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https://github.com/afska/gba-link-connection.git
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123 lines
3.8 KiB
C
123 lines
3.8 KiB
C
#ifndef C_BINDINGS_LINK_UNIVERSAL_H
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#define C_BINDINGS_LINK_UNIVERSAL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <tonc_core.h>
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#include "C_LinkCable.h"
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#include "C_LinkWireless.h"
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typedef void* C_LinkUniversalHandle;
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#define C_LINK_UNIVERSAL_DISCONNECTED 0xFFFF
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#define C_LINK_UNIVERSAL_NO_DATA 0x0
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typedef enum {
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C_LINK_UNIVERSAL_STATE_INITIALIZING,
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C_LINK_UNIVERSAL_STATE_WAITING,
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C_LINK_UNIVERSAL_STATE_CONNECTED
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} C_LinkUniversal_State;
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typedef enum {
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C_LINK_UNIVERSAL_MODE_LINK_CABLE,
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C_LINK_UNIVERSAL_MODE_LINK_WIRELESS
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} C_LinkUniversal_Mode;
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typedef enum {
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C_LINK_UNIVERSAL_PROTOCOL_AUTODETECT,
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C_LINK_UNIVERSAL_PROTOCOL_CABLE,
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C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_AUTO,
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C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_SERVER,
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C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_CLIENT,
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C_LINK_UNIVERSAL_PROTOCOL_WIRELESS_RESTORE_EXISTING
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} C_LinkUniversal_Protocol;
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typedef struct {
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u32 baudRate;
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u32 timeout;
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u16 interval;
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u8 sendTimerId;
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} C_LinkUniversal_CableOptions;
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typedef struct {
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bool retransmission;
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u32 maxPlayers;
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u32 timeout;
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u16 interval;
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u8 sendTimerId;
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} C_LinkUniversal_WirelessOptions;
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C_LinkUniversalHandle C_LinkUniversal_createDefault();
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C_LinkUniversalHandle C_LinkUniversal_create(
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C_LinkUniversal_Protocol protocol,
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const char* gameName,
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C_LinkUniversal_CableOptions cableOptions,
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C_LinkUniversal_WirelessOptions wirelessOptions,
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int randomSeed);
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void C_LinkUniversal_destroy(C_LinkUniversalHandle handle);
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bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle);
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void C_LinkUniversal_activate(C_LinkUniversalHandle handle);
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bool C_LinkUniversal_deactivate(C_LinkUniversalHandle handle);
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bool C_LinkUniversal_deactivateButKeepWirelessOn(C_LinkUniversalHandle handle);
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bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle);
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u8 C_LinkUniversal_playerCount(C_LinkUniversalHandle handle);
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u8 C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle);
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void C_LinkUniversal_sync(C_LinkUniversalHandle handle);
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bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, u8 playerId);
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bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle,
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u8 playerId,
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bool (*cancel)());
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bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, u8 playerId);
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u16 C_LinkUniversal_read(C_LinkUniversalHandle handle, u8 playerId);
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u16 C_LinkUniversal_peek(C_LinkUniversalHandle handle, u8 playerId);
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bool C_LinkUniversal_send(C_LinkUniversalHandle handle, u16 data);
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bool C_LinkUniversal_didQueueOverflow(C_LinkUniversalHandle handle, bool clear);
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void C_LinkUniversal_resetTimer(C_LinkUniversalHandle handle);
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C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle);
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C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle);
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C_LinkUniversal_Protocol C_LinkUniversal_getProtocol(
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C_LinkUniversalHandle handle);
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void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle,
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C_LinkUniversal_Protocol protocol);
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C_LinkCableHandle C_LinkUniversal_getLinkCable(C_LinkUniversalHandle handle);
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C_LinkWirelessHandle C_LinkUniversal_getLinkWireless(
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C_LinkUniversalHandle handle);
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u32 C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle);
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u32 C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle);
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void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle);
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void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle);
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void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle);
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extern C_LinkUniversalHandle cLinkUniversal;
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inline void C_LINK_UNIVERSAL_ISR_VBLANK() {
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C_LinkUniversal_onVBlank(cLinkUniversal);
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}
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inline void C_LINK_UNIVERSAL_ISR_SERIAL() {
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C_LinkUniversal_onSerial(cLinkUniversal);
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}
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inline void C_LINK_UNIVERSAL_ISR_TIMER() {
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C_LinkUniversal_onTimer(cLinkUniversal);
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}
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#ifdef __cplusplus
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}
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#endif
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#endif // C_BINDINGS_LINK_UNIVERSAL_H
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