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Enabling retransmission debug output on 3 player sessions
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@ -314,8 +314,8 @@ void messageLoop() {
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// Debug output
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output += "\n_buffer: " + std::to_string(linkWireless->getPendingCount());
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if (retransmission && !packetLossCheck &&
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linkWireless->playerCount() == 2) {
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if (retransmission && !packetLossCheck && linkWireless->playerCount() > 2 &&
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linkWireless->playerCount() < 4) {
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output +=
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"\n_lastPkgId: " + std::to_string(linkWireless->_lastPacketId());
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output += "\n_nextPndngPkgId: " +
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