gba-link-connection/lib/c_bindings/C_LinkUniversal.h
2025-01-20 03:55:14 -03:00

123 lines
3.8 KiB
C

#ifndef C_BINDINGS_LINK_UNIVERSAL_H
#define C_BINDINGS_LINK_UNIVERSAL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <tonc_core.h>
#include "C_LinkCable.h"
#include "C_LinkWireless.h"
typedef void* C_LinkUniversalHandle;
#define C_LINK_UNIVERSAL_DISCONNECTED 0xFFFF
#define C_LINK_UNIVERSAL_NO_DATA 0x0
typedef enum {
C_LINK_UNIVERSAL_STATE_INITIALIZING,
C_LINK_UNIVERSAL_STATE_WAITING,
C_LINK_UNIVERSAL_STATE_CONNECTED
} C_LinkUniversal_State;
typedef enum {
C_LINK_UNIVERSAL_MODE_LINK_CABLE,
C_LINK_UNIVERSAL_MODE_LINK_WIRELESS
} C_LinkUniversal_Mode;
typedef enum {
C_LINK_UNIVERSAL_PROTOCOL_AUTODETECT,
C_LINK_UNIVERSAL_PROTOCOL_CABLE,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_AUTO,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_SERVER,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_CLIENT,
C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_RESTORE_EXISTING
} C_LinkUniversal_Protocol;
typedef struct {
u32 baudRate;
u32 timeout;
u16 interval;
u8 sendTimerId;
} C_LinkUniversal_CableOptions;
typedef struct {
bool retransmission;
u32 maxPlayers;
u32 timeout;
u16 interval;
u8 sendTimerId;
} C_LinkUniversal_WirelessOptions;
C_LinkUniversalHandle C_LinkUniversal_createDefault();
C_LinkUniversalHandle C_LinkUniversal_create(
C_LinkUniversal_Protocol protocol,
const char* gameName,
C_LinkUniversal_CableOptions cableOptions,
C_LinkUniversal_WirelessOptions wirelessOptions,
int randomSeed);
void C_LinkUniversal_destroy(C_LinkUniversalHandle handle);
bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle);
void C_LinkUniversal_activate(C_LinkUniversalHandle handle);
bool C_LinkUniversal_deactivate(C_LinkUniversalHandle handle);
bool C_LinkUniversal_deactivateButKeepWirelessOn(C_LinkUniversalHandle handle);
bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle);
u8 C_LinkUniversal_playerCount(C_LinkUniversalHandle handle);
u8 C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle);
void C_LinkUniversal_sync(C_LinkUniversalHandle handle);
bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, u8 playerId);
bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle,
u8 playerId,
bool (*cancel)());
bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, u8 playerId);
u16 C_LinkUniversal_read(C_LinkUniversalHandle handle, u8 playerId);
u16 C_LinkUniversal_peek(C_LinkUniversalHandle handle, u8 playerId);
bool C_LinkUniversal_send(C_LinkUniversalHandle handle, u16 data);
bool C_LinkUniversal_didQueueOverflow(C_LinkUniversalHandle handle, bool clear);
void C_LinkUniversal_resetTimer(C_LinkUniversalHandle handle);
C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle);
C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle);
C_LinkUniversal_Protocol C_LinkUniversal_getProtocol(
C_LinkUniversalHandle handle);
void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle,
C_LinkUniversal_Protocol protocol);
C_LinkCableHandle C_LinkUniversal_getLinkCable(C_LinkUniversalHandle handle);
C_LinkWirelessHandle C_LinkUniversal_getLinkWireless(
C_LinkUniversalHandle handle);
u32 C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle);
u32 C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle);
void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle);
void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle);
void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle);
extern C_LinkUniversalHandle cLinkUniversal;
inline void C_LINK_UNIVERSAL_ISR_VBLANK() {
C_LinkUniversal_onVBlank(cLinkUniversal);
}
inline void C_LINK_UNIVERSAL_ISR_SERIAL() {
C_LinkUniversal_onSerial(cLinkUniversal);
}
inline void C_LINK_UNIVERSAL_ISR_TIMER() {
C_LinkUniversal_onTimer(cLinkUniversal);
}
#ifdef __cplusplus
}
#endif
#endif // C_BINDINGS_LINK_UNIVERSAL_H