mirror of
https://github.com/afska/gba-link-connection.git
synced 2026-03-21 17:44:21 -05:00
1775 lines
52 KiB
C++
1775 lines
52 KiB
C++
#ifndef LINK_RAW_WIRELESS_H
|
|
#define LINK_RAW_WIRELESS_H
|
|
|
|
// --------------------------------------------------------------------------
|
|
// A low level driver for the GBA Wireless Adapter.
|
|
// --------------------------------------------------------------------------
|
|
// Usage:
|
|
// - There's one method for every supported Wireless Adapter command:
|
|
// - `setup` = `0x17`
|
|
// - `getSystemStatus` = `0x13`
|
|
// - `broadcast` = `0x16`
|
|
// - `startHost` = `0x19`
|
|
// - `getSignalLevel` = `0x11`
|
|
// - `getSlotStatus` = `0x14`
|
|
// - `pollConnections` = `0x1A`
|
|
// - `endHost` = `0x1B`
|
|
// - `broadcastReadStart` = `0x1C`
|
|
// - `broadcastReadPoll` = `0x1D`
|
|
// - `broadcastReadEnd` = `0x1E`
|
|
// - `connect` = `0x1F`
|
|
// - `keepConnecting` = `0x20`
|
|
// - `finishConnection` = `0x21`
|
|
// - `sendData` = `0x24`
|
|
// - `sendDataAndWait` = `0x25`
|
|
// - `receiveData` = `0x26`
|
|
// - `wait` = `0x27`
|
|
// - `disconnectClient` = `0x30`
|
|
// - `bye` = `0x3D`
|
|
// - Use `sendCommand(...)` to send arbitrary commands.
|
|
// - Use `sendCommandAsync(...)` to send arbitrary commands asynchronously.
|
|
// - This requires setting `LINK_RAW_WIRELESS_ISR_SERIAL` as the `SERIAL`
|
|
// interrupt handler.
|
|
// - After calling this method, call `getAsyncState()` and
|
|
// `getAsyncCommandResult()`.
|
|
// - Do not call any other methods until the async state is `IDLE` again, or
|
|
// the adapter will desync!
|
|
// - When sending arbitrary commands, the responses are not parsed. The
|
|
// exceptions are SendData and ReceiveData, which have these helpers:
|
|
// - `getSendDataHeaderFor(...)`
|
|
// - `getReceiveDataResponse(...)`
|
|
// --------------------------------------------------------------------------
|
|
// considerations:
|
|
// - advanced usage only; if you're building a game, use `LinkWireless`!
|
|
// --------------------------------------------------------------------------
|
|
|
|
#ifndef LINK_DEVELOPMENT
|
|
#pragma GCC system_header
|
|
#endif
|
|
|
|
#include "_link_common.hpp"
|
|
|
|
#include "LinkGPIO.hpp"
|
|
#include "LinkSPI.hpp"
|
|
|
|
#ifndef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
/**
|
|
* @brief Enable logging.
|
|
* \warning Set `linkRawWireless->logger` and uncomment to enable!
|
|
* \warning This option #include`s std::string!
|
|
*/
|
|
// #define LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
#endif
|
|
|
|
LINK_VERSION_TAG LINK_RAW_WIRELESS_VERSION = "vLinkRawWireless/v8.0.3";
|
|
|
|
#define LINK_RAW_WIRELESS_MAX_PLAYERS 5
|
|
#define LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH 30
|
|
#define LINK_RAW_WIRELESS_MAX_CLIENT_TRANSFER_LENGTH 4
|
|
#define LINK_RAW_WIRELESS_MAX_GAME_ID 0x7FFF
|
|
#define LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH 14
|
|
#define LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH 8
|
|
#define LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH 23
|
|
#define LINK_RAW_WIRELESS_BROADCAST_LENGTH 6
|
|
#define LINK_RAW_WIRELESS_BROADCAST_RESPONSE_LENGTH \
|
|
(1 + LINK_RAW_WIRELESS_BROADCAST_LENGTH)
|
|
#define LINK_RAW_WIRELESS_MAX_SERVERS \
|
|
(LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH / \
|
|
LINK_RAW_WIRELESS_BROADCAST_LENGTH)
|
|
|
|
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
#include <string>
|
|
#define _LRWLOG_(str) logger(str)
|
|
#else
|
|
#define _LRWLOG_(str)
|
|
#endif
|
|
|
|
/**
|
|
* @brief A low level driver for the GBA Wireless Adapter.
|
|
*/
|
|
class LinkRawWireless {
|
|
private:
|
|
using u32 = Link::u32;
|
|
using u16 = Link::u16;
|
|
using u8 = Link::u8;
|
|
using vu8 = Link::vu8;
|
|
|
|
public:
|
|
static constexpr int PING_WAIT = 50;
|
|
static constexpr int TRANSFER_WAIT = 15;
|
|
static constexpr int MICRO_WAIT = 2;
|
|
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
static constexpr int CMD_TIMEOUT = 228;
|
|
#else
|
|
static constexpr int CMD_TIMEOUT = 15;
|
|
#endif
|
|
static constexpr int MAX_TRANSFER_BYTES_SERVER = 87;
|
|
static constexpr int MAX_TRANSFER_BYTES_CLIENT = 16;
|
|
static constexpr int LOGIN_STEPS = 10;
|
|
static constexpr int LOGIN_JUNK_STEPS = 2;
|
|
static constexpr int COMMAND_HEADER_VALUE = 0x9966;
|
|
static constexpr int RESPONSE_ACK = 0x80;
|
|
static constexpr u32 DATA_REQUEST_VALUE = 0x80000000;
|
|
static constexpr int SETUP_MAGIC = 0x003c0000;
|
|
static constexpr int WAIT_STILL_CONNECTING = 0x01000000;
|
|
static constexpr int COMMAND_HELLO = 0x10;
|
|
static constexpr int COMMAND_SETUP = 0x17;
|
|
static constexpr int COMMAND_SYSTEM_STATUS = 0x13;
|
|
static constexpr int COMMAND_BROADCAST = 0x16;
|
|
static constexpr int COMMAND_START_HOST = 0x19;
|
|
static constexpr int COMMAND_SIGNAL_LEVEL = 0x11;
|
|
static constexpr int COMMAND_SLOT_STATUS = 0x14;
|
|
static constexpr int COMMAND_POLL_CONNECTIONS = 0x1A;
|
|
static constexpr int COMMAND_END_HOST = 0x1B;
|
|
static constexpr int COMMAND_BROADCAST_READ_START = 0x1C;
|
|
static constexpr int COMMAND_BROADCAST_READ_POLL = 0x1D;
|
|
static constexpr int COMMAND_BROADCAST_READ_END = 0x1E;
|
|
static constexpr int COMMAND_CONNECT = 0x1F;
|
|
static constexpr int COMMAND_IS_CONNECTION_COMPLETE = 0x20;
|
|
static constexpr int COMMAND_FINISH_CONNECTION = 0x21;
|
|
static constexpr int COMMAND_SEND_DATA = 0x24;
|
|
static constexpr int COMMAND_SEND_DATA_AND_WAIT = 0x25;
|
|
static constexpr int COMMAND_RECEIVE_DATA = 0x26;
|
|
static constexpr int COMMAND_WAIT = 0x27;
|
|
static constexpr int COMMAND_DISCONNECT_CLIENT = 0x30;
|
|
static constexpr int COMMAND_BYE = 0x3d;
|
|
static constexpr int EVENT_WAIT_TIMEOUT = 0x27;
|
|
static constexpr int EVENT_DATA_AVAILABLE = 0x28;
|
|
static constexpr int EVENT_DISCONNECTED = 0x29;
|
|
|
|
static constexpr u16 LOGIN_PARTS[] = {0x494E, 0x494E, 0x494E, 0x544E, 0x544E,
|
|
0x4E45, 0x4E45, 0x4F44, 0x4F44, 0x8001};
|
|
|
|
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
typedef void (*Logger)(std::string);
|
|
Logger logger = [](std::string str) {};
|
|
#endif
|
|
|
|
enum class State {
|
|
NEEDS_RESET = 0,
|
|
AUTHENTICATED = 1,
|
|
SEARCHING = 2,
|
|
SERVING = 3,
|
|
CONNECTING = 4,
|
|
CONNECTED = 5
|
|
};
|
|
|
|
struct CommandResult {
|
|
bool success = false;
|
|
u8 commandId = 0;
|
|
u32 data[LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH];
|
|
u32 dataSize = 0;
|
|
};
|
|
|
|
struct Server {
|
|
u16 id = 0;
|
|
u16 gameId;
|
|
char gameName[LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1];
|
|
char userName[LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1];
|
|
u8 nextClientNumber;
|
|
|
|
bool isFull() { return nextClientNumber == 0xFF; }
|
|
};
|
|
|
|
struct ConnectedClient {
|
|
u16 deviceId = 0;
|
|
u8 clientNumber = 0;
|
|
};
|
|
|
|
struct SystemStatusResponse {
|
|
u16 deviceId = 0;
|
|
u8 currentPlayerId = 0;
|
|
State adapterState = State::AUTHENTICATED;
|
|
bool isServerClosed = false;
|
|
};
|
|
|
|
struct SignalLevelResponse {
|
|
u8 signalLevels[LINK_RAW_WIRELESS_MAX_PLAYERS] = {};
|
|
};
|
|
|
|
struct SlotStatusResponse {
|
|
u8 nextClientNumber = 0;
|
|
ConnectedClient connectedClients[LINK_RAW_WIRELESS_MAX_PLAYERS] = {};
|
|
u32 connectedClientsSize = 0;
|
|
};
|
|
|
|
struct PollConnectionsResponse {
|
|
ConnectedClient connectedClients[LINK_RAW_WIRELESS_MAX_PLAYERS] = {};
|
|
u32 connectedClientsSize = 0;
|
|
};
|
|
|
|
struct BroadcastReadPollResponse {
|
|
Server servers[LINK_RAW_WIRELESS_MAX_SERVERS] = {};
|
|
u32 serversSize = 0;
|
|
};
|
|
|
|
enum class ConnectionPhase { STILL_CONNECTING, ERROR, SUCCESS };
|
|
|
|
struct ConnectionStatus {
|
|
ConnectionPhase phase = ConnectionPhase::STILL_CONNECTING;
|
|
u8 assignedClientNumber = 0;
|
|
};
|
|
|
|
struct ReceiveDataResponse {
|
|
u32 sentBytes[LINK_RAW_WIRELESS_MAX_PLAYERS];
|
|
u32 data[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
|
|
u32 dataSize = 0;
|
|
};
|
|
|
|
enum class AsyncState { IDLE, WORKING, READY };
|
|
|
|
/**
|
|
* @brief Returns whether the library is active or not.
|
|
*/
|
|
[[nodiscard]] bool isActive() { return isEnabled; }
|
|
|
|
/**
|
|
* @brief Activates the library.
|
|
* Returns whether initialization was successful or not.
|
|
*/
|
|
bool activate(bool _stopFirst = true) {
|
|
LINK_READ_TAG(LINK_RAW_WIRELESS_VERSION);
|
|
|
|
LINK_BARRIER;
|
|
isEnabled = false;
|
|
LINK_BARRIER;
|
|
|
|
bool success = reset(_stopFirst);
|
|
|
|
LINK_BARRIER;
|
|
isEnabled = true;
|
|
LINK_BARRIER;
|
|
|
|
return success;
|
|
}
|
|
|
|
/**
|
|
* @brief Restores the state from an existing connection on the Wireless
|
|
* Adapter hardware. This is useful, for example, after a fresh launch of a
|
|
* Multiboot game, to synchronize the library with the current state and
|
|
* avoid a reconnection. Returns whether the restoration was successful.
|
|
* On success, the state should be either `SERVING` or `CONNECTED`.
|
|
* \warning This should be used as a replacement for `activate()`.
|
|
*/
|
|
bool restoreExistingConnection() {
|
|
LINK_BARRIER;
|
|
isEnabled = false;
|
|
LINK_BARRIER;
|
|
|
|
_resetState();
|
|
|
|
LINK_BARRIER;
|
|
isEnabled = true;
|
|
LINK_BARRIER;
|
|
|
|
_LRWLOG_("setting SPI to 2Mbps");
|
|
linkSPI.activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
|
|
_LRWLOG_("analyzing system status");
|
|
SystemStatusResponse systemStatus;
|
|
if (!getSystemStatus(systemStatus)) {
|
|
deactivate();
|
|
return false;
|
|
}
|
|
|
|
if (systemStatus.adapterState == State::SERVING) {
|
|
_LRWLOG_("restoring SERVING state");
|
|
|
|
SlotStatusResponse slotStatus;
|
|
if (!getSlotStatus(slotStatus)) {
|
|
deactivate();
|
|
return false;
|
|
}
|
|
|
|
state = State::SERVING;
|
|
sessionState.isServerClosed = systemStatus.isServerClosed;
|
|
} else if (systemStatus.adapterState == State::CONNECTED) {
|
|
_LRWLOG_("restoring CONNECTED state");
|
|
state = State::CONNECTED;
|
|
} else {
|
|
_LRWLOG_("! invalid adapter state");
|
|
deactivate();
|
|
return false;
|
|
}
|
|
|
|
LINK_BARRIER;
|
|
sessionState.currentPlayerId = systemStatus.currentPlayerId;
|
|
LINK_BARRIER;
|
|
|
|
_LRWLOG_("restored ok!");
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Deactivates the library.
|
|
*/
|
|
void deactivate() {
|
|
isEnabled = false;
|
|
_resetState();
|
|
stop();
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Setup (`0x17`) command.
|
|
* @param maxPlayers `(2~5)` Maximum players in hosted rooms. Clients should
|
|
* set this to `0`.
|
|
* @param maxTransmissions Number of transmissions before marking a player as
|
|
* disconnected. `0` means infinite retransmissions.
|
|
* @param waitTimeout Timeout of the *waiting commands*, in frames (16.6ms).
|
|
* `0` means no timeout.
|
|
* @param magic A part of the protocol that hasn't been reverse-engineered
|
|
* yet. For now, it's magic (`0x003C0000`).
|
|
*/
|
|
bool setup(u8 maxPlayers = LINK_RAW_WIRELESS_MAX_PLAYERS,
|
|
u8 maxTransmissions = 4,
|
|
u8 waitTimeout = 32,
|
|
u32 magic = SETUP_MAGIC) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
u32 config =
|
|
(u32)(magic |
|
|
(((LINK_RAW_WIRELESS_MAX_PLAYERS - maxPlayers) & 0b11) << 16) |
|
|
(maxTransmissions << 8) | waitTimeout);
|
|
u32 params[1] = {config};
|
|
return sendCommand(COMMAND_SETUP, params, 1).success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SystemStatus (`0x13`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool getSystemStatus(SystemStatusResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_SYSTEM_STATUS);
|
|
|
|
if (!result.success || result.dataSize == 0) {
|
|
if (result.dataSize == 0)
|
|
_LRWLOG_("! empty response");
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
u32 status = result.data[0];
|
|
|
|
response.deviceId = Link::lsB32(status);
|
|
|
|
u8 slot = Link::lsB16(Link::msB32(status)) & 0b1111;
|
|
|
|
LINK_BARRIER;
|
|
response.currentPlayerId = slot == 0b0001 ? 1
|
|
: slot == 0b0010 ? 2
|
|
: slot == 0b0100 ? 3
|
|
: slot == 0b1000 ? 4
|
|
: 0;
|
|
LINK_BARRIER;
|
|
|
|
u8 adapterState = Link::msB16(Link::msB32(status));
|
|
response.isServerClosed = false;
|
|
switch (adapterState) {
|
|
case 1: {
|
|
response.adapterState = State::SERVING;
|
|
response.isServerClosed = true;
|
|
break;
|
|
}
|
|
case 2: {
|
|
response.adapterState = State::SERVING;
|
|
break;
|
|
}
|
|
case 3: {
|
|
response.adapterState = State::SEARCHING;
|
|
break;
|
|
}
|
|
case 4: {
|
|
response.adapterState = State::CONNECTING;
|
|
break;
|
|
}
|
|
case 5: {
|
|
response.adapterState = State::CONNECTED;
|
|
break;
|
|
}
|
|
default: {
|
|
response.adapterState = State::AUTHENTICATED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Broadcast (`0x16`) command.
|
|
* @param gameName Game name. Maximum `14` characters + null terminator.
|
|
* @param userName User name. Maximum `8` characters + null terminator.
|
|
* @param gameId `(0 ~ 0x7FFF)` Game ID.
|
|
*/
|
|
bool broadcast(const char* gameName = "",
|
|
const char* userName = "",
|
|
u16 gameId = LINK_RAW_WIRELESS_MAX_GAME_ID,
|
|
bool _validateNames = true) {
|
|
if (!isEnabled)
|
|
return false;
|
|
if (_validateNames &&
|
|
Link::strlen(gameName) > LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH) {
|
|
_LRWLOG_("! game name too long");
|
|
return false;
|
|
}
|
|
if (_validateNames &&
|
|
Link::strlen(userName) > LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH) {
|
|
_LRWLOG_("! user name too long");
|
|
return false;
|
|
}
|
|
|
|
char finalGameName[LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH + 1];
|
|
char finalUserName[LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH + 1];
|
|
copyName(finalGameName, gameName, LINK_RAW_WIRELESS_MAX_GAME_NAME_LENGTH);
|
|
copyName(finalUserName, userName, LINK_RAW_WIRELESS_MAX_USER_NAME_LENGTH);
|
|
|
|
u32 params[LINK_RAW_WIRELESS_BROADCAST_LENGTH] = {
|
|
Link::buildU32(Link::buildU16(finalGameName[1], finalGameName[0]),
|
|
gameId),
|
|
Link::buildU32(Link::buildU16(finalGameName[5], finalGameName[4]),
|
|
Link::buildU16(finalGameName[3], finalGameName[2])),
|
|
Link::buildU32(Link::buildU16(finalGameName[9], finalGameName[8]),
|
|
Link::buildU16(finalGameName[7], finalGameName[6])),
|
|
Link::buildU32(Link::buildU16(finalGameName[13], finalGameName[12]),
|
|
Link::buildU16(finalGameName[11], finalGameName[10])),
|
|
Link::buildU32(Link::buildU16(finalUserName[3], finalUserName[2]),
|
|
Link::buildU16(finalUserName[1], finalUserName[0])),
|
|
Link::buildU32(Link::buildU16(finalUserName[7], finalUserName[6]),
|
|
Link::buildU16(finalUserName[5], finalUserName[4]))};
|
|
bool success = sendCommand(COMMAND_BROADCAST, params,
|
|
LINK_RAW_WIRELESS_BROADCAST_LENGTH)
|
|
.success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the StartHost (`0x19`) command.
|
|
* @param wait Whether the function should wait the recommended time or not.
|
|
*/
|
|
bool startHost(bool wait = true) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
bool success = sendCommand(COMMAND_START_HOST).success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
if (wait)
|
|
Link::wait(TRANSFER_WAIT);
|
|
|
|
_LRWLOG_("state = SERVING");
|
|
state = State::SERVING;
|
|
|
|
_LRWLOG_("server OPEN");
|
|
sessionState.isServerClosed = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SignalLevel (`0x11`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool getSignalLevel(SignalLevelResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_SIGNAL_LEVEL);
|
|
|
|
if (!result.success || result.dataSize == 0) {
|
|
if (result.dataSize == 0)
|
|
_LRWLOG_("! empty response");
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
u32 levels = result.data[0];
|
|
|
|
for (u32 i = 1; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++)
|
|
response.signalLevels[i] = (levels >> ((i - 1) * 8)) & 0xFF;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SlotStatus (`0x14`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool getSlotStatus(SlotStatusResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_SLOT_STATUS);
|
|
|
|
if (!result.success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
response.connectedClientsSize = 0;
|
|
for (u32 i = 0; i < result.dataSize; i++) {
|
|
if (i == 0) {
|
|
response.nextClientNumber = (u8)Link::lsB32(result.data[i]);
|
|
} else {
|
|
response.connectedClients[response.connectedClientsSize++] =
|
|
ConnectedClient{.deviceId = Link::lsB32(result.data[i]),
|
|
.clientNumber = (u8)Link::msB32(result.data[i])};
|
|
}
|
|
}
|
|
|
|
LINK_BARRIER;
|
|
u8 oldPlayerCount = sessionState.playerCount;
|
|
sessionState.playerCount = 1 + response.connectedClientsSize;
|
|
if (sessionState.playerCount != oldPlayerCount)
|
|
_LRWLOG_("now: " + std::to_string(sessionState.playerCount) + " players");
|
|
LINK_BARRIER;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the PollConnections (`0x1A`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool pollConnections(PollConnectionsResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_POLL_CONNECTIONS);
|
|
|
|
if (!result.success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
response.connectedClientsSize = 0;
|
|
for (u32 i = 0; i < result.dataSize; i++) {
|
|
response.connectedClients[response.connectedClientsSize++] =
|
|
ConnectedClient{.deviceId = Link::lsB32(result.data[i]),
|
|
.clientNumber = (u8)Link::msB32(result.data[i])};
|
|
}
|
|
|
|
LINK_BARRIER;
|
|
u8 oldPlayerCount = sessionState.playerCount;
|
|
sessionState.playerCount = 1 + result.dataSize;
|
|
if (sessionState.playerCount != oldPlayerCount)
|
|
_LRWLOG_("now: " + std::to_string(sessionState.playerCount) + " players");
|
|
LINK_BARRIER;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the EndHost (`0x1B`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool endHost(PollConnectionsResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_END_HOST);
|
|
|
|
if (!result.success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
response.connectedClientsSize = 0;
|
|
for (u32 i = 0; i < result.dataSize; i++) {
|
|
response.connectedClients[response.connectedClientsSize++] =
|
|
ConnectedClient{.deviceId = Link::lsB32(result.data[i]),
|
|
.clientNumber = (u8)Link::msB32(result.data[i])};
|
|
}
|
|
|
|
LINK_BARRIER;
|
|
u8 oldPlayerCount = sessionState.playerCount;
|
|
sessionState.playerCount = 1 + result.dataSize;
|
|
if (sessionState.playerCount != oldPlayerCount)
|
|
_LRWLOG_("now: " + std::to_string(sessionState.playerCount) + " players");
|
|
LINK_BARRIER;
|
|
|
|
_LRWLOG_("server CLOSED");
|
|
sessionState.isServerClosed = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the BroadcastReadStart (`0x1C`) command.
|
|
*/
|
|
bool broadcastReadStart() {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
bool success = sendCommand(COMMAND_BROADCAST_READ_START).success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
_LRWLOG_("state = SEARCHING");
|
|
state = State::SEARCHING;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the BroadcastReadPoll (`0x1D`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool broadcastReadPoll(BroadcastReadPollResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_BROADCAST_READ_POLL);
|
|
bool success =
|
|
result.success &&
|
|
result.dataSize % LINK_RAW_WIRELESS_BROADCAST_RESPONSE_LENGTH == 0;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
u32 totalBroadcasts =
|
|
result.dataSize / LINK_RAW_WIRELESS_BROADCAST_RESPONSE_LENGTH;
|
|
|
|
response.serversSize = 0;
|
|
for (u32 i = 0; i < totalBroadcasts; i++) {
|
|
u32 start = LINK_RAW_WIRELESS_BROADCAST_RESPONSE_LENGTH * i;
|
|
|
|
Server server;
|
|
server.id = (u16)result.data[start];
|
|
server.gameId = result.data[start + 1] & LINK_RAW_WIRELESS_MAX_GAME_ID;
|
|
u32 gameI = 0, userI = 0;
|
|
recoverName(server.gameName, gameI, result.data[start + 1], false);
|
|
recoverName(server.gameName, gameI, result.data[start + 2]);
|
|
recoverName(server.gameName, gameI, result.data[start + 3]);
|
|
recoverName(server.gameName, gameI, result.data[start + 4]);
|
|
recoverName(server.userName, userI, result.data[start + 5]);
|
|
recoverName(server.userName, userI, result.data[start + 6]);
|
|
server.gameName[gameI] = '\0';
|
|
server.userName[userI] = '\0';
|
|
server.nextClientNumber = (result.data[start] >> 16) & 0xFF;
|
|
|
|
response.servers[response.serversSize++] = server;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the BroadcastReadEnd (`0x1E`) command.
|
|
*/
|
|
bool broadcastReadEnd() {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
bool success = sendCommand(COMMAND_BROADCAST_READ_END).success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
_LRWLOG_("state = AUTHENTICATED");
|
|
state = State::AUTHENTICATED;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Connect (`0x1F`) command.
|
|
* @param serverId Device ID of the server.
|
|
*/
|
|
bool connect(u16 serverId) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
u32 params[1] = {serverId};
|
|
bool success = sendCommand(COMMAND_CONNECT, params, 1).success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
_LRWLOG_("state = CONNECTING");
|
|
state = State::CONNECTING;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the IsConnectionComplete (`0x20`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool keepConnecting(ConnectionStatus& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_IS_CONNECTION_COMPLETE);
|
|
if (!result.success || result.dataSize == 0) {
|
|
if (result.dataSize == 0)
|
|
_LRWLOG_("! empty response");
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
if (result.data[0] == WAIT_STILL_CONNECTING) {
|
|
response.phase = ConnectionPhase::STILL_CONNECTING;
|
|
return true;
|
|
}
|
|
|
|
u8 assignedPlayerId = 1 + (u8)Link::msB32(result.data[0]);
|
|
if (assignedPlayerId >= LINK_RAW_WIRELESS_MAX_PLAYERS) {
|
|
_LRWLOG_("! connection failed (1)");
|
|
_resetState();
|
|
response.phase = ConnectionPhase::ERROR;
|
|
return false;
|
|
}
|
|
|
|
response.phase = ConnectionPhase::SUCCESS;
|
|
response.assignedClientNumber = (u8)Link::msB32(result.data[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the FinishConnection (`0x21`) command.
|
|
*/
|
|
bool finishConnection() {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_FINISH_CONNECTION);
|
|
if (!result.success || result.dataSize == 0) {
|
|
if (result.dataSize == 0)
|
|
_LRWLOG_("! empty response");
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
u16 status = Link::msB32(result.data[0]);
|
|
if ((Link::msB16(status) & 1) == 1) {
|
|
_LRWLOG_("! connection failed (2)");
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
LINK_BARRIER;
|
|
u8 assignedPlayerId = 1 + (u8)status;
|
|
sessionState.currentPlayerId = assignedPlayerId;
|
|
LINK_BARRIER;
|
|
|
|
_LRWLOG_("state = CONNECTED");
|
|
state = State::CONNECTED;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SendData (`0x24`) command.
|
|
* @param data The values to be sent.
|
|
* @param dataSize The number of 32-bit values in the `data` array.
|
|
* @param _bytes The number of BYTES to send. If `0`, the method will use
|
|
* `dataSize * 4` instead.
|
|
*/
|
|
bool sendData(const u32* data, u32 dataSize, u32 _bytes = 0) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
u32 bytes = _bytes == 0 ? dataSize * 4 : _bytes;
|
|
u32 header = getSendDataHeaderFor(bytes);
|
|
_LRWLOG_("using header " + toHex(header));
|
|
|
|
u32 rawData[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
|
|
rawData[0] = header;
|
|
for (u32 i = 0; i < dataSize; i++)
|
|
rawData[i + 1] = data[i];
|
|
|
|
bool success =
|
|
sendCommand(COMMAND_SEND_DATA, rawData, 1 + dataSize).success;
|
|
|
|
if (!success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the SendDataAndWait (`0x25`) command.
|
|
* @param data The values to be sent.
|
|
* @param dataSize The number of 32-bit values in the `data` array.
|
|
* @param remoteCommand A structure that will be filled with the remote
|
|
* command from the adapter.
|
|
* @param _bytes The number of BYTES to send. If `0`, the method will use
|
|
* `dataSize * 4` instead.
|
|
*/
|
|
bool sendDataAndWait(const u32* data,
|
|
u32 dataSize,
|
|
CommandResult& remoteCommand,
|
|
u32 _bytes = 0) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
u32 bytes = _bytes == 0 ? dataSize * 4 : _bytes;
|
|
u32 header = getSendDataHeaderFor(bytes);
|
|
_LRWLOG_("using header " + toHex(header));
|
|
|
|
u32 rawData[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
|
|
rawData[0] = header;
|
|
for (u32 i = 0; i < dataSize; i++)
|
|
rawData[i + 1] = data[i];
|
|
|
|
if (!sendCommand(COMMAND_SEND_DATA_AND_WAIT, rawData, 1 + dataSize, true)
|
|
.success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
remoteCommand = receiveCommandFromAdapter();
|
|
|
|
return remoteCommand.success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the ReceiveData (`0x26`) command.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool receiveData(ReceiveDataResponse& response) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
auto result = sendCommand(COMMAND_RECEIVE_DATA);
|
|
|
|
if (!result.success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
return getReceiveDataResponse(result, response);
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Wait (`0x27`) command.
|
|
* @param remoteCommand A structure that will be filled with the remote
|
|
* command from the adapter.
|
|
*/
|
|
bool wait(CommandResult& remoteCommand) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
if (!sendCommand(COMMAND_WAIT, {}, 0, true).success) {
|
|
_resetState();
|
|
return false;
|
|
}
|
|
|
|
remoteCommand = receiveCommandFromAdapter();
|
|
|
|
return remoteCommand.success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the DisconnectClient (`0x30`) command.
|
|
*/
|
|
bool disconnectClient(bool client0,
|
|
bool client1,
|
|
bool client2,
|
|
bool client3) {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
u32 bitfield =
|
|
(client0 << 0) | (client1 << 1) | (client2 << 2) | (client3 << 3);
|
|
return sendCommand(COMMAND_DISCONNECT_CLIENT, &bitfield, 1).success;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls the Bye (`0x3D`) command.
|
|
*/
|
|
bool bye() {
|
|
if (!isEnabled)
|
|
return false;
|
|
|
|
return sendCommand(COMMAND_BYE).success;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the header for the commands 0x24 and 0x25.
|
|
* @param bytes The number of bytes of the command.
|
|
*/
|
|
u32 getSendDataHeaderFor(u32 bytes) {
|
|
return sessionState.currentPlayerId == 0
|
|
? bytes
|
|
: (bytes << (3 + sessionState.currentPlayerId * 5));
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the parsed response of a 0x26 command.
|
|
* @param result The raw response returned by the command call.
|
|
* @param response A structure that will be filled with the response data.
|
|
*/
|
|
bool getReceiveDataResponse(CommandResult& result,
|
|
ReceiveDataResponse& response) {
|
|
for (u32 i = 0; i < LINK_RAW_WIRELESS_MAX_PLAYERS; i++)
|
|
response.sentBytes[i] = 0;
|
|
|
|
response.dataSize = result.dataSize > 0 ? result.dataSize - 1 : 0;
|
|
if (result.dataSize == 0)
|
|
return true;
|
|
|
|
for (u32 i = 1; i < result.dataSize; i++)
|
|
response.data[i - 1] = result.data[i];
|
|
u32 header = result.data[0];
|
|
response.sentBytes[0] =
|
|
Link::_min(header & 0b1111111, MAX_TRANSFER_BYTES_SERVER);
|
|
response.sentBytes[1] =
|
|
Link::_min((header >> 8) & 0b11111, MAX_TRANSFER_BYTES_CLIENT);
|
|
response.sentBytes[2] =
|
|
Link::_min((header >> 13) & 0b11111, MAX_TRANSFER_BYTES_CLIENT);
|
|
response.sentBytes[3] =
|
|
Link::_min((header >> 18) & 0b11111, MAX_TRANSFER_BYTES_CLIENT);
|
|
response.sentBytes[4] =
|
|
Link::_min((header >> 23) & 0b11111, MAX_TRANSFER_BYTES_CLIENT);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Calls an arbitrary command and returns the response.
|
|
* @param type The ID of the command.
|
|
* @param params The command parameters.
|
|
* @param length The number of 32-bit values in the `params` array.
|
|
* @param invertsClock Whether this command inverts the clock or not (Wait).
|
|
* \warning If it `invertsClock`, call `receiveCommandFromAdapter()` on
|
|
* finish.
|
|
*/
|
|
CommandResult sendCommand(u8 type,
|
|
const u32* params = {},
|
|
u16 length = 0,
|
|
bool invertsClock = false) {
|
|
CommandResult result;
|
|
u32 command = buildCommand(type, length);
|
|
u32 r;
|
|
|
|
_LRWLOG_("sending command 0x" + toHex(command));
|
|
if ((r = transfer(command)) != DATA_REQUEST_VALUE) {
|
|
logExpectedButReceived(DATA_REQUEST_VALUE, r);
|
|
return result;
|
|
}
|
|
|
|
u32 parameterCount = 0;
|
|
for (u32 i = 0; i < length; i++) {
|
|
u32 param = params[i];
|
|
_LRWLOG_("sending param" + std::to_string(parameterCount) + ": 0x" +
|
|
toHex(param));
|
|
if ((r = transfer(param)) != DATA_REQUEST_VALUE) {
|
|
logExpectedButReceived(DATA_REQUEST_VALUE, r);
|
|
return result;
|
|
}
|
|
parameterCount++;
|
|
}
|
|
|
|
_LRWLOG_("sending response request");
|
|
u32 response = transfer(DATA_REQUEST_VALUE);
|
|
u16 header = Link::msB32(response);
|
|
u16 data = Link::lsB32(response);
|
|
u8 responses = Link::_min(Link::msB16(data),
|
|
LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH);
|
|
u8 ack = Link::lsB16(data);
|
|
|
|
if (header != COMMAND_HEADER_VALUE) {
|
|
_LRWLOG_("! expected HEADER 0x9966");
|
|
_LRWLOG_("! but received 0x" + toHex(header));
|
|
return result;
|
|
}
|
|
if (ack != type + RESPONSE_ACK) {
|
|
if (ack == 0xEE && responses == 1 && !invertsClock) {
|
|
u8 LINK_UNUSED code = (u8)transfer(DATA_REQUEST_VALUE);
|
|
_LRWLOG_("! error received");
|
|
_LRWLOG_(code == 1 ? "! invalid state" : "! unknown cmd");
|
|
} else {
|
|
_LRWLOG_("! expected ACK 0x" + toHex(type + RESPONSE_ACK));
|
|
_LRWLOG_("! but received 0x" + toHex(ack));
|
|
}
|
|
return result;
|
|
}
|
|
_LRWLOG_("ack ok! " + std::to_string(responses) + " responses");
|
|
|
|
if (!invertsClock) {
|
|
for (u32 i = 0; i < responses; i++) {
|
|
_LRWLOG_("response " + std::to_string(i + 1) + "/" +
|
|
std::to_string(responses) + ":");
|
|
u32 responseData = transfer(DATA_REQUEST_VALUE);
|
|
result.data[result.dataSize++] = responseData;
|
|
_LRWLOG_("<< " + toHex(responseData));
|
|
}
|
|
}
|
|
|
|
result.success = true;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @brief Inverts the clock and waits until the adapter sends a command.
|
|
* Returns the remote command.
|
|
*/
|
|
CommandResult receiveCommandFromAdapter() {
|
|
CommandResult remoteCommand;
|
|
|
|
if (!isEnabled)
|
|
return remoteCommand;
|
|
|
|
_LRWLOG_("setting SPI to SLAVE");
|
|
linkSPI.activate(LinkSPI::Mode::SLAVE);
|
|
|
|
_LRWLOG_("WAITING for adapter cmd");
|
|
u32 command = linkSPI.transfer(
|
|
DATA_REQUEST_VALUE, []() { return false; }, false, true);
|
|
if (!reverseAcknowledge()) {
|
|
_resetState();
|
|
return remoteCommand;
|
|
}
|
|
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
u16 header = Link::msB32(command);
|
|
u16 data = Link::lsB32(command);
|
|
u8 params = Link::msB16(data);
|
|
u8 commandId = Link::lsB16(data);
|
|
if (header != COMMAND_HEADER_VALUE) {
|
|
_LRWLOG_("! expected HEADER 0x9966");
|
|
_LRWLOG_("! but received 0x" + toHex(header));
|
|
_resetState();
|
|
return remoteCommand;
|
|
}
|
|
_LRWLOG_("received cmd: " + toHex(commandId) + " (" +
|
|
std::to_string(params) + " params)");
|
|
|
|
for (u32 i = 0; i < params; i++) {
|
|
_LRWLOG_("param " + std::to_string(i + 1) + "/" + std::to_string(params) +
|
|
":");
|
|
u32 paramData = linkSPI.transfer(
|
|
DATA_REQUEST_VALUE,
|
|
[this, &lines, &vCount]() { return cmdTimeout(lines, vCount); },
|
|
false, true);
|
|
if (!reverseAcknowledge()) {
|
|
_resetState();
|
|
return remoteCommand;
|
|
}
|
|
remoteCommand.data[remoteCommand.dataSize++] = paramData;
|
|
_LRWLOG_("<< " + toHex(paramData));
|
|
}
|
|
|
|
_LRWLOG_("sending ack");
|
|
command = linkSPI.transfer(
|
|
(COMMAND_HEADER_VALUE << 16) | ((commandId + RESPONSE_ACK) & 0xFF),
|
|
[this, &lines, &vCount]() { return cmdTimeout(lines, vCount); }, false,
|
|
true);
|
|
if (!reverseAcknowledge(true)) {
|
|
_resetState();
|
|
return remoteCommand;
|
|
}
|
|
|
|
if (command != DATA_REQUEST_VALUE) {
|
|
_LRWLOG_("! expected CMD request");
|
|
_LRWLOG_("! but received 0x" + toHex(command));
|
|
_resetState();
|
|
return remoteCommand;
|
|
}
|
|
|
|
_LRWLOG_("setting SPI to MASTER");
|
|
linkSPI.activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
|
|
remoteCommand.success = true;
|
|
remoteCommand.commandId = commandId;
|
|
|
|
return remoteCommand;
|
|
}
|
|
|
|
/**
|
|
* @brief Schedules an arbitrary command and returns the response. After
|
|
* this, call `getAsyncState()` and `getAsyncCommandResult()`. Note that until
|
|
* you retrieve the async response, next command requests will fail!
|
|
* @param type The ID of the command.
|
|
* @param params The command parameters.
|
|
* @param length The number of 32-bit values in the `params` array.
|
|
* @param invertsClock Whether this command inverts the clock or not (Wait).
|
|
* \warning If it `invertsClock`, the command result will be the one sent by
|
|
* the adapter.
|
|
*/
|
|
bool sendCommandAsync(u8 type,
|
|
const u32* params = {},
|
|
u16 length = 0,
|
|
bool invertsClock = false,
|
|
bool _fromIRQ = false) {
|
|
if ((!_fromIRQ && !isEnabled) || asyncState != AsyncState::IDLE)
|
|
return false;
|
|
|
|
asyncCommand.type = type;
|
|
asyncCommand.invertsClock = invertsClock;
|
|
asyncCommand.direction = AsyncCommand::Direction::SENDING;
|
|
for (u32 i = 0; i < length; i++)
|
|
asyncCommand.parameters[i] = params[i];
|
|
asyncCommand.result = CommandResult{};
|
|
asyncCommand.result.commandId = type;
|
|
asyncCommand.state = AsyncCommand::State::PENDING;
|
|
asyncCommand.step = AsyncCommand::Step::COMMAND_HEADER;
|
|
asyncCommand.sentParameters = 0;
|
|
asyncCommand.totalParameters = length;
|
|
asyncCommand.receivedResponses = 0;
|
|
asyncCommand.totalResponses = 0;
|
|
asyncState = AsyncState::WORKING;
|
|
|
|
u32 command = buildCommand(type, asyncCommand.totalParameters);
|
|
|
|
_LRWLOG_("sending command 0x" + toHex(command));
|
|
transferAsync(command, _fromIRQ);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the state of the last async command.
|
|
* @return One of the enum values from `LinkRawWireless::AsyncState`.
|
|
*/
|
|
[[nodiscard]] AsyncState getAsyncState() { return asyncState; }
|
|
|
|
/**
|
|
* @brief If the async state is `READY`, returns the result of the command and
|
|
* switches the state back to `IDLE`. If not, returns an empty result.
|
|
*/
|
|
[[nodiscard]] CommandResult getAsyncCommandResult() {
|
|
if (asyncState != AsyncState::READY)
|
|
return CommandResult{};
|
|
|
|
CommandResult data = asyncCommand.result;
|
|
asyncState = AsyncState::IDLE;
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the maximum number of transferrable 32-bit values.
|
|
* It's 23 for servers and 4 for clients.
|
|
*/
|
|
[[nodiscard]] u32 getDeviceTransferLength() {
|
|
return state == State::SERVING
|
|
? LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH
|
|
: LINK_RAW_WIRELESS_MAX_CLIENT_TRANSFER_LENGTH;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the current state.
|
|
*/
|
|
[[nodiscard]] State getState() { return state; }
|
|
|
|
/**
|
|
* @brief Returns `true` if the player count is higher than `1`.
|
|
*/
|
|
[[nodiscard]] bool isConnected() { return sessionState.playerCount > 1; }
|
|
|
|
/**
|
|
* @brief Returns `true` if the state is `SERVING` or `CONNECTED`.
|
|
*/
|
|
[[nodiscard]] bool isSessionActive() {
|
|
return state == State::SERVING || state == State::CONNECTED;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns `true` if the server was closed with `endHost()`.
|
|
*/
|
|
[[nodiscard]] bool isServerClosed() { return sessionState.isServerClosed; }
|
|
|
|
/**
|
|
* @brief Returns the number of connected players.
|
|
*/
|
|
[[nodiscard]] u8 playerCount() { return sessionState.playerCount; }
|
|
|
|
/**
|
|
* @brief Returns the current player ID.
|
|
*/
|
|
[[nodiscard]] u8 currentPlayerId() { return sessionState.currentPlayerId; }
|
|
|
|
/**
|
|
* @brief Resets all the state.
|
|
* \warning This is internal API!
|
|
*/
|
|
void _resetState() {
|
|
LINK_BARRIER;
|
|
_LRWLOG_("state = NEEDS_RESET");
|
|
state = State::NEEDS_RESET;
|
|
asyncState = AsyncState::IDLE;
|
|
sessionState.playerCount = 1;
|
|
sessionState.currentPlayerId = 0;
|
|
sessionState.isServerClosed = false;
|
|
LINK_BARRIER;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns a pointer to the internal result of the last async command
|
|
* and switches the state back to `IDLE`.
|
|
* \warning This is internal API!
|
|
*/
|
|
[[nodiscard]] CommandResult* _getAsyncCommandResultRef() {
|
|
asyncState = AsyncState::IDLE;
|
|
return &asyncCommand.result;
|
|
}
|
|
|
|
/**
|
|
* @brief This method is called by the SERIAL interrupt handler.
|
|
* \warning This is internal API!
|
|
*/
|
|
LINK_INLINE int _onSerial(bool _clockInversionSupport = true) {
|
|
if (!isEnabled)
|
|
return -1;
|
|
|
|
linkSPI._onSerial(true);
|
|
|
|
bool hasNewData = linkSPI.getAsyncState() == LinkSPI::AsyncState::READY;
|
|
if (!hasNewData)
|
|
return -2;
|
|
u32 newData = linkSPI.getAsyncData();
|
|
|
|
if (!isSessionActive() || asyncState != AsyncState::WORKING)
|
|
return -3;
|
|
|
|
if (asyncCommand.state == AsyncCommand::State::PENDING) {
|
|
if (!_clockInversionSupport ||
|
|
asyncCommand.direction == AsyncCommand::Direction::SENDING) {
|
|
if (!acknowledge())
|
|
return -4;
|
|
|
|
#ifdef LINK_WIRELESS_ENABLE_NESTED_IRQ
|
|
Link::_REG_IME = 1;
|
|
#endif
|
|
|
|
sendAsyncCommand(newData, _clockInversionSupport);
|
|
} else if (_clockInversionSupport) {
|
|
if (!reverseAcknowledge(asyncCommand.step ==
|
|
AsyncCommand::Step::DATA_REQUEST))
|
|
return -5;
|
|
receiveAsyncCommand(newData);
|
|
}
|
|
|
|
if (asyncCommand.state == AsyncCommand::State::COMPLETED) {
|
|
asyncState = AsyncState::READY;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef LINK_RAW_WIRELESS_ENABLE_LOGGING
|
|
/**
|
|
* @brief Converts `w` to an hexadecimal string.
|
|
*/
|
|
template <typename I>
|
|
[[nodiscard]] std::string toHex(I w, size_t hex_len = sizeof(I) << 1) {
|
|
static const char* digits = "0123456789ABCDEF";
|
|
std::string rc(hex_len, '0');
|
|
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
|
|
rc[i] = digits[(w >> j) & 0x0F];
|
|
return rc;
|
|
}
|
|
#endif
|
|
|
|
// -------------
|
|
// Low-level API
|
|
// -------------
|
|
struct SessionState {
|
|
vu8 playerCount = 1;
|
|
vu8 currentPlayerId = 0;
|
|
volatile bool isServerClosed = false;
|
|
};
|
|
SessionState sessionState;
|
|
// ------------
|
|
|
|
private:
|
|
struct LoginMemory {
|
|
u16 previousGBAData = 0xFFFF;
|
|
u16 previousAdapterData = 0x8000;
|
|
};
|
|
|
|
struct AsyncCommand {
|
|
enum class State { PENDING, COMPLETED };
|
|
enum class Direction { SENDING, RECEIVING };
|
|
|
|
enum class Step {
|
|
COMMAND_HEADER,
|
|
COMMAND_PARAMETERS,
|
|
RESPONSE_REQUEST,
|
|
DATA_REQUEST
|
|
}; // (these are named from the sender's point of view)
|
|
|
|
u8 type;
|
|
bool invertsClock;
|
|
Direction direction;
|
|
u32 parameters[LINK_RAW_WIRELESS_MAX_COMMAND_TRANSFER_LENGTH];
|
|
u32 responses[LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH];
|
|
CommandResult result;
|
|
State state;
|
|
Step step;
|
|
u32 sentParameters, totalParameters;
|
|
u32 receivedResponses, totalResponses;
|
|
};
|
|
|
|
LinkSPI linkSPI;
|
|
LinkGPIO linkGPIO;
|
|
volatile State state = State::NEEDS_RESET;
|
|
volatile AsyncState asyncState = AsyncState::IDLE;
|
|
AsyncCommand asyncCommand;
|
|
volatile bool isEnabled = false;
|
|
|
|
void copyName(char* target, const char* source, u32 length) {
|
|
u32 len = Link::strlen(source);
|
|
|
|
for (u32 i = 0; i < length + 1; i++)
|
|
if (i < len)
|
|
target[i] = source[i];
|
|
else
|
|
target[i] = '\0';
|
|
}
|
|
|
|
void recoverName(char* name,
|
|
u32& nameCursor,
|
|
u32 word,
|
|
bool includeFirstTwoBytes = true) {
|
|
u32 character = 0;
|
|
if (includeFirstTwoBytes) {
|
|
character = Link::lsB16(Link::lsB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
character = Link::msB16(Link::lsB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
}
|
|
character = Link::lsB16(Link::msB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
character = Link::msB16(Link::msB32(word));
|
|
if (character > 0)
|
|
name[nameCursor++] = character;
|
|
}
|
|
|
|
bool reset(bool stopFirst) {
|
|
_resetState();
|
|
if (stopFirst)
|
|
stop();
|
|
return start();
|
|
}
|
|
|
|
void stop() { linkSPI.deactivate(); }
|
|
|
|
bool start() {
|
|
pingAdapter();
|
|
_LRWLOG_("setting SPI to 256Kbps");
|
|
linkSPI.activate(LinkSPI::Mode::MASTER_256KBPS);
|
|
|
|
if (!login())
|
|
return false;
|
|
|
|
Link::wait(TRANSFER_WAIT);
|
|
|
|
_LRWLOG_("sending HELLO command");
|
|
if (!sendCommand(COMMAND_HELLO).success)
|
|
return false;
|
|
|
|
_LRWLOG_("setting SPI to 2Mbps");
|
|
linkSPI.activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
_LRWLOG_("state = AUTHENTICATED");
|
|
state = State::AUTHENTICATED;
|
|
|
|
return true;
|
|
}
|
|
|
|
void pingAdapter() {
|
|
linkGPIO.reset();
|
|
_LRWLOG_("setting SO as OUTPUT");
|
|
linkGPIO.setMode(LinkGPIO::Pin::SO, LinkGPIO::Direction::OUTPUT);
|
|
_LRWLOG_("setting SD as OUTPUT");
|
|
linkGPIO.setMode(LinkGPIO::Pin::SD, LinkGPIO::Direction::OUTPUT);
|
|
_LRWLOG_("setting SD = HIGH");
|
|
linkGPIO.writePin(LinkGPIO::Pin::SD, true);
|
|
Link::wait(PING_WAIT);
|
|
_LRWLOG_("setting SD = LOW");
|
|
linkGPIO.writePin(LinkGPIO::Pin::SD, false);
|
|
}
|
|
|
|
bool login() {
|
|
LoginMemory memory;
|
|
|
|
for (u32 i = 0; i < LOGIN_STEPS; i++) {
|
|
_LRWLOG_("sending login packet " + std::to_string(i + 1) + "/" +
|
|
std::to_string(LOGIN_STEPS));
|
|
if (!exchangeLoginPacket(LOGIN_PARTS[i],
|
|
i < LOGIN_JUNK_STEPS ? 0 : LOGIN_PARTS[i],
|
|
memory))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool exchangeLoginPacket(u16 data,
|
|
u16 expectedResponse,
|
|
LoginMemory& memory) {
|
|
u32 packet = Link::buildU32(~memory.previousAdapterData, data);
|
|
u32 response = transfer(packet, false);
|
|
u32 adapterData = Link::msB32(response);
|
|
|
|
if (expectedResponse != 0 &&
|
|
(adapterData != expectedResponse ||
|
|
Link::lsB32(response) != (u16)~memory.previousGBAData)) {
|
|
logExpectedButReceived(
|
|
Link::buildU32(expectedResponse, (u16)~memory.previousGBAData),
|
|
response);
|
|
return false;
|
|
}
|
|
|
|
memory.previousGBAData = data;
|
|
memory.previousAdapterData = adapterData;
|
|
|
|
return true;
|
|
}
|
|
|
|
u32 buildCommand(u8 type, u8 length = 0) {
|
|
return Link::buildU32(COMMAND_HEADER_VALUE, Link::buildU16(length, type));
|
|
}
|
|
|
|
u32 transfer(u32 data, bool customAck = true) {
|
|
if (!customAck)
|
|
Link::wait(TRANSFER_WAIT);
|
|
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
u32 receivedData = linkSPI.transfer(
|
|
data, [this, &lines, &vCount]() { return cmdTimeout(lines, vCount); },
|
|
false, customAck);
|
|
|
|
if (customAck && !acknowledge())
|
|
return LINK_SPI_NO_DATA_32;
|
|
|
|
return receivedData;
|
|
}
|
|
|
|
bool acknowledge() {
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
linkSPI._setSOLow();
|
|
while (!linkSPI._isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
_LRWLOG_("! ACK 1 failed. I put SO=LOW,");
|
|
_LRWLOG_("! but SI didn't become HIGH.");
|
|
return false;
|
|
}
|
|
}
|
|
linkSPI._setSOHigh();
|
|
while (linkSPI._isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
_LRWLOG_("! ACK 2 failed. I put SO=HIGH,");
|
|
_LRWLOG_("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
linkSPI._setSOLow();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool reverseAcknowledge(bool isLastPart = false) {
|
|
// `isLastPart` is required when there's no subsequent
|
|
// `linkSPI.transfer(...)` call.
|
|
u32 lines = 0;
|
|
u32 vCount = Link::_REG_VCOUNT;
|
|
|
|
linkSPI._setSOLow();
|
|
while (linkSPI._isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
_LRWLOG_("! RevAck0 failed. I put SO=LOW,");
|
|
_LRWLOG_("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
linkSPI._setSOHigh();
|
|
while (!linkSPI._isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
_LRWLOG_("! RevAck1 failed. I put SO=HIGH,");
|
|
_LRWLOG_("! but SI didn't become HIGH.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Link::wait(MICRO_WAIT); // this wait is VERY important to avoid desyncs!
|
|
// wait at least 40us; monitoring VCOUNT to avoid requiring a timer or
|
|
// putting some wait code in IWRAM
|
|
|
|
// (normally, this occurs on the next linkSPI.transfer(...) call)
|
|
if (isLastPart) {
|
|
linkSPI._setSOLow();
|
|
while (linkSPI._isSIHigh()) {
|
|
if (cmdTimeout(lines, vCount)) {
|
|
_LRWLOG_("! RevAck2 failed. I put SO=LOW,");
|
|
_LRWLOG_("! but SI didn't become LOW.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool cmdTimeout(u32& lines, u32& vCount) {
|
|
return timeout(CMD_TIMEOUT, lines, vCount);
|
|
}
|
|
|
|
bool timeout(u32 limit, u32& lines, u32& vCount) {
|
|
if (Link::_REG_VCOUNT != vCount) {
|
|
lines += Link::_max((int)Link::_REG_VCOUNT - (int)vCount, 0);
|
|
vCount = Link::_REG_VCOUNT;
|
|
}
|
|
|
|
return lines > limit;
|
|
}
|
|
|
|
LINK_INLINE void sendAsyncCommand(
|
|
u32 newData,
|
|
bool _clockInversionSupport = true) { // (irq only)
|
|
switch (asyncCommand.step) {
|
|
case AsyncCommand::Step::COMMAND_HEADER: {
|
|
if (newData != DATA_REQUEST_VALUE) {
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
return;
|
|
}
|
|
|
|
sendParametersOrRequestResponse();
|
|
break;
|
|
}
|
|
case AsyncCommand::Step::COMMAND_PARAMETERS: {
|
|
if (newData != DATA_REQUEST_VALUE) {
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
return;
|
|
}
|
|
|
|
sendParametersOrRequestResponse();
|
|
break;
|
|
}
|
|
case AsyncCommand::Step::RESPONSE_REQUEST: {
|
|
u16 header = Link::msB32(newData);
|
|
u16 data = Link::lsB32(newData);
|
|
u8 responses = Link::msB16(data);
|
|
u8 ack = Link::lsB16(data);
|
|
|
|
if (header != COMMAND_HEADER_VALUE ||
|
|
ack != asyncCommand.type + RESPONSE_ACK ||
|
|
responses > LINK_RAW_WIRELESS_MAX_COMMAND_RESPONSE_LENGTH) {
|
|
if (header != COMMAND_HEADER_VALUE) {
|
|
_LRWLOG_("! expected HEADER 0x9966");
|
|
_LRWLOG_("! but received 0x" + toHex(header));
|
|
}
|
|
if (ack != asyncCommand.type + RESPONSE_ACK) {
|
|
if (ack == 0xEE) {
|
|
_LRWLOG_("! error received");
|
|
} else {
|
|
_LRWLOG_("! expected ACK 0x" +
|
|
toHex(asyncCommand.type + RESPONSE_ACK));
|
|
_LRWLOG_("! but received 0x" + toHex(ack));
|
|
}
|
|
}
|
|
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
return;
|
|
}
|
|
|
|
_LRWLOG_("ack ok! " + std::to_string(responses) + " responses");
|
|
|
|
asyncCommand.totalResponses = responses;
|
|
asyncCommand.result.dataSize = responses;
|
|
|
|
receiveResponseOrFinish(_clockInversionSupport);
|
|
break;
|
|
}
|
|
case AsyncCommand::Step::DATA_REQUEST: {
|
|
_LRWLOG_("response " +
|
|
std::to_string(asyncCommand.receivedResponses + 1) + "/" +
|
|
std::to_string(asyncCommand.totalResponses) + ":");
|
|
_LRWLOG_("<< " + toHex(newData));
|
|
|
|
asyncCommand.result.data[asyncCommand.receivedResponses] = newData;
|
|
asyncCommand.receivedResponses++;
|
|
|
|
receiveResponseOrFinish(_clockInversionSupport);
|
|
break;
|
|
}
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
void sendParametersOrRequestResponse() { // (irq only)
|
|
if (asyncCommand.sentParameters < asyncCommand.totalParameters) {
|
|
asyncCommand.step = AsyncCommand::Step::COMMAND_PARAMETERS;
|
|
_LRWLOG_("sending param" + std::to_string(asyncCommand.sentParameters) +
|
|
": 0x" +
|
|
toHex(asyncCommand.parameters[asyncCommand.sentParameters]));
|
|
transferAsync(asyncCommand.parameters[asyncCommand.sentParameters], true);
|
|
asyncCommand.sentParameters++;
|
|
} else {
|
|
_LRWLOG_("sending response request");
|
|
asyncCommand.step = AsyncCommand::Step::RESPONSE_REQUEST;
|
|
transferAsync(DATA_REQUEST_VALUE, true);
|
|
}
|
|
}
|
|
|
|
void receiveResponseOrFinish(
|
|
bool _clockInversionSupport = true) { // (irq only)
|
|
if (asyncCommand.receivedResponses < asyncCommand.totalResponses) {
|
|
asyncCommand.step = AsyncCommand::Step::DATA_REQUEST;
|
|
transferAsync(DATA_REQUEST_VALUE, true);
|
|
} else {
|
|
if (_clockInversionSupport && asyncCommand.invertsClock) {
|
|
_LRWLOG_("setting SPI to SLAVE");
|
|
linkSPI.activate(LinkSPI::Mode::SLAVE);
|
|
|
|
asyncCommand.type = 0;
|
|
asyncCommand.invertsClock = true;
|
|
asyncCommand.direction = AsyncCommand::Direction::RECEIVING;
|
|
asyncCommand.result = CommandResult{};
|
|
asyncCommand.state = AsyncCommand::State::PENDING;
|
|
asyncCommand.step = AsyncCommand::Step::COMMAND_HEADER;
|
|
asyncCommand.sentParameters = 0;
|
|
asyncCommand.totalParameters = 0;
|
|
asyncCommand.receivedResponses = 0;
|
|
asyncCommand.totalResponses = 0;
|
|
|
|
_LRWLOG_("WAITING for adapter cmd");
|
|
transferAsync(DATA_REQUEST_VALUE, true);
|
|
} else {
|
|
asyncCommand.result.success = true;
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_INLINE void receiveAsyncCommand(u32 newData) { // (irq only)
|
|
switch (asyncCommand.step) {
|
|
case AsyncCommand::Step::COMMAND_HEADER: {
|
|
u16 header = Link::msB32(newData);
|
|
u16 data = Link::lsB32(newData);
|
|
u8 params = Link::msB16(data);
|
|
u8 commandId = Link::lsB16(data);
|
|
|
|
if (header != COMMAND_HEADER_VALUE) {
|
|
_LRWLOG_("! expected HEADER 0x9966");
|
|
_LRWLOG_("! but received 0x" + toHex(header));
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
return;
|
|
}
|
|
_LRWLOG_("received cmd: " + toHex(commandId) + " (" +
|
|
std::to_string(params) + " params)");
|
|
|
|
asyncCommand.type = commandId;
|
|
asyncCommand.result.commandId = asyncCommand.type;
|
|
asyncCommand.result.dataSize = params;
|
|
|
|
if (params > 0) {
|
|
asyncCommand.step = AsyncCommand::Step::COMMAND_PARAMETERS;
|
|
_LRWLOG_("param 1/" + std::to_string(params) + ":");
|
|
transferAsync(DATA_REQUEST_VALUE, true);
|
|
} else {
|
|
acknowledgeRemoteCommand();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AsyncCommand::Step::COMMAND_PARAMETERS: {
|
|
asyncCommand.result.data[asyncCommand.sentParameters++] = newData;
|
|
|
|
_LRWLOG_("param " + std::to_string(asyncCommand.sentParameters + 1) +
|
|
"/" + std::to_string(asyncCommand.totalParameters) + ":");
|
|
_LRWLOG_("<< " + toHex(newData));
|
|
|
|
if (asyncCommand.sentParameters < asyncCommand.result.dataSize)
|
|
transferAsync(DATA_REQUEST_VALUE, true);
|
|
else
|
|
acknowledgeRemoteCommand();
|
|
|
|
break;
|
|
}
|
|
case AsyncCommand::Step::RESPONSE_REQUEST: {
|
|
break; // (unused)
|
|
}
|
|
case AsyncCommand::Step::DATA_REQUEST: {
|
|
if (newData != DATA_REQUEST_VALUE) {
|
|
_LRWLOG_("! expected CMD request");
|
|
_LRWLOG_("! but received 0x" + toHex(newData));
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
return;
|
|
}
|
|
|
|
_LRWLOG_("setting SPI to MASTER");
|
|
linkSPI.activate(LinkSPI::Mode::MASTER_2MBPS);
|
|
asyncCommand.result.success = true;
|
|
asyncCommand.state = AsyncCommand::State::COMPLETED;
|
|
asyncState = AsyncState::READY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void acknowledgeRemoteCommand() { // (irq only)
|
|
_LRWLOG_("sending ack");
|
|
asyncCommand.step = AsyncCommand::Step::DATA_REQUEST;
|
|
u32 ack = (COMMAND_HEADER_VALUE << 16) |
|
|
((asyncCommand.type + RESPONSE_ACK) & 0xFF);
|
|
transferAsync(ack, true);
|
|
}
|
|
|
|
void transferAsync(u32 data, bool fromIRQ) {
|
|
#ifdef LINK_WIRELESS_ENABLE_NESTED_IRQ
|
|
if (fromIRQ)
|
|
Link::_REG_IME = 0;
|
|
#endif
|
|
|
|
linkSPI.transfer(data, []() { return false; }, true, true);
|
|
}
|
|
|
|
void logExpectedButReceived(u32 expected, u32 received) {
|
|
_LRWLOG_("! expected 0x" + toHex(expected));
|
|
_LRWLOG_("! but received 0x" + toHex(received));
|
|
}
|
|
};
|
|
|
|
extern LinkRawWireless* linkRawWireless;
|
|
|
|
/**
|
|
* @brief SERIAL interrupt handler.
|
|
*/
|
|
inline void LINK_RAW_WIRELESS_ISR_SERIAL() {
|
|
linkRawWireless->_onSerial();
|
|
}
|
|
|
|
#undef _LRWLOG_
|
|
|
|
#endif // LINK_RAW_WIRELESS_H
|