gba-link-connection/lib/c_bindings/C_LinkRawWireless.cpp
2025-02-03 04:31:40 -03:00

362 lines
13 KiB
C++

#include "C_LinkRawWireless.h"
#include "../LinkRawWireless.hpp"
extern "C" {
C_LinkRawWireless_CommandResult fromCppResult(
LinkRawWireless::CommandResult cppResult);
LinkRawWireless::CommandResult toCppResult(
const C_LinkRawWireless_CommandResult* result);
C_LinkRawWirelessHandle C_LinkRawWireless_create() {
return new LinkRawWireless();
}
void C_LinkRawWireless_destroy(C_LinkRawWirelessHandle handle) {
delete static_cast<LinkRawWireless*>(handle);
}
bool C_LinkRawWireless_isActive(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isActive();
}
bool C_LinkRawWireless_activate(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->activate();
}
bool C_LinkRawWireless_restoreExistingConnection(
C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->restoreExistingConnection();
}
void C_LinkRawWireless_deactivate(C_LinkRawWirelessHandle handle) {
static_cast<LinkRawWireless*>(handle)->deactivate();
}
bool C_LinkRawWireless_setup(C_LinkRawWirelessHandle handle,
u8 maxPlayers,
u8 maxTransmissions,
u8 waitTimeout,
u32 magic) {
return static_cast<LinkRawWireless*>(handle)->setup(
maxPlayers, maxTransmissions, waitTimeout, magic);
}
bool C_LinkRawWireless_getSystemStatus(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_SystemStatusResponse* response) {
LinkRawWireless::SystemStatusResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->getSystemStatus(cppResponse);
response->deviceId = cppResponse.deviceId;
response->currentPlayerId = cppResponse.currentPlayerId;
response->adapterState =
static_cast<C_LinkRawWireless_State>(cppResponse.adapterState);
response->isServerClosed = cppResponse.isServerClosed;
return success;
}
bool C_LinkRawWireless_broadcast(C_LinkRawWirelessHandle handle,
const char* gameName,
const char* userName,
u16 gameId) {
return static_cast<LinkRawWireless*>(handle)->broadcast(gameName, userName,
gameId);
}
bool C_LinkRawWireless_startHost(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->startHost();
}
bool C_LinkRawWireless_startHostNoWait(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->startHost(false);
}
bool C_LinkRawWireless_getSignalLevel(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_SignalLevelResponse* response) {
LinkRawWireless::SignalLevelResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->getSignalLevel(cppResponse);
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++)
response->signalLevels[i] = cppResponse.signalLevels[i];
return success;
}
bool C_LinkRawWireless_getSlotStatus(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_SlotStatusResponse* response) {
LinkRawWireless::SlotStatusResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->getSlotStatus(cppResponse);
response->nextClientNumber = cppResponse.nextClientNumber;
response->connectedClientsSize = cppResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
cppResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
cppResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_pollConnections(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_PollConnectionsResponse* response) {
LinkRawWireless::PollConnectionsResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->pollConnections(cppResponse);
response->connectedClientsSize = cppResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
cppResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
cppResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_endHost(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_PollConnectionsResponse* response) {
LinkRawWireless::PollConnectionsResponse cppResponse;
bool success = static_cast<LinkRawWireless*>(handle)->endHost(cppResponse);
response->connectedClientsSize = cppResponse.connectedClientsSize;
for (u32 i = 0; i < response->connectedClientsSize; i++) {
response->connectedClients[i].deviceId =
cppResponse.connectedClients[i].deviceId;
response->connectedClients[i].clientNumber =
cppResponse.connectedClients[i].clientNumber;
}
return success;
}
bool C_LinkRawWireless_broadcastReadStart(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->broadcastReadStart();
}
bool C_LinkRawWireless_broadcastReadPoll(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_BroadcastReadPollResponse* response) {
LinkRawWireless::BroadcastReadPollResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->broadcastReadPoll(cppResponse);
response->serversSize = cppResponse.serversSize;
for (u32 i = 0; i < response->serversSize; i++) {
response->servers[i].id = cppResponse.servers[i].id;
response->servers[i].gameId = cppResponse.servers[i].gameId;
for (u32 j = 0; j < LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1; j++)
response->servers[i].gameName[j] = cppResponse.servers[i].gameName[j];
for (u32 j = 0; j < LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1; j++)
response->servers[i].userName[j] = cppResponse.servers[i].userName[j];
response->servers[i].nextClientNumber =
cppResponse.servers[i].nextClientNumber;
}
return success;
}
bool C_LinkRawWireless_broadcastReadEnd(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->broadcastReadEnd();
}
bool C_LinkRawWireless_connect(C_LinkRawWirelessHandle handle, u16 serverId) {
return static_cast<LinkRawWireless*>(handle)->connect(serverId);
}
bool C_LinkRawWireless_keepConnecting(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_ConnectionStatus* response) {
LinkRawWireless::ConnectionStatus cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->keepConnecting(cppResponse);
response->phase =
static_cast<C_LinkRawWireless_ConnectionPhase>(cppResponse.phase);
response->assignedClientNumber = cppResponse.assignedClientNumber;
return success;
}
bool C_LinkRawWireless_finishConnection(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->finishConnection();
}
bool C_LinkRawWireless_sendData(C_LinkRawWirelessHandle handle,
const u32* data,
u32 dataSize,
u32 _bytes) {
return static_cast<LinkRawWireless*>(handle)->sendData(data, dataSize,
_bytes);
}
bool C_LinkRawWireless_sendDataAndWait(
C_LinkRawWirelessHandle handle,
const u32* data,
u32 dataSize,
C_LinkRawWireless_CommandResult* remoteCommand,
u32 _bytes) {
LinkRawWireless::CommandResult cppRemoteCommand;
bool success = static_cast<LinkRawWireless*>(handle)->sendDataAndWait(
data, dataSize, cppRemoteCommand, _bytes);
remoteCommand->success = cppRemoteCommand.success;
remoteCommand->commandId = cppRemoteCommand.commandId;
remoteCommand->dataSize = cppRemoteCommand.dataSize;
for (u32 j = 0; j < LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH; j++)
remoteCommand->data[j] = cppRemoteCommand.data[j];
return success;
}
bool C_LinkRawWireless_receiveData(
C_LinkRawWirelessHandle handle,
C_LinkRawWireless_ReceiveDataResponse* response) {
LinkRawWireless::ReceiveDataResponse cppResponse;
bool success =
static_cast<LinkRawWireless*>(handle)->receiveData(cppResponse);
for (u32 i = 0; i < cppResponse.dataSize; i++) {
response->data[i] = cppResponse.data[i];
}
response->dataSize = cppResponse.dataSize;
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++) {
response->sentBytes[i] = cppResponse.sentBytes[i];
}
return success;
}
bool C_LinkRawWireless_wait(C_LinkRawWirelessHandle handle,
C_LinkRawWireless_CommandResult* remoteCommand) {
LinkRawWireless::CommandResult cppRemoteCommand;
bool success = static_cast<LinkRawWireless*>(handle)->wait(cppRemoteCommand);
remoteCommand->success = cppRemoteCommand.success;
remoteCommand->commandId = cppRemoteCommand.commandId;
remoteCommand->dataSize = cppRemoteCommand.dataSize;
for (u32 j = 0; j < LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH; j++)
remoteCommand->data[j] = cppRemoteCommand.data[j];
return success;
}
bool C_LinkRawWireless_disconnectClient(C_LinkRawWirelessHandle handle,
bool client0,
bool client1,
bool client2,
bool client3) {
return static_cast<LinkRawWireless*>(handle)->disconnectClient(
client0, client1, client2, client3);
}
bool C_LinkRawWireless_bye(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->bye();
}
u32 C_LinkRawWireless_getSendDataHeaderFor(C_LinkRawWirelessHandle handle,
u32 bytes) {
return static_cast<LinkRawWireless*>(handle)->getSendDataHeaderFor(bytes);
}
bool C_LinkRawWireless_getReceiveDataResponse(
C_LinkRawWirelessHandle handle,
const C_LinkRawWireless_CommandResult* result,
C_LinkRawWireless_ReceiveDataResponse* response) {
LinkRawWireless::ReceiveDataResponse cppResponse;
auto cppResult = toCppResult(result);
bool success = static_cast<LinkRawWireless*>(handle)->getReceiveDataResponse(
cppResult, cppResponse);
for (u32 i = 0; i < cppResponse.dataSize; i++)
response->data[i] = cppResponse.data[i];
response->dataSize = cppResponse.dataSize;
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++)
response->sentBytes[i] = cppResponse.sentBytes[i];
return success;
}
C_LinkRawWireless_CommandResult C_LinkRawWireless_sendCommand(
C_LinkRawWirelessHandle handle,
u8 type,
const u32* params,
u32 length,
bool invertsClock) {
return fromCppResult(static_cast<LinkRawWireless*>(handle)->sendCommand(
type, params, length, invertsClock));
}
C_LinkRawWireless_CommandResult C_LinkRawWireless_receiveCommandFromAdapter(
C_LinkRawWirelessHandle handle) {
return fromCppResult(
static_cast<LinkRawWireless*>(handle)->receiveCommandFromAdapter());
}
bool C_LinkRawWireless_sendCommandAsync(C_LinkRawWirelessHandle handle,
u8 type,
const u32* params,
u32 length,
bool invertsClock) {
return static_cast<LinkRawWireless*>(handle)->sendCommandAsync(
type, params, length, invertsClock);
}
C_LinkRawWireless_AsyncState C_LinkRawWireless_getAsyncState(
C_LinkRawWirelessHandle handle) {
return static_cast<C_LinkRawWireless_AsyncState>(
static_cast<LinkRawWireless*>(handle)->getAsyncState());
}
C_LinkRawWireless_CommandResult C_LinkRawWireless_getAsyncCommandResult(
C_LinkRawWirelessHandle handle) {
return fromCppResult(
static_cast<LinkRawWireless*>(handle)->getAsyncCommandResult());
}
u32 C_LinkRawWireless_getDeviceTransferLength(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->getDeviceTransferLength();
}
C_LinkRawWireless_State C_LinkRawWireless_getState(
C_LinkRawWirelessHandle handle) {
return static_cast<C_LinkRawWireless_State>(
static_cast<LinkRawWireless*>(handle)->getState());
}
bool C_LinkRawWireless_isConnected(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isConnected();
}
bool C_LinkRawWireless_isSessionActive(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isSessionActive();
}
bool C_LinkRawWireless_isServerClosed(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->isServerClosed();
}
u8 C_LinkRawWireless_playerCount(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->playerCount();
}
u8 C_LinkRawWireless_currentPlayerId(C_LinkRawWirelessHandle handle) {
return static_cast<LinkRawWireless*>(handle)->currentPlayerId();
}
void C_LinkRawWireless_onSerial(C_LinkRawWirelessHandle handle) {
static_cast<LinkRawWireless*>(handle)->_onSerial();
}
C_LinkRawWireless_CommandResult fromCppResult(
LinkRawWireless::CommandResult cppResult) {
C_LinkRawWireless_CommandResult result;
result.success = cppResult.success;
result.commandId = cppResult.commandId;
for (u32 i = 0; i < cppResult.dataSize; i++)
result.data[i] = cppResult.data[i];
result.dataSize = cppResult.dataSize;
return result;
}
LinkRawWireless::CommandResult toCppResult(
const C_LinkRawWireless_CommandResult* result) {
LinkRawWireless::CommandResult cppResult;
cppResult.success = cppResult.success;
cppResult.commandId = result->commandId;
for (u32 i = 0; i < result->dataSize; i++)
cppResult.data[i] = result->data[i];
cppResult.dataSize = result->dataSize;
return cppResult;
}
}