `getPercentage()`)
// if (!linkWirelessMultibootAsync->isSending()) {
// auto result = linkWirelessMultibootAsync->getResult();
// // `result` should be
// // LinkWirelessMultiboot::Async::GeneralResult::SUCCESS
// }
// }
// --------------------------------------------------------------------------
#ifndef LINK_DEVELOPMENT
#pragma GCC system_header
#endif
#include "_link_common.hpp"
#include "LinkRawWireless.hpp"
#include "LinkWirelessOpenSDK.hpp"
#ifndef LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
/**
* @brief Enable logging.
* \warning Set `linkWirelessMultiboot->logger` and uncomment to enable!
* \warning This option #includes std::string!
*/
// #define LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
#endif
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
/**
* @brief Disable nested IRQs (uncomment to enable).
* In the async version, SERIAL IRQs can be interrupted (once they clear their
* time-critical needs) by default, which helps prevent issues with audio
* engines. However, if something goes wrong, you can disable this behavior.
*/
// #define LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
#endif
LINK_VERSION_TAG LINK_WIRELESS_MULTIBOOT_VERSION =
"vLinkWirelessMultiboot/v8.0.3";
#define LINK_WIRELESS_MULTIBOOT_MIN_ROM_SIZE (0x100 + 0xC0)
#define LINK_WIRELESS_MULTIBOOT_MAX_ROM_SIZE (256 * 1024)
#define LINK_WIRELESS_MULTIBOOT_MIN_PLAYERS 2
#define LINK_WIRELESS_MULTIBOOT_MAX_PLAYERS 5
#define LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_INTERVAL 50
#define LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_TIMER_ID 3
#define LINK_WIRELESS_MULTIBOOT_TRY(CALL) \
LINK_BARRIER; \
if ((lastResult = CALL) != Result::SUCCESS) { \
return finish(lastResult); \
}
#define LINK_WIRELESS_MULTIBOOT_TRY_SUB(CALL) \
LINK_BARRIER; \
if ((lastResult = CALL) != Result::SUCCESS) { \
return lastResult; \
}
#ifdef LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
#include <string>
#define _LWMLOG_(str) logger(str)
#else
#define _LWMLOG_(str)
#endif
/**
* @brief A Multiboot tool to send small ROMs from a GBA to up to 4 slaves via
* GBA Wireless Adapter.
*/
class LinkWirelessMultiboot {
private:
using u32 = Link::u32;
using u16 = Link::u16;
using u8 = Link::u8;
using CommState = LinkWirelessOpenSDK::CommState;
using Sequence = LinkWirelessOpenSDK::SequenceNumber;
using ClientHeader = LinkWirelessOpenSDK::ClientSDKHeader;
using ClientPacket = LinkWirelessOpenSDK::ClientPacket;
using ChildrenData = LinkWirelessOpenSDK::ChildrenData;
using SendBuffer =
LinkWirelessOpenSDK::SendBuffer<LinkWirelessOpenSDK::ServerSDKHeader>;
static constexpr int HEADER_SIZE = 0xC0;
static constexpr int SETUP_TX = 1;
static constexpr int GAME_ID_MULTIBOOT_FLAG = 1 << 15;
static constexpr int FRAME_LINES = 228;
static constexpr int MAX_INFLIGHT_PACKETS = 4;
static constexpr int FINAL_CONFIRMS = 3;
static constexpr u8 CMD_START[] = {0x00, 0x54, 0x00, 0x00, 0x00, 0x02, 0x00};
static constexpr int CMD_START_SIZE = 7;
static constexpr u8 BOOTLOADER_HANDSHAKE[][6] = {
{0x00, 0x00, 0x52, 0x46, 0x55, 0x2D},
{0x4D, 0x42, 0x2D, 0x44, 0x4C, 0x00}};
static constexpr int BOOTLOADER_HANDSHAKE_SIZE = 6;
static constexpr u8 ROM_HEADER_PATCH[] = {0x52, 0x46, 0x55, 0x2D, 0x4D, 0x42,
0x4F, 0x4F, 0x54, 0x00, 0x00, 0x00};
static constexpr int ROM_HEADER_PATCH_OFFSET = 4;
static constexpr int ROM_HEADER_PATCH_SIZE = 12;
public:
#ifdef LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
typedef void (*Logger)(std::string);
Logger logger = [](std::string str) {};
#endif
enum class State {
STOPPED = 0,
INITIALIZING = 1,
LISTENING = 2,
PREPARING = 3,
SENDING = 4,
CONFIRMING = 5
};
enum class Result {
SUCCESS = 0,
INVALID_SIZE = 1,
INVALID_PLAYERS = 2,
CANCELED = 3,
ADAPTER_NOT_DETECTED = 4,
BAD_HANDSHAKE = 5,
CLIENT_DISCONNECTED = 6,
FAILURE = 7
};
struct MultibootProgress {
State state = State::STOPPED;
u8 connectedClients = 0;
u8 percentage = 0;
volatile bool* ready = nullptr;
};
/**
* @brief Sends the `rom`. Once completed, the return value should be
* `LinkWirelessMultiboot::Result::SUCCESS`.
* @param rom A pointer to ROM data.
* @param romSize Size of the ROM in bytes. It must be a number between
* `448` and `262144`. It's recommended to use a ROM size that is a multiple
* of `16`, as this also ensures compatibility with Multiboot via Link Cable.
* @param gameName Game name. Maximum `14` characters + null terminator.
* @param userName User name. Maximum `8` characters + null terminator.
* @param gameId `(0 ~ 0x7FFF)` Game ID.
* @param players The number of consoles that will download the ROM.
* Once this number of players is reached, the code will start transmitting
* the ROM bytes.
* @param listener A function that will be continuously invoked. If it returns
* `true`, the transfer will be aborted. It receives a
* `LinkWirelessMultiboot::MultibootProgress` object with details.
* @param keepConnectionAlive If `true`, the adapter won't be reset after a
* successful transfer, so users can continue the session using
* `LinkWireless::restoreExistingConnection()`.
* \warning You can start the transfer before the player count is reached by
* running `*progress.ready = true;` in the `listener` callback.
* \warning Blocks the system until completion or cancellation.
*/
template <typename C>
Result sendRom(const u8* rom,
u32 romSize,
const char* gameName,
const char* userName,
const u16 gameId,
u8 players,
C listener,
bool keepConnectionAlive = false) {
LINK_READ_TAG(LINK_WIRELESS_MULTIBOOT_VERSION);
if (romSize < LINK_WIRELESS_MULTIBOOT_MIN_ROM_SIZE ||
romSize > LINK_WIRELESS_MULTIBOOT_MAX_ROM_SIZE)
return Result::INVALID_SIZE;
if (players < LINK_WIRELESS_MULTIBOOT_MIN_PLAYERS ||
players > LINK_WIRELESS_MULTIBOOT_MAX_PLAYERS)
return Result::INVALID_PLAYERS;
resetState();
_LWMLOG_("starting...");
LINK_WIRELESS_MULTIBOOT_TRY(activate())
progress.state = State::INITIALIZING;
LINK_WIRELESS_MULTIBOOT_TRY(initialize(gameName, userName, gameId, players))
_LWMLOG_("waiting for connections...");
progress.state = State::LISTENING;
LINK_WIRELESS_MULTIBOOT_TRY(waitForClients(players, listener))
_LWMLOG_("all players are connected");
progress.state = State::PREPARING;
_LWMLOG_("rom start command...");
LINK_WIRELESS_MULTIBOOT_TRY(sendRomStartCommand(listener))
_LWMLOG_("SENDING ROM!");
progress.state = State::SENDING;
LINK_WIRELESS_MULTIBOOT_TRY(sendRomBytes(rom, romSize, listener))
progress.state = State::CONFIRMING;
LINK_WIRELESS_MULTIBOOT_TRY(confirm(listener))
_LWMLOG_("SUCCESS!");
return finish(Result::SUCCESS, keepConnectionAlive);
}
/**
* @brief Turns off the adapter and deactivates the library. It returns a
* boolean indicating whether the transition to low consumption mode was
* successful.
*/
bool reset() {
bool success = linkRawWireless.bye();
linkRawWireless.deactivate();
resetState();
return success;
}
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
/**
* @brief Sets a logger function.
* \warning This is internal API!
*/
void _setLogger(LinkRawWireless::Logger logger) {
linkRawWireless.logger = logger;
}
#endif
private:
LinkRawWireless linkRawWireless;
LinkWirelessOpenSDK linkWirelessOpenSDK;
MultibootProgress progress;
volatile bool readyFlag = false;
volatile Result lastResult;
ClientHeader lastValidHeader;
Result activate() {
if (!linkRawWireless.activate()) {
_LWMLOG_("! adapter not detected");
return Result::ADAPTER_NOT_DETECTED;
}
_LWMLOG_("activated");
return Result::SUCCESS;
}
Result initialize(const char* gameName,
const char* userName,
const u16 gameId,
u8 players) {
if (!linkRawWireless.setup(players, SETUP_TX)) {
_LWMLOG_("! setup failed");
return Result::FAILURE;
}
_LWMLOG_("setup ok");
if (!linkRawWireless.broadcast(gameName, userName,
gameId | GAME_ID_MULTIBOOT_FLAG)) {
_LWMLOG_("! broadcast failed");
return Result::FAILURE;
}
_LWMLOG_("broadcast data set");
if (!linkRawWireless.startHost()) {
_LWMLOG_("! start host failed");
return Result::FAILURE;
}
_LWMLOG_("host started");
return Result::SUCCESS;
}
template <typename C>
Result waitForClients(u8 players, C listener) {
LinkRawWireless::PollConnectionsResponse pollResponse;
u32 currentPlayers = 1;
while ((linkRawWireless.playerCount() < players && !readyFlag) ||
linkRawWireless.playerCount() <= 1) {
if (listener(progress))
return Result::CANCELED;
if (!linkRawWireless.pollConnections(pollResponse))
return Result::FAILURE;
if (linkRawWireless.playerCount() > currentPlayers) {
currentPlayers = linkRawWireless.playerCount();
progress.connectedClients = currentPlayers - 1;
u8 lastClientNumber =
pollResponse.connectedClients[pollResponse.connectedClientsSize - 1]
.clientNumber;
LINK_WIRELESS_MULTIBOOT_TRY_SUB(
handshakeClient(lastClientNumber, listener))
}
}
readyFlag = true;
if (!linkRawWireless.endHost(pollResponse))
return Result::FAILURE;
return Result::SUCCESS;
}
template <typename C>
Result handshakeClient(u8 clientNumber, C listener) {
ClientPacket handshakePackets[2] = {ClientPacket{}, ClientPacket{}};
bool hasReceivedName = false;
_LWMLOG_("new client: " + std::to_string(clientNumber));
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeAndValidate(
clientNumber,
[this](LinkRawWireless::ReceiveDataResponse& response) {
return exchange({}, 0, 1, response);
},
[](ClientPacket packet) { return true; }, listener))
// (initial client packet received)
_LWMLOG_("handshake (1/2)...");
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeACKData(
clientNumber,
[](ClientPacket packet) {
auto header = packet.header;
return header.n == 2 && header.commState == CommState::STARTING;
},
listener))
// (n = 2, commState = 1)
_LWMLOG_("handshake (2/2)...");
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeACKData(
clientNumber,
[&handshakePackets](ClientPacket packet) {
auto header = packet.header;
bool isValid = header.n == 1 && header.phase == 0 &&
header.commState == CommState::COMMUNICATING;
if (isValid)
handshakePackets[0] = packet;
return isValid;
},
listener))
// (n = 1, commState = 2)
_LWMLOG_("receiving name...");
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeACKData(
clientNumber,
[this, &handshakePackets, &hasReceivedName](ClientPacket packet) {
auto header = packet.header;
lastValidHeader = header;
if (header.n == 1 && header.phase == 1 &&
header.commState == CommState::COMMUNICATING) {
handshakePackets[1] = packet;
hasReceivedName = true;
}
return header.commState == CommState::OFF;
},
listener))
// (commState = 0)
_LWMLOG_("validating name...");
if (!validateName(handshakePackets, hasReceivedName)) {
_LWMLOG_("! bad payload");
return Result::BAD_HANDSHAKE;
}
_LWMLOG_("draining queue...");
bool hasFinished = false;
while (!hasFinished) {
if (listener(progress))
return Result::CANCELED;
LinkRawWireless::ReceiveDataResponse response;
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchange({}, 0, 1, response))
auto childrenData = linkWirelessOpenSDK.getChildrenData(response);
hasFinished = childrenData.responses[clientNumber].packetsSize == 0;
}
// (no more client packets)
_LWMLOG_("client " + std::to_string(clientNumber) + " accepted");
return Result::SUCCESS;
}
template <typename C>
Result sendRomStartCommand(C listener) {
for (u32 i = 0; i < progress.connectedClients; i++) {
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeNewData(
i,
linkWirelessOpenSDK.createServerBuffer(
CMD_START, CMD_START_SIZE, {1, 0, CommState::STARTING}, 1 << i),
listener))
}
return Result::SUCCESS;
}
template <typename C>
Result sendRomBytes(const u8* rom, u32 romSize, C listener) {
u8 firstPagePatch[LinkWirelessOpenSDK::MAX_PAYLOAD_SERVER];
generateFirstPagePatch(rom, firstPagePatch);
progress.percentage = 0;
LinkWirelessOpenSDK::MultiTransfer<MAX_INFLIGHT_PACKETS> multiTransfer(
&linkWirelessOpenSDK);
multiTransfer.configure(romSize, progress.connectedClients);
while (!multiTransfer.hasFinished()) {
if (listener(progress))
return Result::CANCELED;
LINK_WIRELESS_MULTIBOOT_TRY_SUB(ensureAllClientsAreStillAlive())
auto sendBuffer = multiTransfer.createNextSendBuffer(
multiTransfer.getCursor() == 0 ? (const u8*)firstPagePatch : rom);
LinkRawWireless::ReceiveDataResponse response;
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchange(sendBuffer, response))
u8 newPercentage = multiTransfer.processResponse(response);
progress.percentage = newPercentage;
}
return Result::SUCCESS;
}
template <typename C>
Result confirm(C listener) {
_LWMLOG_("confirming (1/2)...");
for (u32 i = 0; i < progress.connectedClients; i++) {
LINK_WIRELESS_MULTIBOOT_TRY_SUB(
exchangeNewData(i,
linkWirelessOpenSDK.createServerBuffer(
{}, 0, {0, 0, CommState::ENDING}, 1 << i),
listener))
}
_LWMLOG_("confirming (2/2)...");
for (u32 i = 0; i < FINAL_CONFIRMS; i++) {
LinkRawWireless::ReceiveDataResponse response;
auto sendBuffer = linkWirelessOpenSDK.createServerBuffer(
{}, 0, {1, 0, CommState::OFF}, 0b1111);
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchange(sendBuffer, response))
}
return Result::SUCCESS;
}
template <typename C>
Result exchangeNewData(u8 clientNumber, SendBuffer sendBuffer, C listener) {
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeAndValidate(
clientNumber,
[this, &sendBuffer](LinkRawWireless::ReceiveDataResponse& response) {
return exchange(sendBuffer, response);
},
[&sendBuffer](ClientPacket packet) {
auto header = packet.header;
return header.isACK == 1 &&
header.sequence() == sendBuffer.header.sequence();
},
listener))
return Result::SUCCESS;
}
template <typename V, typename C>
Result exchangeACKData(u8 clientNumber, V validatePacket, C listener) {
LINK_WIRELESS_MULTIBOOT_TRY_SUB(exchangeAndValidate(
clientNumber,
[this, clientNumber](LinkRawWireless::ReceiveDataResponse& response) {
auto sendBuffer = linkWirelessOpenSDK.createServerACKBuffer(
lastValidHeader, clientNumber);
return exchange(sendBuffer, response);
},
validatePacket, listener))
return Result::SUCCESS;
}
template <typename F, typename V, typename C>
Result exchangeAndValidate(u8 clientNumber,
F sendAction,
V validatePacket,
C listener) {
while (true) {
if (listener(progress))
return Result::CANCELED;
LinkRawWireless::ReceiveDataResponse response;
LINK_WIRELESS_MULTIBOOT_TRY_SUB(sendAction(response))
auto childrenData = linkWirelessOpenSDK.getChildrenData(response);
if (isDataValid(clientNumber, childrenData, lastValidHeader,
validatePacket))
break;
}
return Result::SUCCESS;
}
Result exchange(SendBuffer& sendBuffer,
LinkRawWireless::ReceiveDataResponse& response) {
return exchange(sendBuffer.data, sendBuffer.dataSize,
sendBuffer.totalByteCount, response);
}
Result exchange(const u32* data,
u32 dataSize,
u32 _bytes,
LinkRawWireless::ReceiveDataResponse& response) {
LinkRawWireless::CommandResult remoteCommand;
bool success = false;
success =
linkRawWireless.sendDataAndWait(data, dataSize, remoteCommand, _bytes);
if (!success) {
_LWMLOG_("! sendDataAndWait failed");
return Result::FAILURE;
}
if (remoteCommand.commandId != LinkRawWireless::EVENT_DATA_AVAILABLE) {
_LWMLOG_("! expected EVENT 0x28");
_LWMLOG_("! but got " + toHex(remoteCommand.commandId));
return Result::FAILURE;
}
if (remoteCommand.dataSize > 0 &&
!areAllConnected(&remoteCommand, progress.connectedClients)) {
_LWMLOG_("! client timeout");
return Result::CLIENT_DISCONNECTED;
}
success = linkRawWireless.receiveData(response);
if (!success) {
_LWMLOG_("! receiveData failed");
return Result::FAILURE;
}
return Result::SUCCESS;
}
Result ensureAllClientsAreStillAlive() {
LinkRawWireless::SlotStatusResponse slotStatusResponse;
if (!linkRawWireless.getSlotStatus(slotStatusResponse))
return Result::FAILURE;
if (slotStatusResponse.connectedClientsSize < progress.connectedClients)
return Result::CLIENT_DISCONNECTED;
return Result::SUCCESS;
}
Result finish(Result result, bool keepConnectionAlive = false) {
if (result != Result::SUCCESS || !keepConnectionAlive)
linkRawWireless.bye();
linkRawWireless.deactivate();
resetState();
return result;
}
void resetState() {
LINK_BARRIER;
progress.state = State::STOPPED;
progress.connectedClients = 0;
progress.percentage = 0;
progress.ready = &readyFlag;
readyFlag = false;
lastValidHeader = ClientHeader{};
LINK_BARRIER;
}
#ifdef LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
template <typename I>
std::string toHex(I w, size_t hex_len = sizeof(I) << 1) {
static const char* digits = "0123456789ABCDEF";
std::string rc(hex_len, '0');
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
rc[i] = digits[(w >> j) & 0x0F];
return rc;
}
#endif
static bool validateName(ClientPacket* handshakePackets,
bool hasReceivedName) {
for (u32 i = 0; i < 2; i++) {
auto receivedPayload = handshakePackets[i].payload;
auto expectedPayload = BOOTLOADER_HANDSHAKE[i];
for (u32 j = 0; j < BOOTLOADER_HANDSHAKE_SIZE; j++) {
if (!hasReceivedName || receivedPayload[j] != expectedPayload[j])
return false;
}
}
return true;
}
static void generateFirstPagePatch(const u8* rom, u8* firstPagePatch) {
for (u32 i = 0; i < LinkWirelessOpenSDK::MAX_PAYLOAD_SERVER; i++) {
firstPagePatch[i] =
i >= ROM_HEADER_PATCH_OFFSET &&
i < ROM_HEADER_PATCH_OFFSET + ROM_HEADER_PATCH_SIZE
? ROM_HEADER_PATCH[i - ROM_HEADER_PATCH_OFFSET]
: rom[i];
}
}
template <typename V>
static bool isDataValid(u8 clientNumber,
ChildrenData& childrenData,
ClientHeader& lastReceivedHeader,
V validatePacket) {
for (u32 i = 0; i < childrenData.responses[clientNumber].packetsSize; i++) {
auto packet = childrenData.responses[clientNumber].packets[i];
auto header = packet.header;
if (validatePacket(packet)) {
lastReceivedHeader = header;
return true;
}
}
return false;
}
static bool areAllConnected(LinkRawWireless::CommandResult* remoteCommand,
u32 connectedClients) {
u8 expectedActiveChildren = 0;
for (u32 i = 0; i < connectedClients; i++)
expectedActiveChildren |= 1 << i;
u8 activeChildren = (remoteCommand->data[0] >> 8) & expectedActiveChildren;
return activeChildren == expectedActiveChildren;
}
public:
/**
* @brief [Asynchronous version] A Multiboot tool to send small ROMs from a
* GBA to up to 4 slaves via GBA Wireless Adapter.
*/
class Async : Link::AsyncMultiboot {
private:
using ServerHeader = LinkWirelessOpenSDK::ServerSDKHeader;
static constexpr auto BASE_FREQUENCY = Link::_TM_FREQ_1024;
static constexpr int FPS = 60;
static constexpr int MAX_IRQ_TIMEOUT_FRAMES = FPS * 5;
static constexpr int START_WAIT_FRAMES = 2;
public:
#ifdef LINK_WIRELESS_MULTIBOOT_ENABLE_LOGGING
Logger logger = [](std::string str){};
#endif
using GeneralResult = Link::AsyncMultiboot::Result;
enum class State {
STOPPED = 0,
INITIALIZING = 1,
STARTING = 2,
LISTENING = 3,
HANDSHAKING_CLIENT_STEP1 = 4,
HANDSHAKING_CLIENT_STEP2 = 5,
HANDSHAKING_CLIENT_STEP3 = 6,
HANDSHAKING_CLIENT_STEP4 = 7,
HANDSHAKING_CLIENT_STEP5 = 8,
ENDING_HOST = 9,
SENDING_ROM_START_COMMAND = 10,
ENSURING_CLIENTS_ALIVE = 11,
SENDING_ROM_PART = 12,
CONFIRMING_STEP1 = 13,
CONFIRMING_STEP2 = 14,
};
enum class Result {
NONE = -1,
SUCCESS = 0,
INVALID_SIZE = 1,
INVALID_PLAYERS = 2,
ADAPTER_NOT_DETECTED = 3,
INIT_FAILURE = 4,
BAD_HANDSHAKE = 5,
CLIENT_DISCONNECTED = 6,
FAILURE = 7,
IRQ_TIMEOUT = 8
};
/**
* @brief Constructs a new LinkWirelessMultiboot::Async object.
* @param gameName Game name. Maximum `14` characters + null terminator.
* @param userName User name. Maximum `8` characters + null terminator.
* @param gameId `(0 ~ 0x7FFF)` The Game ID to be broadcasted.
* @param players The number of consoles that will download the ROM.
* Once this number of players is reached, the code will start transmitting
* the ROM bytes, unless `waitForReadySignal` is `true`.
* @param waitForReadySignal Whether the code should wait for a
* `markReady()` call to start the actual transfer.
* @param keepConnectionAlive If `true`, the adapter won't be reset after
* a successful transfer, so users can continue the session using
* `LinkWireless::restoreExistingConnection()`.
* @param interval Number of *1024-cycle ticks* (61.04μs) between transfers
* *(50 = 3.052ms)*. It's the interval of Timer #`timerId`. Lower values
* will transfer faster but also consume more CPU. Some audio players
* require precise interrupt timing to avoid crashes! Use a minimum of 30.
* @param timerId `(0~3)` GBA Timer to use for waiting.
*/
explicit Async(
const char* gameName = "",
const char* userName = "",
u16 gameId = LINK_RAW_WIRELESS_MAX_GAME_ID,
u8 players = 5,
bool waitForReadySignal = false,
bool keepConnectionAlive = false,
u16 interval = LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_INTERVAL,
u8 timerId = LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_TIMER_ID)
: multiTransfer(&linkWirelessOpenSDK) {
config.gameName = gameName;
config.userName = userName;
config.gameId = gameId;
config.players = players;
config.waitForReadySignal = waitForReadySignal;
config.keepConnectionAlive = keepConnectionAlive;
config.interval = interval;
config.timerId = timerId;
}
/**
* @brief Sends the `rom`. Once completed, `getState()` should return
* `LinkWirelessMultiboot::Async::State::STOPPED` and `getResult()` should
* return `LinkWirelessMultiboot::Async::GeneralResult::SUCCESS`. Returns
* `false` if there's a pending transfer or the data is invalid.
* @param rom A pointer to ROM data.
* @param romSize Size of the ROM in bytes. It must be a number between
* `448` and `262144`. It's recommended to use a ROM size that is a multiple
* of `16`, as this also ensures compatibility with Multiboot via Link
* Cable.
*/
bool sendRom(const u8* rom, u32 romSize) override {
if (state != State::STOPPED)
return false;
if (romSize < LINK_WIRELESS_MULTIBOOT_MIN_ROM_SIZE ||
romSize > LINK_WIRELESS_MULTIBOOT_MAX_ROM_SIZE) {
result = Result::INVALID_SIZE;
return false;
}
if (config.players < LINK_WIRELESS_MULTIBOOT_MIN_PLAYERS ||
config.players > LINK_WIRELESS_MULTIBOOT_MAX_PLAYERS) {
result = Result::INVALID_PLAYERS;
return false;
}
stop();
fixedData.rom = rom;
fixedData.romSize = romSize;
fixedData.gameName = config.gameName;
fixedData.userName = config.userName;
fixedData.gameId = config.gameId;
fixedData.players = config.players;
fixedData.waitForReadySignal = config.waitForReadySignal;
fixedData.keepConnectionAlive = config.keepConnectionAlive;
fixedData.timerId = config.timerId;
generateFirstPagePatch(rom, fixedData.firstPagePatch);
_LWMLOG_("starting...");
state = State::INITIALIZING;
if (!linkRawWireless.activate()) {
_LWMLOG_("! adapter not detected");
stop(Result::ADAPTER_NOT_DETECTED);
return false;
}
_LWMLOG_("activated");
if (!linkRawWireless.setup(fixedData.players, SETUP_TX) ||
!linkRawWireless.broadcast(
fixedData.gameName, fixedData.userName,
fixedData.gameId | GAME_ID_MULTIBOOT_FLAG) ||
!linkRawWireless.startHost(false)) {
_LWMLOG_("! init failed");
stop(Result::INIT_FAILURE);
return false;
}
_LWMLOG_("host started");
state = State::STARTING;
return true;
}
/**
* @brief Turns off the adapter and deactivates the library, canceling the
* in-progress transfer, if any. It returns a boolean indicating whether
* the transition to low consumption mode was successful.
* \warning Never call this method inside an interrupt handler!
*/
bool reset() override { return stop(); }
/**
* @brief Returns whether there's an active transfer or not.
*/
[[nodiscard]] bool isSending() override { return state != State::STOPPED; }
/**
* @brief Returns the current state.
*/
[[nodiscard]] State getState() { return state; }
/**
* @brief Returns the result of the last operation. After this
* call, the result is cleared if `clear` is `true` (default behavior).
* @param clear Whether it should clear the result or not.
*/
Link::AsyncMultiboot::Result getResult(bool clear = true) override {
auto detailedResult = getDetailedResult(clear);
switch (detailedResult) {
case Result::NONE:
return Link::AsyncMultiboot::Result::NONE;
case Result::SUCCESS:
return Link::AsyncMultiboot::Result::SUCCESS;
case Result::INVALID_SIZE:
case Result::INVALID_PLAYERS:
return Link::AsyncMultiboot::Result::INVALID_DATA;
case Result::ADAPTER_NOT_DETECTED:
case Result::INIT_FAILURE:
return Link::AsyncMultiboot::Result::INIT_FAILED;
default:
return Link::AsyncMultiboot::Result::FAILURE;
}
}
/**
* @brief Returns the detailed result of the last operation. After this
* call, the result is cleared if `clear` is `true` (default behavior).
* @param clear Whether it should clear the result or not.
*/
Result getDetailedResult(bool clear = true) {
Result _result = result;
if (clear)
result = Result::NONE;
return _result;
}
/**
* @brief Returns the number of connected players (`1~5`).
*/
[[nodiscard]] u8 playerCount() override {
return 1 + dynamicData.connectedClients;
}
/**
* @brief Returns the completion percentage (0~100).
*/
[[nodiscard]] u8 getPercentage() override {
if (state == State::STOPPED || fixedData.romSize == 0)
return 0;
return dynamicData.percentage;
}
/**
* @brief Returns whether the ready mark is active or not.
*/
[[nodiscard]] bool isReady() override { return dynamicData.ready; }
/**
* @brief Marks the transfer as ready.
*/
void markReady() override {
if (state == State::STOPPED)
return;
dynamicData.ready = true;
}
/**
* @brief This method is called by the VBLANK interrupt handler.
* \warning This is internal API!
*/
void _onVBlank() {
if (state == State::STOPPED)
return;
processNewFrame();
}
/**
* @brief This method is called by the SERIAL interrupt handler.
* \warning This is internal API!
*/
void _onSerial() {
if (state == State::STOPPED || interrupt)
return;
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
interrupt = true;
#endif
if (linkRawWireless._onSerial() > 0) {
auto response = linkRawWireless._getAsyncCommandResultRef();
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
Link::_REG_IME = 1;
#endif
processResponse(response);
}
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
interrupt = false;
#endif
}
/**
* @brief This method is called by the TIMER interrupt handler.
* \warning This is internal API!
*/
void _onTimer() {
if (state != State::SENDING_ROM_PART || interrupt)
return;
state = State::ENSURING_CLIENTS_ALIVE;
checkClientsAlive();
stopTimer();
}
struct Config {
const char* gameName;
const char* userName;
u16 gameId;
u8 players;
bool waitForReadySignal;
bool keepConnectionAlive;
u16 interval;
u8 timerId;
};
/**
* @brief LinkWirelessMultiboot::Async configuration.
* \warning `deactivate()` first, change the config, and `activate()` again!
*/
Config config;
private:
enum class SendState { NOT_SENDING, SEND_AND_WAIT, RECEIVE };
struct MultibootFixedData {
const u8* rom = nullptr;
u32 romSize = 0;
const char* gameName = nullptr;
const char* userName = nullptr;
u16 gameId = 0;
u8 players = 0;
bool waitForReadySignal = false;
bool keepConnectionAlive = false;
u32 interval = LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_INTERVAL;
u8 timerId = LINK_WIRELESS_MULTIBOOT_ASYNC_DEFAULT_TIMER_ID;
u8 firstPagePatch[LinkWirelessOpenSDK::MAX_PAYLOAD_SERVER] = {};
};
struct HandshakeClientData {
ClientPacket packets[2] = {ClientPacket{}, ClientPacket{}};
bool didReceiveName = false;
};
struct MultibootDynamicData {
u32 irqTimeout = 0;
u32 wait = 0;
u32 frameTransfers = 0;
u8 currentClient = 0;
HandshakeClientData handshakeClient = HandshakeClientData{};
u32 percentage = 0;
u32 confirmationTry = 0;
ClientHeader lastReceivedHeader = ClientHeader{};
ServerHeader lastSentHeader = ServerHeader{};
bool ready = false;
u8 connectedClients = 0;
};
LinkRawWireless linkRawWireless;
LinkWirelessOpenSDK linkWirelessOpenSDK;
SendState sendState;
MultibootFixedData fixedData;
MultibootDynamicData dynamicData;
LinkWirelessOpenSDK::MultiTransfer<MAX_INFLIGHT_PACKETS> multiTransfer;
volatile State state = State::STOPPED;
volatile Result result = Result::NONE;
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
volatile bool interrupt = false;
#endif
void processNewFrame() {
dynamicData.frameTransfers = 0;
dynamicData.irqTimeout++;
if (dynamicData.irqTimeout >= MAX_IRQ_TIMEOUT_FRAMES) {
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
if (!interrupt)
stop(Result::IRQ_TIMEOUT);
#endif
return;
}
switch (state) {
case State::STARTING: {
dynamicData.wait++;
if (dynamicData.wait >= START_WAIT_FRAMES) {
state = State::LISTENING;
startOrKeepListening();
}
break;
}
default: {
}
}
}
void processResponse(LinkRawWireless::CommandResult* response) {
dynamicData.irqTimeout = 0;
if (sendState == SendState::SEND_AND_WAIT) {
if (!response->success ||
response->commandId != LinkRawWireless::EVENT_DATA_AVAILABLE)
return (void)stop(Result::FAILURE);
if (response->dataSize > 0 &&
!areAllConnected(response, dynamicData.connectedClients))
return (void)stop(Result::CLIENT_DISCONNECTED);
receiveAsync();
return;
} else if (sendState == SendState::RECEIVE) {
if (!response->success)
return (void)stop(Result::FAILURE);
sendState = SendState::NOT_SENDING;
}
switch (state) {
case State::LISTENING: {
if (!response->success)
return (void)stop(Result::FAILURE);
LINK_BARRIER;
u32 newConnectedClients = response->dataSize;
linkRawWireless.sessionState.playerCount = 1 + newConnectedClients;
LINK_BARRIER;
if (newConnectedClients > dynamicData.connectedClients) {
dynamicData.connectedClients = newConnectedClients;
u8 lastClientNumber =
(u8)Link::msB32(response->data[response->dataSize - 1]);
_LWMLOG_("new client: " + std::to_string(lastClientNumber));
state = State::HANDSHAKING_CLIENT_STEP1;
startHandshakeWith(lastClientNumber);
} else {
state = State::STARTING;
dynamicData.wait = START_WAIT_FRAMES - 1;
}
break;
}
case State::HANDSHAKING_CLIENT_STEP1: {
u8 currentClient = dynamicData.currentClient;
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isDataValid(currentClient, childrenData,
dynamicData.lastReceivedHeader,
[](ClientPacket packet) { return true; }))
return (void)startHandshakeWith(currentClient);
_LWMLOG_("handshake (1/2)...");
state = State::HANDSHAKING_CLIENT_STEP2;
sendACKData(currentClient);
break;
}
case State::HANDSHAKING_CLIENT_STEP2: {
u8 currentClient = dynamicData.currentClient;
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isDataValid(currentClient, childrenData,
dynamicData.lastReceivedHeader,
[](ClientPacket packet) {
auto header = packet.header;
return header.n == 2 &&
header.commState == CommState::STARTING;
}))
return (void)sendACKData(currentClient);
_LWMLOG_("handshake (2/2)...");
state = State::HANDSHAKING_CLIENT_STEP3;
sendACKData(currentClient);
break;
}
case State::HANDSHAKING_CLIENT_STEP3: {
u8 currentClient = dynamicData.currentClient;
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isDataValid(
currentClient, childrenData, dynamicData.lastReceivedHeader,
[this](ClientPacket packet) {
auto header = packet.header;
bool isValid = header.n == 1 && header.phase == 0 &&
header.commState == CommState::COMMUNICATING;
if (isValid)
dynamicData.handshakeClient.packets[0] = packet;
return isValid;
}))
return (void)sendACKData(currentClient);
_LWMLOG_("receiving name...");
state = State::HANDSHAKING_CLIENT_STEP4;
sendACKData(currentClient);
break;
}
case State::HANDSHAKING_CLIENT_STEP4: {
u8 currentClient = dynamicData.currentClient;
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isDataValid(
currentClient, childrenData, dynamicData.lastReceivedHeader,
[this](ClientPacket packet) {
auto header = packet.header;
dynamicData.lastReceivedHeader = header;
if (header.n == 1 && header.phase == 1 &&
header.commState == CommState::COMMUNICATING) {
dynamicData.handshakeClient.packets[1] = packet;
dynamicData.handshakeClient.didReceiveName = true;
}
return header.commState == CommState::OFF;
}))
return (void)sendACKData(currentClient);
_LWMLOG_("validating name...");
if (!validateName(dynamicData.handshakeClient.packets,
dynamicData.handshakeClient.didReceiveName)) {
_LWMLOG_("! bad payload");
return (void)stop(Result::BAD_HANDSHAKE);
}
_LWMLOG_("draining queue...");
state = State::HANDSHAKING_CLIENT_STEP5;
exchangeAsync({}, 0, 1);
break;
}
case State::HANDSHAKING_CLIENT_STEP5: {
u8 currentClient = dynamicData.currentClient;
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
bool hasFinished =
childrenData.responses[currentClient].packetsSize == 0;
if (!hasFinished)
return (void)exchangeAsync({}, 0, 1);
_LWMLOG_("client " + std::to_string(currentClient) + " accepted");
startOrKeepListening();
break;
}
case State::ENDING_HOST: {
if (!response->success)
return (void)stop(Result::FAILURE);
_LWMLOG_("rom start command...");
dynamicData.currentClient = 0;
state = State::SENDING_ROM_START_COMMAND;
sendRomStartCommand();
break;
}
case State::SENDING_ROM_START_COMMAND: {
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isValidAcknowledge(childrenData))
return (void)sendRomStartCommand();
dynamicData.currentClient++;
if (dynamicData.currentClient < dynamicData.connectedClients)
return (void)sendRomStartCommand();
_LWMLOG_("SENDING ROM!");
state = State::ENSURING_CLIENTS_ALIVE;
multiTransfer.configure(fixedData.romSize,
dynamicData.connectedClients);
checkClientsAlive();
break;
}
case State::ENSURING_CLIENTS_ALIVE: {
if (!response->success)
return (void)stop(Result::FAILURE);
if (response->dataSize - 1 < dynamicData.connectedClients)
return (void)stop(Result::CLIENT_DISCONNECTED);
state = State::SENDING_ROM_PART;
sendRomPart();
break;
}
case State::SENDING_ROM_PART: {
LinkRawWireless::ReceiveDataResponse receiveDataResponse;
if (!response->success || !linkRawWireless.getReceiveDataResponse(
*response, receiveDataResponse))
return (void)stop(Result::FAILURE);
u8 newPercentage = multiTransfer.processResponse(receiveDataResponse);
dynamicData.percentage = newPercentage;
dynamicData.frameTransfers++;
startTimer();
break;
}
case State::CONFIRMING_STEP1: {
ChildrenData childrenData;
if (!parseResponse(response, childrenData))
return (void)stop(Result::FAILURE);
if (!isValidAcknowledge(childrenData))
return (void)sendConfirmation1();
dynamicData.currentClient++;
if (dynamicData.currentClient < dynamicData.connectedClients)
return (void)sendConfirmation1();
_LWMLOG_("confirming (2/2)...");
state = State::CONFIRMING_STEP2;
dynamicData.confirmationTry = 0;
sendConfirmation2();
break;
}
case State::CONFIRMING_STEP2: {
if (!response->success)
return (void)stop(Result::FAILURE);
dynamicData.confirmationTry++;
if (dynamicData.confirmationTry < FINAL_CONFIRMS)
return (void)sendConfirmation2();
_LWMLOG_("SUCCESS!");
stop(Result::SUCCESS);
break;
}
default: {
}
}
}
void pollConnections() {
sendCommandAsync(LinkRawWireless::COMMAND_POLL_CONNECTIONS);
}
void startHandshakeWith(u8 clientNumber) {
dynamicData.currentClient = clientNumber;
dynamicData.handshakeClient = HandshakeClientData{};
exchangeAsync({}, 0, 1);
};
void startOrKeepListening() {
if (linkRawWireless.playerCount() <= 1 ||
(fixedData.waitForReadySignal && !dynamicData.ready) ||
(linkRawWireless.playerCount() < fixedData.players &&
!dynamicData.ready)) {
state = State::LISTENING;
return (void)pollConnections();
}
dynamicData.ready = true;
_LWMLOG_("all players are connected");
state = State::ENDING_HOST;
sendCommandAsync(LinkRawWireless::COMMAND_END_HOST);
}
void sendRomStartCommand() {
u8 clientNumber = dynamicData.currentClient;
auto sendBuffer = linkWirelessOpenSDK.createServerBuffer(
CMD_START, CMD_START_SIZE, {1, 0, CommState::STARTING},
1 << clientNumber);
sendNewData(sendBuffer);
}
void checkClientsAlive() {
if (multiTransfer.hasFinished()) {
_LWMLOG_("confirming (1/2)...");
state = State::CONFIRMING_STEP1;
dynamicData.currentClient = 0;
sendConfirmation1();
return;
}
sendCommandAsync(LinkRawWireless::COMMAND_SLOT_STATUS);
}
void sendRomPart() {
auto sendBuffer = multiTransfer.createNextSendBuffer(
multiTransfer.getCursor() == 0 ? (const u8*)fixedData.firstPagePatch
: fixedData.rom);
exchangeAsync(sendBuffer);
}
void sendConfirmation1() {
auto sendBuffer = linkWirelessOpenSDK.createServerBuffer(
{}, 0, {0, 0, CommState::ENDING}, 1 << dynamicData.currentClient);
sendNewData(sendBuffer);
}
void sendConfirmation2() {
auto sendBuffer = linkWirelessOpenSDK.createServerBuffer(
{}, 0, {1, 0, CommState::OFF}, 0b1111);
sendNewData(sendBuffer);
}
bool parseResponse(LinkRawWireless::CommandResult* response,
ChildrenData& childrenData) {
LinkRawWireless::ReceiveDataResponse receiveDataResponse;
if (!response->success || !linkRawWireless.getReceiveDataResponse(
*response, receiveDataResponse))
return false;
childrenData = linkWirelessOpenSDK.getChildrenData(receiveDataResponse);
return true;
}
bool isValidAcknowledge(ChildrenData& childrenData) {
return isDataValid(
dynamicData.currentClient, childrenData,
dynamicData.lastReceivedHeader, [this](ClientPacket packet) {
auto header = packet.header;
return header.isACK == 1 &&
header.sequence() == dynamicData.lastSentHeader.sequence();
});
}
void sendNewData(SendBuffer& sendBuffer) {
dynamicData.lastSentHeader = sendBuffer.header;
exchangeAsync(sendBuffer);
}
void sendACKData(u8 clientNumber) {
auto ackBuffer = linkWirelessOpenSDK.createServerACKBuffer(
dynamicData.lastReceivedHeader, clientNumber);
exchangeAsync(ackBuffer);
}
void exchangeAsync(SendBuffer& sendBuffer) {
exchangeAsync(sendBuffer.data, sendBuffer.dataSize,
sendBuffer.totalByteCount);
}
void exchangeAsync(const u32* data, u32 dataSize, u32 _bytes) {
u32 rawData[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
rawData[0] = linkRawWireless.getSendDataHeaderFor(_bytes);
for (u32 i = 0; i < dataSize; i++)
rawData[1 + i] = data[i];
sendState = SendState::SEND_AND_WAIT;
sendCommandAsync(LinkRawWireless::COMMAND_SEND_DATA_AND_WAIT, rawData,
1 + dataSize, true);
}
void receiveAsync() {
sendState = SendState::RECEIVE;
sendCommandAsync(LinkRawWireless::COMMAND_RECEIVE_DATA);
}
void stopTimer() {
Link::_REG_TM[config.timerId].cnt =
Link::_REG_TM[config.timerId].cnt & (~Link::_TM_ENABLE);
}
void startTimer() {
Link::_REG_TM[config.timerId].start = -config.interval;
Link::_REG_TM[config.timerId].cnt =
Link::_TM_ENABLE | Link::_TM_IRQ | BASE_FREQUENCY;
}
void sendCommandAsync(u8 type,
const u32* params = {},
u16 length = 0,
bool invertsClock = false) {
#ifndef LINK_WIRELESS_MULTIBOOT_ASYNC_DISABLE_NESTED_IRQ
Link::_REG_IME = 0;
#endif
linkRawWireless.sendCommandAsync(type, params, length, invertsClock);
}
void resetState(Result newResult = Result::NONE) {
LINK_BARRIER;
state = State::STOPPED;
result = newResult;
sendState = SendState::NOT_SENDING;
fixedData = MultibootFixedData{};
dynamicData = MultibootDynamicData{};
LINK_BARRIER;
}
bool stop(Result newResult = Result::NONE) {
bool keepConnectionAlive = fixedData.keepConnectionAlive;
resetState(newResult);
stopTimer();
bool success = true;
if (newResult != Result::SUCCESS || !keepConnectionAlive)
success = linkRawWireless.bye();
linkRawWireless.deactivate();
return success;
}
};
};
extern LinkWirelessMultiboot* linkWirelessMultiboot;
extern LinkWirelessMultiboot::Async* linkWirelessMultibootAsync;
/**
* @brief VBLANK interrupt handler.
*/
inline void LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_VBLANK() {
linkWirelessMultibootAsync->_onVBlank();
}
/**
* @brief SERIAL interrupt handler.
*/
inline void LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_SERIAL() {
linkWirelessMultibootAsync->_onSerial();
}
/**
* @brief TIMER interrupt handler.
*/
inline void LINK_WIRELESS_MULTIBOOT_ASYNC_ISR_TIMER() {
linkWirelessMultibootAsync->_onTimer();
}
#undef _LWMLOG_
#endif // LINK_WIRELESS_MULTIBOOT_H