gba-link-connection/lib/c_bindings/C_LinkUniversal.h
2024-08-25 21:08:04 -03:00

116 lines
3.6 KiB
C

#ifndef C_BINDINGS_LINK_UNIVERSAL_H
#define C_BINDINGS_LINK_UNIVERSAL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
typedef void* C_LinkUniversalHandle;
#define C_LINK_UNIVERSAL_DISCONNECTED 0xffff
#define C_LINK_UNIVERSAL_NO_DATA 0x0
typedef enum {
C_LINK_UNIVERSAL_STATE_INITIALIZING,
C_LINK_UNIVERSAL_STATE_WAITING,
C_LINK_UNIVERSAL_STATE_CONNECTED
} C_LinkUniversal_State;
typedef enum {
C_LINK_UNIVERSAL_MODE_LINK_CABLE,
C_LINK_UNIVERSAL_MODE_LINK_WIRELESS
} C_LinkUniversal_Mode;
typedef enum {
C_LINK_UNIVERSAL_PROTOCOL_AUTODETECT,
C_LINK_UNIVERSAL_PROTOCOL_CABLE,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_AUTO,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_SERVER,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_CLIENT
} C_LinkUniversal_Protocol;
typedef struct {
uint32_t baudRate;
uint32_t timeout;
uint16_t interval;
uint8_t sendTimerId;
} C_LinkUniversal_CableOptions;
typedef struct {
bool retransmission;
uint32_t maxPlayers;
uint32_t timeout;
uint16_t interval;
uint8_t sendTimerId;
int8_t asyncACKTimerId;
} C_LinkUniversal_WirelessOptions;
C_LinkUniversalHandle C_LinkUniversal_create(
C_LinkUniversal_Protocol protocol,
const char* gameName,
C_LinkUniversal_CableOptions cableOptions,
C_LinkUniversal_WirelessOptions wirelessOptions,
int randomSeed);
void C_LinkUniversal_destroy(C_LinkUniversalHandle handle);
bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle);
void C_LinkUniversal_activate(C_LinkUniversalHandle handle);
void C_LinkUniversal_deactivate(C_LinkUniversalHandle handle);
bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle);
uint8_t C_LinkUniversal_playerCount(C_LinkUniversalHandle handle);
uint8_t C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle);
void C_LinkUniversal_sync(C_LinkUniversalHandle handle);
bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, uint8_t playerId);
bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle,
uint8_t playerId,
bool (*cancel)());
bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, uint8_t playerId);
uint16_t C_LinkUniversal_read(C_LinkUniversalHandle handle, uint8_t playerId);
uint16_t C_LinkUniversal_peek(C_LinkUniversalHandle handle, uint8_t playerId);
bool C_LinkUniversal_send(C_LinkUniversalHandle handle, uint16_t data);
C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle);
C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle);
C_LinkUniversal_Protocol C_LinkUniversal_getProtocol(
C_LinkUniversalHandle handle);
void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle,
C_LinkUniversal_Protocol protocol);
uint32_t C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle);
uint32_t C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle);
void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle);
void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle);
void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle);
void C_LinkUniversal_onACKTimer(C_LinkUniversalHandle handle);
extern C_LinkUniversalHandle cLinkUniversal;
inline void C_LINK_UNIVERSAL_ISR_VBLANK() {
C_LinkUniversal_onVBlank(cLinkUniversal);
}
inline void C_LINK_UNIVERSAL_ISR_SERIAL() {
C_LinkUniversal_onSerial(cLinkUniversal);
}
inline void C_LINK_UNIVERSAL_ISR_TIMER() {
C_LinkUniversal_onTimer(cLinkUniversal);
}
inline void C_LINK_UNIVERSAL_ISR_ACK_TIMER() {
C_LinkUniversal_onTimer(cLinkUniversal);
}
#ifdef __cplusplus
}
#endif
#endif // C_BINDINGS_LINK_UNIVERSAL_H