gba-link-connection/lib/c_bindings/C_LinkWirelessMultiboot.cpp

116 lines
4.2 KiB
C++

#include "C_LinkWirelessMultiboot.h"
#include "../LinkWirelessMultiboot.hpp"
extern "C" {
C_LinkWirelessMultibootHandle C_LinkWirelessMultiboot_create() {
return new LinkWirelessMultiboot();
}
void C_LinkWirelessMultiboot_destroy(C_LinkWirelessMultibootHandle handle) {
delete static_cast<LinkWirelessMultiboot*>(handle);
}
C_LinkWirelessMultiboot_Result C_LinkWirelessMultiboot_sendRom(
C_LinkWirelessMultibootHandle handle,
const u8* rom,
u32 romSize,
const char* gameName,
const char* userName,
u16 gameId,
u8 players,
C_LinkWirelessMultiboot_ListenerCallback listener,
bool keepConnectionAlive) {
auto result = static_cast<LinkWirelessMultiboot*>(handle)->sendRom(
rom, romSize, gameName, userName, gameId, players,
[listener](LinkWirelessMultiboot::MultibootProgress progress) {
C_LinkWirelessMultiboot_Progress cProgress;
cProgress.state =
static_cast<C_LinkWirelessMultiboot_State>(progress.state);
cProgress.connectedClients = progress.connectedClients;
cProgress.percentage = progress.percentage;
cProgress.ready = progress.ready;
return listener(cProgress);
},
keepConnectionAlive);
return static_cast<C_LinkWirelessMultiboot_Result>(result);
}
bool C_LinkWirelessMultiboot_reset(C_LinkWirelessMultibootHandle handle) {
return static_cast<LinkWirelessMultiboot*>(handle)->reset();
}
C_LinkWirelessMultiboot_AsyncHandle C_LinkWirelessMultiboot_Async_create() {
return new LinkWirelessMultiboot::Async();
}
void C_LinkWirelessMultiboot_Async_destroy(
C_LinkWirelessMultiboot_AsyncHandle handle) {
delete static_cast<LinkWirelessMultiboot::Async*>(handle);
}
bool C_LinkWirelessMultiboot_Async_sendRom(C_LinkWirelessMultibootHandle handle,
const u8* rom,
u32 romSize,
const char* gameName,
const char* userName,
u16 gameId,
u8 players,
bool waitForReadySignal,
bool keepConnectionAlive,
u32 maxTransfersPerFrame) {
return static_cast<LinkWirelessMultiboot::Async*>(handle)->sendRom(
rom, romSize, gameName, userName, gameId, players, waitForReadySignal,
keepConnectionAlive, maxTransfersPerFrame);
}
bool C_LinkWirelessMultiboot_Async_reset(
C_LinkWirelessMultiboot_AsyncHandle handle) {
return static_cast<LinkWirelessMultiboot::Async*>(handle)->reset();
}
C_LinkWirelessMultiboot_Async_State C_LinkWirelessMultiboot_Async_getState(
C_LinkWirelessMultiboot_AsyncHandle handle) {
return static_cast<C_LinkWirelessMultiboot_Async_State>(
static_cast<LinkWirelessMultiboot::Async*>(handle)->getState());
}
C_LinkWirelessMultiboot_Async_Result C_LinkWirelessMultiboot_Async_getResult(
C_LinkWirelessMultiboot_AsyncHandle handle,
bool clear) {
return static_cast<C_LinkWirelessMultiboot_Async_Result>(
static_cast<LinkWirelessMultiboot::Async*>(handle)->getResult(clear));
}
u8 C_LinkWirelessMultiboot_Async_playerCount(
C_LinkWirelessMultiboot_AsyncHandle handle) {
return static_cast<LinkWirelessMultiboot::Async*>(handle)->playerCount();
}
u8 C_LinkWirelessMultiboot_Async_getPercentage(
C_LinkWirelessMultiboot_AsyncHandle handle) {
return static_cast<LinkWirelessMultiboot::Async*>(handle)->getPercentage();
}
bool C_LinkWirelessMultiboot_Async_isReady(
C_LinkWirelessMultiboot_AsyncHandle handle) {
return static_cast<LinkWirelessMultiboot::Async*>(handle)->isReady();
}
void C_LinkWirelessMultiboot_Async_markReady(
C_LinkWirelessMultiboot_AsyncHandle handle) {
static_cast<LinkWirelessMultiboot::Async*>(handle)->markReady();
}
void C_LinkWirelessMultiboot_Async_onVBlank(
C_LinkWirelessMultiboot_AsyncHandle handle) {
static_cast<LinkWirelessMultiboot::Async*>(handle)->_onVBlank();
}
void C_LinkWirelessMultiboot_Async_onSerial(
C_LinkWirelessMultiboot_AsyncHandle handle) {
static_cast<LinkWirelessMultiboot::Async*>(handle)->_onSerial();
}
}