gba-link-connection/lib/c_bindings/C_LinkRawWireless.cpp
2024-08-26 02:19:09 -03:00

228 lines
8.8 KiB
C++

#include "C_LinkRawWireless.h"
#include "../LinkRawWireless.hpp"
extern "C" {
C_LinkRawWirelessHandle C_LinkRawWireless_create() {
return new LinkRawWireless();
}
void C_LinkRawWireless_destroy(C_LinkRawWirelessHandle handle) {
delete static_cast<LinkRawWireless*>(handle);
}
bool C_LinkRawWireless_isActive(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isActive();
}
bool C_LinkRawWireless_activate(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->activate();
}
bool C_LinkRawWireless_deactivate(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->deactivate();
}
bool C_LinkRawWireless_setup(C_LinkRawWirelessHandle handle,
u8 maxPlayers,
u8 maxTransmissions,
u8 waitTimeout,
u32 magic) {
return static_cast<LinkRawWireless*>(handle)->setup(
maxPlayers, maxTransmissions, waitTimeout, magic);
}
bool C_LinkRawWireless_broadcast(C_LinkRawWirelessHandle handle,
const char* gameName,
const char* userName,
u16 gameId) {
return static_cast<LinkRawWireless*>(handle)->broadcast(gameName, userName,
gameId);
}
bool C_LinkRawWireless_startHost(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->startHost();
}
bool C_LinkRawWireless_getSlotStatus(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_SlotStatusResponse* response) {
LinkRawWireless::SlotStatusResponse nativeResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->getSlotStatus(nativeResponse);
response->nextClientNumber = nativeResponse.nextClientNumber;
response->connectedClientsSize = nativeResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
nativeResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
nativeResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_acceptConnections(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_AcceptConnectionsResponse* response) {
LinkRawWireless::AcceptConnectionsResponse nativeResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->acceptConnections(nativeResponse);
response->connectedClientsSize = nativeResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
nativeResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
nativeResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_endHost(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_AcceptConnectionsResponse* response) {
LinkRawWireless::AcceptConnectionsResponse nativeResponse;
bool success = static_cast<LinkRawWireless*>(handle)->endHost(nativeResponse);
response->connectedClientsSize = nativeResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
nativeResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
nativeResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_broadcastReadStart(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->broadcastReadStart();
}
bool C_LinkRawWireless_broadcastReadPoll(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_BroadcastReadPollResponse* response) {
LinkRawWireless::BroadcastReadPollResponse nativeResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->broadcastReadPoll(nativeResponse);
response->serversSize = nativeResponse.serversSize;
for (u32 i = 0; i < response->serversSize; i++) {
response->servers[i].id = nativeResponse.servers[i].id;
response->servers[i].gameId = nativeResponse.servers[i].gameId;
std::memcpy(response->servers[i].gameName,
nativeResponse.servers[i].gameName,
LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1);
std::memcpy(response->servers[i].userName,
nativeResponse.servers[i].userName,
LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1);
response->servers[i].nextClientNumber =
nativeResponse.servers[i].nextClientNumber;
}
return success;
}
bool C_LinkRawWireless_broadcastReadEnd(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->broadcastReadEnd();
}
bool C_LinkRawWireless_connect(C_LinkRawWirelessHandle handle, u16 serverId) {
return static_cast<LinkRawWireless*>(handle)->connect(serverId);
}
bool C_LinkRawWireless_keepConnecting(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_ConnectionStatus* response) {
LinkRawWireless::ConnectionStatus nativeResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->keepConnecting(nativeResponse);
response->phase =
static_cast<C_LinkRawWireless_ConnectionPhase>(nativeResponse.phase);
response->assignedClientNumber = nativeResponse.assignedClientNumber;
return success;
}
bool C_LinkRawWireless_finishConnection(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->finishConnection();
}
bool C_LinkRawWireless_sendData(C_LinkRawWirelessHandle handle,
u32* data,
u32 dataSize,
u32 _bytes) {
std::array<u32, LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH> dataArray;
std::memcpy(dataArray.data(), data, dataSize * sizeof(u32));
return static_cast<LinkRawWireless*>(handle)->sendData(dataArray, dataSize,
_bytes);
}
bool C_LinkRawWireless_sendDataAndWait(
C_LinkRawWirelessHandle handle,
u32* data,
u32 dataSize,
C_LinkRawWireless_RemoteCommand* remoteCommand,
u32 _bytes) {
std::array<u32, LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH> dataArray;
LinkRawWireless::RemoteCommand nativeRemoteCommand;
std::memcpy(dataArray.data(), data, dataSize * sizeof(u32));
bool success = static_cast<LinkRawWireless*>(handle)->sendDataAndWait(
dataArray, dataSize, nativeRemoteCommand, _bytes);
remoteCommand->success = nativeRemoteCommand.success;
remoteCommand->commandId = nativeRemoteCommand.commandId;
remoteCommand->paramsSize = nativeRemoteCommand.paramsSize;
std::memcpy(remoteCommand->params, nativeRemoteCommand.params,
LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH * sizeof(u32));
return success;
}
bool C_LinkRawWireless_receiveData(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_ReceiveDataResponse* response) {
LinkRawWireless::ReceiveDataResponse nativeResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->receiveData(nativeResponse);
for (u32 i = 0; i < nativeResponse.dataSize; i++) {
response->data[i] = nativeResponse.data[i];
}
response->dataSize = nativeResponse.dataSize;
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++) {
response->sentBytes[i] = nativeResponse.sentBytes[i];
}
return success;
}
bool C_LinkRawWireless_wait(C_LinkRawWirelessHandle handle,
C_LinkRawWireless_RemoteCommand* remoteCommand) {
LinkRawWireless::RemoteCommand nativeRemoteCommand;
bool success =
static_cast<LinkRawWireless*>(handle)->wait(nativeRemoteCommand);
remoteCommand->success = nativeRemoteCommand.success;
remoteCommand->commandId = nativeRemoteCommand.commandId;
remoteCommand->paramsSize = nativeRemoteCommand.paramsSize;
std::memcpy(remoteCommand->params, nativeRemoteCommand.params,
LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH * sizeof(u32));
return success;
}
u32 C_LinkRawWireless_getDeviceTransferLength(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->getDeviceTransferLength();
}
C_LinkRawWireless_State C_LinkRawWireless_getState(
C_LinkRawWirelessHandle handle) {
return static_cast<C_LinkRawWireless_State>(
static_cast<LinkRawWireless*>(handle)->getState());
}
bool C_LinkRawWireless_isConnected(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isConnected();
}
bool C_LinkRawWireless_isSessionActive(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isSessionActive();
}
u8 C_LinkRawWireless_playerCount(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->playerCount();
}
u8 C_LinkRawWireless_currentPlayerId(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->currentPlayerId();
}
}