mirror of
https://github.com/afska/gba-link-connection.git
synced 2026-03-21 17:44:21 -05:00
1238 lines
35 KiB
C++
1238 lines
35 KiB
C++
#ifndef LINK_RAW_WIRELESS_H
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#define LINK_RAW_WIRELESS_H
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// --------------------------------------------------------------------------
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// A low level driver for the GBA Wireless Adapter.
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// --------------------------------------------------------------------------
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// - Advanced usage only!
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// - If you're building a game, use `LinkWireless`.
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// --------------------------------------------------------------------------
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#ifndef LINK_DEVELOPMENT
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#pragma GCC system_header
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#endif
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#include "_link_common.hpp"
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#include <array>
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#include <cstring>
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#include "LinkGPIO.hpp"
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#include "LinkSPI.hpp"
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/**
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* @brief Enable logging.
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* \warning Set `linkRawWireless->logger` and uncomment to enable!
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*/
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// #define LINK_RAW_WIRELESS_ENABLE_LOGGING
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static volatile char LINK_RAW_WIRELESS_VERSION[] = "LinkRawWireless/v7.0.0";
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#define LINK_RAW_WIRELESS_MAX_PLAYERS 5
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#define LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH 30
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#define LINK_RAW_WIRELESS_MAX_CLIENT_TRANSFER_LENGTH 4
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#define LINK_RAW_WIRELESS_MAX_GAME_ID 0x7fff
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#define LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH 14
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#define LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH 8
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#define LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH 23
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#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
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#include <string>
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#define LRWLOG(str) logger(str)
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#else
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#define LRWLOG(str)
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#endif
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/**
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* @brief A low level driver for the GBA Wireless Adapter.
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* \warning Advanced usage only!
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* \warning If you're building a game, use `LinkWireless`.
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*/
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class LinkRawWireless {
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private:
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using u32 = unsigned int;
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using u16 = unsigned short;
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using u8 = unsigned char;
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static constexpr int PING_WAIT = 50;
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static constexpr int TRANSFER_WAIT = 15;
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static constexpr int CMD_TIMEOUT = 10;
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static constexpr int LOGIN_STEPS = 9;
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static constexpr int COMMAND_HEADER = 0x9966;
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static constexpr int RESPONSE_ACK = 0x80;
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static constexpr u32 DATA_REQUEST = 0x80000000;
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static constexpr int SETUP_MAGIC = 0x003c0000;
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static constexpr int WAIT_STILL_CONNECTING = 0x01000000;
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static constexpr int BROADCAST_LENGTH = 6;
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static constexpr int BROADCAST_RESPONSE_LENGTH = 1 + BROADCAST_LENGTH;
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static constexpr int MAX_SERVERS =
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LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH / BROADCAST_RESPONSE_LENGTH;
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static constexpr int COMMAND_HELLO = 0x10;
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static constexpr int COMMAND_SETUP = 0x17;
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static constexpr int COMMAND_BROADCAST = 0x16;
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static constexpr int COMMAND_START_HOST = 0x19;
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static constexpr int COMMAND_SLOT_STATUS = 0x14;
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static constexpr int COMMAND_ACCEPT_CONNECTIONS = 0x1a;
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static constexpr int COMMAND_END_HOST = 0x1b;
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static constexpr int COMMAND_BROADCAST_READ_START = 0x1c;
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static constexpr int COMMAND_BROADCAST_READ_POLL = 0x1d;
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static constexpr int COMMAND_BROADCAST_READ_END = 0x1e;
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static constexpr int COMMAND_CONNECT = 0x1f;
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static constexpr int COMMAND_IS_FINISHED_CONNECT = 0x20;
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static constexpr int COMMAND_FINISH_CONNECTION = 0x21;
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static constexpr int COMMAND_SEND_DATA = 0x24;
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static constexpr int COMMAND_SEND_DATA_AND_WAIT = 0x25;
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static constexpr int COMMAND_RECEIVE_DATA = 0x26;
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static constexpr int COMMAND_WAIT = 0x27;
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static constexpr int COMMAND_BYE = 0x3d;
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static constexpr u16 LOGIN_PARTS[] = {0x494e, 0x494e, 0x544e, 0x544e, 0x4e45,
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0x4e45, 0x4f44, 0x4f44, 0x8001};
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public:
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#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
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typedef void (*Logger)(std::string);
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Logger logger = [](std::string str) {};
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#endif
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enum State {
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NEEDS_RESET,
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AUTHENTICATED,
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SEARCHING,
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SERVING,
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CONNECTING,
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CONNECTED
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};
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struct CommandResult {
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bool success = false;
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u32 responses[LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH];
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u32 responsesSize = 0;
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};
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struct RemoteCommand {
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bool success = false;
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u8 commandId = 0;
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u32 params[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
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u32 paramsSize = 0;
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};
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struct Server {
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u16 id = 0;
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u16 gameId;
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char gameName[LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1];
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char userName[LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1];
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u8 nextClientNumber;
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bool isFull() { return nextClientNumber == 0xff; }
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};
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struct ConnectedClient {
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u16 deviceId = 0;
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u8 clientNumber = 0;
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};
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struct SlotStatusResponse {
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u8 nextClientNumber = 0;
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std::array<ConnectedClient, LINK_RAW_WIRELESS_MAX_PLAYERS>
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connectedClients = {};
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u32 connectedClientsSize = 0;
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};
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struct AcceptConnectionsResponse {
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std::array<ConnectedClient, LINK_RAW_WIRELESS_MAX_PLAYERS>
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connectedClients = {};
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u32 connectedClientsSize = 0;
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};
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struct BroadcastReadPollResponse {
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std::array<Server, MAX_SERVERS> servers;
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u32 serversSize = 0;
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};
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enum ConnectionPhase { STILL_CONNECTING, ERROR, SUCCESS };
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struct ConnectionStatus {
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ConnectionPhase phase = STILL_CONNECTING;
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u8 assignedClientNumber = 0;
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};
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struct ReceiveDataResponse {
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u32 sentBytes[LINK_RAW_WIRELESS_MAX_PLAYERS];
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u32 data[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
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u32 dataSize = 0;
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};
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/**
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* @brief Returns whether the library is active or not.
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*/
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[[nodiscard]] bool isActive() { return isEnabled; }
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/**
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* @brief Activates the library.
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* Returns whether initialization was successful or not.
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*/
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bool activate() {
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isEnabled = false;
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bool success = reset(true);
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isEnabled = true;
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return success;
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}
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/**
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* @brief Deactivates the library.
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*/
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bool deactivate() {
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bool success = sendCommand(COMMAND_BYE).success;
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isEnabled = false;
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resetState();
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stop();
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return success;
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}
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/**
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* @brief Calls the Setup (`0x17`) command.
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* @param maxPlayers `(2~5)` Maximum players in hosted rooms. Clients should
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* set this to `0`.
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* @param maxTransmissions Number of transmissions before marking a player as
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* disconnected. `0` means infinite retransmissions.
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* @param waitTimeout Timeout of the *waiting commands*, in frames (16.6ms).
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* `0` means no timeout.
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* @param magic A part of the protocol that hasn't been reverse-engineered
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* yet. For now, it's magic (`0x003c0000`).
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*/
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bool setup(u8 maxPlayers = LINK_RAW_WIRELESS_MAX_PLAYERS,
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u8 maxTransmissions = 4,
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u8 waitTimeout = 32,
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u32 magic = SETUP_MAGIC) {
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u32 config =
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(u32)(magic |
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(((LINK_RAW_WIRELESS_MAX_PLAYERS - maxPlayers) & 0b11) << 16) |
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(maxTransmissions << 8) | waitTimeout);
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return sendCommand(COMMAND_SETUP, {config}, 1).success;
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}
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/**
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* @brief Calls the Broadcast (`0x16`) command.
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* @param gameName Game name. Maximum `14` characters + null terminator.
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* @param userName User name. Maximum `8` characters + null terminator.
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* @param gameId `(0 ~ 0x7FFF)` Game ID.
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*/
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bool broadcast(const char* gameName = "",
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const char* userName = "",
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u16 gameId = LINK_RAW_WIRELESS_MAX_GAME_ID) {
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if (std::strlen(gameName) > LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH) {
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LRWLOG("! game name too long");
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return false;
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}
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if (std::strlen(userName) > LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH) {
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LRWLOG("! user name too long");
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return false;
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}
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char finalGameName[LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1];
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char finalUserName[LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1];
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copyName(finalGameName, gameName, LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH);
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copyName(finalUserName, userName, LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH);
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bool success =
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sendCommand(
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COMMAND_BROADCAST,
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{buildU32(buildU16(finalGameName[1], finalGameName[0]), gameId),
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buildU32(buildU16(finalGameName[5], finalGameName[4]),
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buildU16(finalGameName[3], finalGameName[2])),
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buildU32(buildU16(finalGameName[9], finalGameName[8]),
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buildU16(finalGameName[7], finalGameName[6])),
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buildU32(buildU16(finalGameName[13], finalGameName[12]),
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buildU16(finalGameName[11], finalGameName[10])),
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buildU32(buildU16(finalUserName[3], finalUserName[2]),
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buildU16(finalUserName[1], finalUserName[0])),
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buildU32(buildU16(finalUserName[7], finalUserName[6]),
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buildU16(finalUserName[5], finalUserName[4]))},
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BROADCAST_LENGTH)
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.success;
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if (!success) {
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reset();
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return false;
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}
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return true;
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}
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/**
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* @brief Calls the StartHost (`0x19`) command.
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*/
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bool startHost() {
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bool success = sendCommand(COMMAND_START_HOST).success;
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if (!success) {
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reset();
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return false;
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}
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wait(TRANSFER_WAIT);
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LRWLOG("state = SERVING");
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state = SERVING;
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return true;
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}
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/**
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* @brief Calls the SlotStatus (`0x14`) command.
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* @param response A structure that will be filled with the response data.
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*/
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bool getSlotStatus(SlotStatusResponse& response) {
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auto result = sendCommand(COMMAND_SLOT_STATUS);
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if (!result.success) {
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reset();
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return false;
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}
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response.connectedClientsSize = 0;
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for (u32 i = 0; i < result.responsesSize; i++) {
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if (i == 0) {
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response.nextClientNumber = (u8)lsB32(result.responses[i]);
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} else {
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response.connectedClients[response.connectedClientsSize++] =
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ConnectedClient{.deviceId = lsB32(result.responses[i]),
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.clientNumber = (u8)msB32(result.responses[i])};
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}
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}
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return true;
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}
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/**
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* @brief Calls the AcceptConnections (`0x1a`) command.
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* @param response A structure that will be filled with the response data.
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*/
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bool acceptConnections(AcceptConnectionsResponse& response) {
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auto result = sendCommand(COMMAND_ACCEPT_CONNECTIONS);
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if (!result.success) {
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reset();
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return false;
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}
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response.connectedClientsSize = 0;
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for (u32 i = 0; i < result.responsesSize; i++) {
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response.connectedClients[response.connectedClientsSize++] =
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ConnectedClient{.deviceId = lsB32(result.responses[i]),
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.clientNumber = (u8)msB32(result.responses[i])};
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}
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u8 oldPlayerCount = sessionState.playerCount;
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sessionState.playerCount = 1 + result.responsesSize;
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if (sessionState.playerCount != oldPlayerCount)
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LRWLOG("now: " + std::to_string(sessionState.playerCount) + " players");
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return true;
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}
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/**
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* @brief Calls the EndHost (`0x1b`) command.
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* @param response A structure that will be filled with the response data.
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*/
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bool endHost(AcceptConnectionsResponse& response) {
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auto result = sendCommand(COMMAND_END_HOST);
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if (!result.success) {
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reset();
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return false;
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}
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response.connectedClientsSize = 0;
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for (u32 i = 0; i < result.responsesSize; i++) {
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response.connectedClients[response.connectedClientsSize++] =
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ConnectedClient{.deviceId = lsB32(result.responses[i]),
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.clientNumber = (u8)msB32(result.responses[i])};
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}
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u8 oldPlayerCount = sessionState.playerCount;
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sessionState.playerCount = 1 + result.responsesSize;
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if (sessionState.playerCount != oldPlayerCount)
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LRWLOG("now: " + std::to_string(sessionState.playerCount) + " players");
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return true;
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}
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/**
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* @brief Calls the BroadcastRead1 (`0x1c`) command.
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*/
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bool broadcastReadStart() {
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bool success = sendCommand(COMMAND_BROADCAST_READ_START).success;
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if (!success) {
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reset();
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return false;
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}
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LRWLOG("state = SEARCHING");
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state = SEARCHING;
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return true;
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}
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/**
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* @brief Calls the BroadcastRead2 (`0x1d`) command.
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*/
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bool broadcastReadPoll(BroadcastReadPollResponse& response) {
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auto result = sendCommand(COMMAND_BROADCAST_READ_POLL);
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bool success =
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result.success && result.responsesSize % BROADCAST_RESPONSE_LENGTH == 0;
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if (!success) {
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reset();
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return false;
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}
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u32 totalBroadcasts = result.responsesSize / BROADCAST_RESPONSE_LENGTH;
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response.serversSize = 0;
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for (u32 i = 0; i < totalBroadcasts; i++) {
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u32 start = BROADCAST_RESPONSE_LENGTH * i;
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Server server;
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server.id = (u16)result.responses[start];
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server.gameId =
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result.responses[start + 1] & LINK_RAW_WIRELESS_MAX_GAME_ID;
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u32 gameI = 0, userI = 0;
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recoverName(server.gameName, gameI, result.responses[start + 1], false);
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recoverName(server.gameName, gameI, result.responses[start + 2]);
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recoverName(server.gameName, gameI, result.responses[start + 3]);
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recoverName(server.gameName, gameI, result.responses[start + 4]);
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recoverName(server.userName, userI, result.responses[start + 5]);
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recoverName(server.userName, userI, result.responses[start + 6]);
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server.gameName[gameI] = '\0';
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server.userName[userI] = '\0';
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server.nextClientNumber = (result.responses[start] >> 16) & 0xff;
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response.servers[response.serversSize++] = server;
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}
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return true;
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}
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/**
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* @brief Calls the BroadcastRead3 (`0x1e`) command.
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*/
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bool broadcastReadEnd() {
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bool success = sendCommand(COMMAND_BROADCAST_READ_END).success;
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if (!success) {
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reset();
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return false;
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}
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LRWLOG("state = AUTHENTICATED");
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state = AUTHENTICATED;
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return true;
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}
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/**
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* @brief Calls the Connect (`0x1f`) command.
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* @param serverId Device ID of the server.
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*/
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bool connect(u16 serverId) {
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bool success = sendCommand(COMMAND_CONNECT, {serverId}, 1).success;
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if (!success) {
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reset();
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return false;
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}
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LRWLOG("state = CONNECTING");
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state = CONNECTING;
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return true;
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}
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/**
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* @brief Calls the IsFinishedConnect (`0x20`) command.
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* @param response A structure that will be filled with the response data.
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*/
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bool keepConnecting(ConnectionStatus& response) {
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auto result = sendCommand(COMMAND_IS_FINISHED_CONNECT);
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if (!result.success || result.responsesSize == 0) {
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if (result.responsesSize == 0)
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LRWLOG("! empty response");
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reset();
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return false;
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}
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if (result.responses[0] == WAIT_STILL_CONNECTING) {
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response.phase = STILL_CONNECTING;
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return true;
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}
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u8 assignedPlayerId = 1 + (u8)msB32(result.responses[0]);
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if (assignedPlayerId >= LINK_RAW_WIRELESS_MAX_PLAYERS) {
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LRWLOG("! connection failed (1)");
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reset();
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response.phase = ERROR;
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return false;
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}
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response.phase = SUCCESS;
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response.assignedClientNumber = (u8)msB32(result.responses[0]);
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return true;
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}
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/**
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* @brief Calls the FinishConnection (`0x21`) command.
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*/
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bool finishConnection() {
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auto result = sendCommand(COMMAND_FINISH_CONNECTION);
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if (!result.success || result.responsesSize == 0) {
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if (result.responsesSize == 0)
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LRWLOG("! empty response");
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reset();
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return false;
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}
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u16 status = msB32(result.responses[0]);
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if ((msB16(status) & 1) == 1) {
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LRWLOG("! connection failed (2)");
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reset();
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return false;
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}
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u8 assignedPlayerId = 1 + (u8)status;
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sessionState.currentPlayerId = assignedPlayerId;
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LRWLOG("state = CONNECTED");
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state = CONNECTED;
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return true;
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}
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/**
|
|
* @brief Calls the SendData (`0x24`) command.
|
|
* @param data The values to be sent.
|
|
* @param dataSize The number of 32-bit values in the `data` array.
|
|
* @param _bytes The number of BYTES to send. If `0`, the method will use
|
|
* `dataSize * 4` instead.
|
|
*/
|
|
bool sendData(
|
|
std::array<u32, LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH> data,
|
|
u32 dataSize,
|
|
u32 _bytes = 0) {
|
|
u32 bytes = _bytes == 0 ? dataSize * 4 : _bytes;
|
|
u32 header = sessionState.currentPlayerId == 0
|
|
? bytes
|
|
: (bytes << (3 + sessionState.currentPlayerId * 5));
|
|
for (u32 i = dataSize; i > 0; i--)
|
|
data[i] = data[i - 1];
|
|
data[0] = header;
|
|
dataSize++;
|
|
LRWLOG("using header " + toHex(header));
|
|
|
|
bool success = sendCommand(COMMAND_SEND_DATA, data, dataSize).success;
|
|
|
|
if (!success) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SendDataAndWait (`0x25`) command.
|
|
* @param data The values to be sent.
|
|
* @param dataSize The number of 32-bit values in the `data` array.
|
|
* @param remoteCommand A structure that will be filled with the remote
|
|
* command from the adapter.
|
|
* @param _bytes The number of BYTES to send. If `0`, the method will use
|
|
* `dataSize * 4` instead.
|
|
*/
|
|
bool sendDataAndWait(
|
|
std::array<u32, LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH> data,
|
|
u32 dataSize,
|
|
RemoteCommand& remoteCommand,
|
|
u32 _bytes = 0) {
|
|
u32 bytes = _bytes == 0 ? dataSize * 4 : _bytes;
|
|
u32 header = sessionState.currentPlayerId == 0
|
|
? bytes
|
|
: (bytes << (3 + sessionState.currentPlayerId * 5));
|
|
for (u32 i = dataSize; i > 0; i--)
|
|
data[i] = data[i - 1];
|
|
data[0] = header;
|
|
dataSize++;
|
|
LRWLOG("using header " + toHex(header));
|
|
|
|
if (!sendCommand(COMMAND_SEND_DATA_AND_WAIT, data, dataSize, true)
|
|
.success) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
remoteCommand = receiveCommandFromAdapter();
|
|
|
|
return remoteCommand.success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the ReceiveData (`0x26`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool receiveData(ReceiveDataResponse& response) {
|
|
auto result = sendCommand(COMMAND_RECEIVE_DATA);
|
|
for (u32 i = 0; i < result.responsesSize; i++)
|
|
response.data[i] = result.responses[i];
|
|
response.dataSize = result.responsesSize;
|
|
|
|
if (!result.success) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++)
|
|
response.sentBytes[i] = 0;
|
|
|
|
if (response.dataSize > 0) {
|
|
u32 header = response.data[0];
|
|
for (u32 i = 1; i < response.dataSize; i++)
|
|
response.data[i - 1] = response.data[i];
|
|
response.dataSize--;
|
|
response.sentBytes[0] = header & 0b1111111;
|
|
response.sentBytes[1] = (header >> 8) & 0b11111;
|
|
response.sentBytes[2] = (header >> 13) & 0b11111;
|
|
response.sentBytes[3] = (header >> 18) & 0b11111;
|
|
response.sentBytes[4] = (header >> 23) & 0b11111;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Wait (`0x27`) command.
|
|
* @param remoteCommand A structure that will be filled with the remote
|
|
* command from the adapter.
|
|
*/
|
|
bool wait(RemoteCommand& remoteCommand) {
|
|
if (!sendCommand(COMMAND_WAIT, {}, 0, true).success) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
remoteCommand = receiveCommandFromAdapter();
|
|
|
|
return remoteCommand.success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls an arbitrary command and returns the response.
|
|
* @param type The ID of the command.
|
|
* @param params The command parameters.
|
|
* @param length The number of 32-bit values in the `params` array.
|
|
* @param invertsClock Whether this command inverts the clock or not (Wait).
|
|
*/
|
|
CommandResult sendCommand(
|
|
u8 type,
|
|
std::array<u32, LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH> params =
|
|
{},
|
|
u16 length = 0,
|
|
bool invertsClock = false) {
|
|
CommandResult result;
|
|
u32 command = buildCommand(type, length);
|
|
u32 r;
|
|
|
|
LRWLOG("sending command 0x" + toHex(command));
|
|
if ((r = transfer(command)) != DATA_REQUEST) {
|
|
logExpectedButReceived(DATA_REQUEST, r);
|
|
return result;
|
|
}
|
|
|
|
u32 parameterCount = 0;
|
|
for (u32 i = 0; i < length; i++) {
|
|
u32 param = params[i];
|
|
LRWLOG("sending param" + std::to_string(parameterCount) + ": 0x" +
|
|
toHex(param));
|
|
if ((r = transfer(param)) != DATA_REQUEST) {
|
|
logExpectedButReceived(DATA_REQUEST, r);
|
|
return result;
|
|
}
|
|
parameterCount++;
|
|
}
|
|
|
|
LRWLOG("sending response request");
|
|
u32 response = invertsClock
|
|
? transferAndStartClockInversionACK(DATA_REQUEST)
|
|
: transfer(DATA_REQUEST);
|
|
u16 header = msB32(response);
|
|
u16 data = lsB32(response);
|
|
u8 responses = msB16(data);
|
|
u8 ack = lsB16(data);
|
|
|
|
if (header != COMMAND_HEADER) {
|
|
LRWLOG("! expected HEADER 0x9966");
|
|
LRWLOG("! but received 0x" + toHex(header));
|
|
return result;
|
|
}
|
|
if (ack != type + RESPONSE_ACK) {
|
|
if (ack == 0xee && responses == 1 && !invertsClock) {
|
|
u8 __attribute__((unused)) code = (u8)transfer(DATA_REQUEST);
|
|
LRWLOG("! error received");
|
|
LRWLOG(code == 1 ? "! invalid state" : "! unknown cmd");
|
|
} else {
|
|
LRWLOG("! expected ACK 0x" + toHex(type + RESPONSE_ACK));
|
|
LRWLOG("! but received 0x" + toHex(ack));
|
|
}
|
|
return result;
|
|
}
|
|
LRWLOG("ack ok! " + std::to_string(responses) + " responses");
|
|
|
|
if (!invertsClock) {
|
|
for (u32 i = 0; i < responses; i++) {
|
|
LRWLOG("response " + std::to_string(i + 1) + "/" +
|
|
std::to_string(responses) + ":");
|
|
u32 responseData = transfer(DATA_REQUEST);
|
|
result.responses[result.responsesSize++] = responseData;
|
|
LRWLOG("<< " + toHex(responseData));
|
|
}
|
|
}
|
|
|
|
result.success = true;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @brief Inverts the clock and waits until the adapter sends a command.
|
|
* Returns the remote command.
|
|
*/
|
|
RemoteCommand receiveCommandFromAdapter() {
|
|
RemoteCommand remoteCommand;
|
|
|
|
LRWLOG("setting SPI to SLAVE");
|
|
linkSPI->activate(LinkSPI::Mode::SLAVE);
|
|
|
|
LRWLOG("WAITING for adapter cmd");
|
|
u32 command =
|
|
linkSPI->transfer(DATA_REQUEST, []() { return false; }, false, true);
|
|
if (!reverseAcknowledge()) {
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
reset();
|
|
return remoteCommand;
|
|
}
|
|
|
|
u16 header = msB32(command);
|
|
u16 data = lsB32(command);
|
|
u8 params = msB16(data);
|
|
u8 commandId = lsB16(data);
|
|
if (header != COMMAND_HEADER) {
|
|
LRWLOG("! expected HEADER 0x9966");
|
|
LRWLOG("! but received 0x" + toHex(header));
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
reset();
|
|
return remoteCommand;
|
|
}
|
|
LRWLOG("received cmd: " + toHex(commandId) + " (" + std::to_string(params) +
|
|
" params)");
|
|
|
|
for (u32 i = 0; i < params; i++) {
|
|
LRWLOG("param " + std::to_string(i + 1) + "/" + std::to_string(params) +
|
|
":");
|
|
u32 paramData =
|
|
linkSPI->transfer(DATA_REQUEST, []() { return false; }, false, true);
|
|
if (!reverseAcknowledge()) {
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
reset();
|
|
return remoteCommand;
|
|
}
|
|
remoteCommand.params[remoteCommand.paramsSize++] = paramData;
|
|
LRWLOG("<< " + toHex(paramData));
|
|
}
|
|
|
|
wait(TRANSFER_WAIT);
|
|
|
|
LRWLOG("sending ack");
|
|
command = linkSPI->transfer(
|
|
(COMMAND_HEADER << 16) | ((commandId + RESPONSE_ACK) & 0xff),
|
|
[]() { return false; }, false, true);
|
|
if (!reverseAcknowledge(true)) {
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
reset();
|
|
return remoteCommand;
|
|
}
|
|
|
|
if (command != DATA_REQUEST) {
|
|
LRWLOG("! expected CMD request");
|
|
LRWLOG("! but received 0x" + toHex(command));
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
reset();
|
|
return remoteCommand;
|
|
}
|
|
|
|
LRWLOG("setting SPI to MASTER");
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
|
|
wait(TRANSFER_WAIT);
|
|
|
|
remoteCommand.success = true;
|
|
remoteCommand.commandId = commandId;
|
|
|
|
return remoteCommand;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the maximum number of transferrable 32-bit values.
|
|
* It's 23 for servers and 4 for clients.
|
|
*/
|
|
[[nodiscard]] u32 getDeviceTransferLength() {
|
|
return state == SERVING ? LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH
|
|
: LINK_RAW_WIRELESS_MAX_CLIENT_TRANSFER_LENGTH;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the current state.
|
|
*/
|
|
[[nodiscard]] State getState() { return state; }
|
|
|
|
/**
|
|
* @brief Returns `true` if the player count is higher than `1`.
|
|
*/
|
|
[[nodiscard]] bool isConnected() { return sessionState.playerCount > 1; }
|
|
|
|
/**
|
|
* @brief Returns `true` if the state is `SERVING` or `CONNECTED`.
|
|
*/
|
|
[[nodiscard]] bool isSessionActive() {
|
|
return state == SERVING || state == CONNECTED;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the number of connected players.
|
|
*/
|
|
[[nodiscard]] u8 playerCount() { return sessionState.playerCount; }
|
|
|
|
/**
|
|
* @brief Returns the current player ID.
|
|
*/
|
|
[[nodiscard]] u8 currentPlayerId() { return sessionState.currentPlayerId; }
|
|
|
|
~LinkRawWireless() {
|
|
delete linkSPI;
|
|
delete linkGPIO;
|
|
}
|
|
|
|
struct SessionState {
|
|
u8 playerCount = 1;
|
|
u8 currentPlayerId = 0;
|
|
};
|
|
|
|
struct LoginMemory {
|
|
u16 previousGBAData = 0xffff;
|
|
u16 previousAdapterData = 0xffff;
|
|
};
|
|
|
|
SessionState sessionState;
|
|
LinkSPI* linkSPI = new LinkSPI();
|
|
LinkGPIO* linkGPIO = new LinkGPIO();
|
|
State state = NEEDS_RESET;
|
|
volatile bool isEnabled = false;
|
|
|
|
/**
|
|
* @brief Copies a null-terminated `source` string to a `target` destination
|
|
* (up to `length` characters).
|
|
* @param target Target string.
|
|
* @param source Source string.
|
|
* @param length Number of characters.
|
|
*/
|
|
void copyName(char* target, const char* source, u32 length) {
|
|
u32 len = std::strlen(source);
|
|
|
|
for (u32 i = 0; i < length + 1; i++)
|
|
if (i < len)
|
|
target[i] = source[i];
|
|
else
|
|
target[i] = '\0';
|
|
}
|
|
|
|
/**
|
|
* @brief Recovers parts of the `name` of a Wireless Adapter room.
|
|
* @param name Target string.
|
|
* @param nameCursor Current position within `name`.
|
|
* @param word Current value.
|
|
* @param includeFirstTwoBytes Whether the first two bytes from `word` should
|
|
* be used.
|
|
*/
|
|
void recoverName(char* name,
|
|
u32& nameCursor,
|
|
u32 word,
|
|
bool includeFirstTwoBytes = true) {
|
|
u32 character = 0;
|
|
if (includeFirstTwoBytes) {
|
|
character = lsB16(lsB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
character = msB16(lsB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
}
|
|
character = lsB16(msB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
character = msB16(msB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
}
|
|
|
|
/**
|
|
* @brief Resets the adapter
|
|
* @param initialize Whether it's an initialization (first time) or not.
|
|
*/
|
|
bool reset(bool initialize = false) {
|
|
resetState();
|
|
if (initialize)
|
|
stop();
|
|
return initialize && start();
|
|
}
|
|
|
|
/**
|
|
* @brief Resets all the state.
|
|
*/
|
|
void resetState() {
|
|
LRWLOG("state = NEEDS_RESET");
|
|
this->state = NEEDS_RESET;
|
|
this->sessionState.playerCount = 1;
|
|
this->sessionState.currentPlayerId = 0;
|
|
}
|
|
|
|
/**
|
|
* @brief Stops the communication.
|
|
*/
|
|
void stop() { linkSPI->deactivate(); }
|
|
|
|
/**
|
|
* @brief Starts the communication.
|
|
*/
|
|
bool start() {
|
|
pingAdapter();
|
|
LRWLOG("setting SPI to 256Kbps");
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_256KBPS);
|
|
|
|
if (!login())
|
|
return false;
|
|
|
|
wait(TRANSFER_WAIT);
|
|
|
|
LRWLOG("sending HELLO command");
|
|
if (!sendCommand(COMMAND_HELLO).success)
|
|
return false;
|
|
|
|
LRWLOG("setting SPI to 2Mbps");
|
|
linkSPI->activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
LRWLOG("state = AUTHENTICATED");
|
|
state = AUTHENTICATED;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Sends the signal to reset the adapter.
|
|
*/
|
|
void pingAdapter() {
|
|
LRWLOG("setting SO as OUTPUT");
|
|
linkGPIO->setMode(LinkGPIO::Pin::SO, LinkGPIO::Direction::OUTPUT);
|
|
LRWLOG("setting SD as OUTPUT");
|
|
linkGPIO->setMode(LinkGPIO::Pin::SD, LinkGPIO::Direction::OUTPUT);
|
|
LRWLOG("setting SD = HIGH");
|
|
linkGPIO->writePin(LinkGPIO::SD, true);
|
|
wait(PING_WAIT);
|
|
LRWLOG("setting SD = LOW");
|
|
linkGPIO->writePin(LinkGPIO::SD, false);
|
|
}
|
|
|
|
/**
|
|
* @brief Sends the login sequence to the adapter.
|
|
*/
|
|
bool login() {
|
|
LoginMemory memory;
|
|
|
|
LRWLOG("sending initial login packet");
|
|
if (!exchangeLoginPacket(LOGIN_PARTS[0], 0, memory))
|
|
return false;
|
|
|
|
for (u32 i = 0; i < LOGIN_STEPS; i++) {
|
|
LRWLOG("sending login packet " + std::to_string(i + 1) + "/" +
|
|
std::to_string(LOGIN_STEPS));
|
|
if (!exchangeLoginPacket(LOGIN_PARTS[i], LOGIN_PARTS[i], memory))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Exchanges part of the login sequence with the adapter.
|
|
* @param data The value to be sent.
|
|
* @param expectedResponse The expected response.
|
|
* @param memory A structure that holds memory of the previous values.
|
|
*/
|
|
bool exchangeLoginPacket(u16 data,
|
|
u16 expectedResponse,
|
|
LoginMemory& memory) {
|
|
u32 packet = buildU32(~memory.previousAdapterData, data);
|
|
u32 response = transfer(packet, false);
|
|
|
|
if (msB32(response) != expectedResponse ||
|
|
lsB32(response) != (u16)~memory.previousGBAData) {
|
|
logExpectedButReceived(
|
|
buildU32(expectedResponse, (u16)~memory.previousGBAData), response);
|
|
return false;
|
|
}
|
|
|
|
memory.previousGBAData = data;
|
|
memory.previousAdapterData = expectedResponse;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Builds a 32-bit value representing the command.
|
|
* @param type The ID of the command.
|
|
* @param length The number of 32-bit values that will be sent.
|
|
*/
|
|
u32 buildCommand(u8 type, u8 length = 0) {
|
|
return buildU32(COMMAND_HEADER, buildU16(length, type));
|
|
}
|
|
|
|
/**
|
|
* @brief Transfers `data` via SPI and performs the adapter's ACK procedure.
|
|
* Returns the received value.
|
|
* @param data The value to be sent.
|
|
* @param customAck Whether the adapter's ACK procedure should be used or not.
|
|
*/
|
|
u32 transfer(u32 data, bool customAck = true) {
|
|
if (!customAck)
|
|
wait(TRANSFER_WAIT);
|
|
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
u32 receivedData = linkSPI->transfer(
|
|
data, [this, &lines, &vCount]() { return cmdTimeout(lines, vCount); },
|
|
false, customAck);
|
|
|
|
if (customAck && !acknowledge())
|
|
return LINK_SPI_NO_DATA_32;
|
|
|
|
return receivedData;
|
|
}
|
|
|
|
/**
|
|
* @brief Transfers `data` via SPI and performs the inverted adapter's ACK
|
|
* procedure. Returns the received value.
|
|
* @param data The value to be sent.
|
|
*/
|
|
u32 transferAndStartClockInversionACK(u32 data) {
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
u32 receivedData = linkSPI->transfer(
|
|
data, [this, &lines, &vCount]() { return cmdTimeout(lines, vCount); },
|
|
false, true);
|
|
|
|
if (!reverseAcknowledgeStart())
|
|
return LINK_SPI_NO_DATA_32;
|
|
|
|
return receivedData;
|
|
}
|
|
|
|
/**
|
|
* @brief Performs the adapter's ACK procedure.
|
|
*/
|
|
bool acknowledge() {
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
linkSPI->_setSOLow();
|
|
while (!linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! ACK 1 failed. I put SO=LOW,");
|
|
LRWLOG("! but SI didn't become HIGH.");
|
|
return false;
|
|
}
|
|
}
|
|
linkSPI->_setSOHigh();
|
|
while (linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! ACK 2 failed. I put SO=HIGH,");
|
|
LRWLOG("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
linkSPI->_setSOLow();
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Starts performing the inverted adapter's ACK procedure.
|
|
*/
|
|
bool reverseAcknowledgeStart() {
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
linkSPI->_setSOLow();
|
|
wait(1);
|
|
linkSPI->_setSOHigh();
|
|
while (linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! Rev0 failed. I put SO=HIGH,");
|
|
LRWLOG("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
linkSPI->_setSOLow();
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Performs the inverted adapter's ACK procedure.
|
|
* @param isLastPart Whether it's the last part of the procedure or not.
|
|
* \warning `isLastPart` is required when there's no subsequent
|
|
* `linkSPI->transfer(...)` call.
|
|
*/
|
|
bool reverseAcknowledge(bool isLastPart = false) {
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
linkSPI->_setSOLow();
|
|
while (linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! RevAck0 failed. I put SO=LOW,");
|
|
LRWLOG("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
linkSPI->_setSOHigh();
|
|
while (!linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! RevAck1 failed. I put SO=HIGH,");
|
|
LRWLOG("! but SI didn't become HIGH.");
|
|
return false;
|
|
}
|
|
}
|
|
// (normally, this occurs on the next linkSPI->transfer(...) call)
|
|
if (isLastPart) {
|
|
linkSPI->_setSOLow();
|
|
while (linkSPI->_isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
LRWLOG("! RevAck2 failed. I put SO=LOW,");
|
|
LRWLOG("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Evaluates a timeout defined by `CMD_TIMEOUT`.
|
|
* @param lines A line counter that will be updated.
|
|
* @param vCount Starting `VCOUNT`.
|
|
*/
|
|
bool cmdTimeout(u32& lines, u32& vCount) {
|
|
return timeout(CMD_TIMEOUT, lines, vCount);
|
|
}
|
|
|
|
/**
|
|
* @brief Evaluates a timeout defined by `limit`.
|
|
* @param limit Maximum number of lines to wait.
|
|
* @param lines A line counter that will be updated.
|
|
* @param vCount Starting `VCOUNT`.
|
|
*/
|
|
bool timeout(u32 limit, u32& lines, u32& vCount) {
|
|
if (Link::_REG_VCOUNT != vCount) {
|
|
lines += Link::_max((int)Link::_REG_VCOUNT - (int)vCount, 0);
|
|
vCount = Link::_REG_VCOUNT;
|
|
}
|
|
|
|
return lines > limit;
|
|
}
|
|
|
|
/**
|
|
* @brief Waits a number of `verticalLines`.
|
|
* @param verticalLines Number of lines to wait.
|
|
*/
|
|
void wait(u32 verticalLines) {
|
|
u32 count = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
while (count < verticalLines) {
|
|
if (Link::_REG_VCOUNT != vCount) {
|
|
count++;
|
|
vCount = Link::_REG_VCOUNT;
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @brief Logs an error message (expected vs received).
|
|
* @param expected The expected number.
|
|
* @param received The received number.
|
|
*/
|
|
void logExpectedButReceived(u32 expected, u32 received) {
|
|
LRWLOG("! expected 0x" + toHex(expected));
|
|
LRWLOG("! but received 0x" + toHex(received));
|
|
}
|
|
|
|
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
/**
|
|
* @brief Converts `w` to an hexadecimal string.
|
|
*/
|
|
template <typename I>
|
|
[[nodiscard]] std::string toHex(I w, size_t hex_len = sizeof(I) << 1) {
|
|
static const char* digits = "0123456789ABCDEF";
|
|
std::string rc(hex_len, '0');
|
|
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
|
|
rc[i] = digits[(w >> j) & 0x0f];
|
|
return rc;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* @brief Builds a u32 numbers from `msB` and `lsB`
|
|
*/
|
|
[[nodiscard]] u32 buildU32(u16 msB, u16 lsB) { return (msB << 16) | lsB; }
|
|
|
|
/**
|
|
* @brief Builds a u16 numbers from `msB` and `lsB`
|
|
*/
|
|
[[nodiscard]] u16 buildU16(u8 msB, u8 lsB) { return (msB << 8) | lsB; }
|
|
|
|
/**
|
|
* @brief Returns the higher 16 bits of `value`.
|
|
*/
|
|
[[nodiscard]] u16 msB32(u32 value) { return value >> 16; }
|
|
|
|
/**
|
|
* @brief Returns the lower 16 bits of `value`.
|
|
*/
|
|
[[nodiscard]] u16 lsB32(u32 value) { return value & 0xffff; }
|
|
|
|
/**
|
|
* @brief Returns the higher 8 bits of `value`.
|
|
*/
|
|
[[nodiscard]] u8 msB16(u16 value) { return value >> 8; }
|
|
|
|
/**
|
|
* @brief Returns the lower 8 bits of `value`.
|
|
*/
|
|
[[nodiscard]] u8 lsB16(u16 value) { return value & 0xff; }
|
|
};
|
|
|
|
extern LinkRawWireless* linkRawWireless;
|
|
|
|
#undef LRWLOG
|
|
|
|
#endif // LINK_RAW_WIRELESS_H
|