mirror of
https://github.com/afska/gba-link-connection.git
synced 2026-03-22 01:54:16 -05:00
166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
#include "C_LinkUniversal.h"
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#include "../LinkUniversal.hpp"
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extern "C" {
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C_LinkUniversalHandle C_LinkUniversal_createDefault() {
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return new LinkUniversal();
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}
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C_LinkUniversalHandle C_LinkUniversal_create(
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C_LinkUniversal_Protocol protocol,
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const char* gameName,
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C_LinkUniversal_CableOptions cableOptions,
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C_LinkUniversal_WirelessOptions wirelessOptions) {
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return new LinkUniversal(
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static_cast<LinkUniversal::Protocol>(protocol), gameName,
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LinkUniversal::CableOptions{
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static_cast<LinkCable::BaudRate>(cableOptions.baudRate),
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cableOptions.timeout, cableOptions.interval,
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cableOptions.sendTimerId},
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LinkUniversal::WirelessOptions{
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wirelessOptions.forwarding, wirelessOptions.retransmission,
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wirelessOptions.maxPlayers, wirelessOptions.timeout,
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wirelessOptions.interval, wirelessOptions.sendTimerId});
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}
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void C_LinkUniversal_destroy(C_LinkUniversalHandle handle) {
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delete static_cast<LinkUniversal*>(handle);
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}
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bool C_LinkUniversal_isActive(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->isActive();
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}
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void C_LinkUniversal_activate(C_LinkUniversalHandle handle) {
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static_cast<LinkUniversal*>(handle)->activate();
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}
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bool C_LinkUniversal_deactivate(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->deactivate();
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}
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bool C_LinkUniversal_deactivateButKeepWirelessOn(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->deactivate(false);
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}
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bool C_LinkUniversal_isConnected(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->isConnected();
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}
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u8 C_LinkUniversal_playerCount(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->playerCount();
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}
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u8 C_LinkUniversal_currentPlayerId(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->currentPlayerId();
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}
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void C_LinkUniversal_sync(C_LinkUniversalHandle handle) {
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static_cast<LinkUniversal*>(handle)->sync();
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}
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bool C_LinkUniversal_waitFor(C_LinkUniversalHandle handle, u8 playerId) {
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return static_cast<LinkUniversal*>(handle)->waitFor(playerId);
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}
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bool C_LinkUniversal_waitForWithCancel(C_LinkUniversalHandle handle,
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u8 playerId,
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bool (*cancel)()) {
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return static_cast<LinkUniversal*>(handle)->waitFor(playerId, cancel);
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}
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bool C_LinkUniversal_canRead(C_LinkUniversalHandle handle, u8 playerId) {
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return static_cast<LinkUniversal*>(handle)->canRead(playerId);
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}
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u16 C_LinkUniversal_read(C_LinkUniversalHandle handle, u8 playerId) {
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return static_cast<LinkUniversal*>(handle)->read(playerId);
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}
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u16 C_LinkUniversal_peek(C_LinkUniversalHandle handle, u8 playerId) {
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return static_cast<LinkUniversal*>(handle)->peek(playerId);
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}
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bool C_LinkUniversal_canSend(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->canSend();
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}
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bool C_LinkUniversal_send(C_LinkUniversalHandle handle, u16 data) {
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return static_cast<LinkUniversal*>(handle)->send(data);
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}
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bool C_LinkUniversal_didQueueOverflow(C_LinkUniversalHandle handle,
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bool clear) {
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return static_cast<LinkUniversal*>(handle)->didQueueOverflow(clear);
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}
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void C_LinkUniversal_resetTimeout(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->resetTimeout();
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}
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void C_LinkUniversal_resetTimer(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->resetTimer();
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}
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C_LinkUniversal_State C_LinkUniversal_getState(C_LinkUniversalHandle handle) {
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return static_cast<C_LinkUniversal_State>(
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static_cast<LinkUniversal*>(handle)->getState());
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}
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C_LinkUniversal_Mode C_LinkUniversal_getMode(C_LinkUniversalHandle handle) {
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return static_cast<C_LinkUniversal_Mode>(
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static_cast<LinkUniversal*>(handle)->getMode());
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}
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C_LinkUniversal_Protocol C_LinkUniversal_getProtocol(
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C_LinkUniversalHandle handle) {
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return static_cast<C_LinkUniversal_Protocol>(
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static_cast<LinkUniversal*>(handle)->getProtocol());
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}
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void C_LinkUniversal_setProtocol(C_LinkUniversalHandle handle,
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C_LinkUniversal_Protocol protocol) {
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static_cast<LinkUniversal*>(handle)->setProtocol(
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static_cast<LinkUniversal::Protocol>(protocol));
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}
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bool C_LinkUniversal_isConnectedNow(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->isConnectedNow();
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}
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C_LinkWireless_State C_LinkUniversal_getWirelessState(
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C_LinkUniversalHandle handle) {
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return static_cast<C_LinkWireless_State>(
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static_cast<LinkUniversal*>(handle)->getWirelessState());
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}
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C_LinkCableHandle C_LinkUniversal_getLinkCable(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->getLinkCable();
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}
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C_LinkWirelessHandle C_LinkUniversal_getLinkWireless(
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C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->getLinkWireless();
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}
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u32 C_LinkUniversal_getWaitCount(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->_getWaitCount();
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}
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u32 C_LinkUniversal_getSubWaitCount(C_LinkUniversalHandle handle) {
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return static_cast<LinkUniversal*>(handle)->_getSubWaitCount();
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}
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void C_LinkUniversal_onVBlank(C_LinkUniversalHandle handle) {
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static_cast<LinkUniversal*>(handle)->_onVBlank();
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}
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void C_LinkUniversal_onSerial(C_LinkUniversalHandle handle) {
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static_cast<LinkUniversal*>(handle)->_onSerial();
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}
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void C_LinkUniversal_onTimer(C_LinkUniversalHandle handle) {
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static_cast<LinkUniversal*>(handle)->_onTimer();
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}
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}
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