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https://github.com/afska/gba-link-connection.git
synced 2026-04-25 16:23:41 -05:00
Making internal signal level struct private and adding levels to LinkWireless_demo
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1f298b5164
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@ -429,13 +429,22 @@ void messageLoop() {
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linkWireless->timerIRQs = 0;
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}
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#endif
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LinkWireless::SignalLevelResponse levels;
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std::string signalStr = "";
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if (linkWireless->getState() == LinkWireless::State::SERVING) {
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linkWireless->getSignalLevel(levels);
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for (u32 i = 1; i < linkWireless->playerCount(); i++)
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signalStr += "P" + std::to_string(i) + ": " +
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std::to_string(levels.signalLevels[i] * 100 / 255) + "%";
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}
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std::string output =
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"Player #" + std::to_string(linkWireless->currentPlayerId()) + " (" +
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std::to_string(linkWireless->playerCount()) + " total)" +
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"\n\n(press A to increment counter)\n(hold B to do it "
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"continuously)\n(press RIGHT for more options)\n\n" +
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altOptionName + ": " + (altView ? "ON" : "OFF") +
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"\n(switch with UP)\n\n";
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altOptionName + ": " + (altView ? "ON" : "OFF") + " (UP = switch)\n" +
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signalStr + "\n\n";
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for (u32 i = 0; i < linkWireless->playerCount(); i++) {
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output +=
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@ -234,10 +234,6 @@ class LinkWireless {
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bool isFull() { return currentPlayerCount == 0; }
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};
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struct SignalLevel {
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vu8 level[LINK_WIRELESS_MAX_PLAYERS] = {};
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};
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/**
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* @brief Constructs a new LinkWireless object.
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* @param forwarding If `true`, the server forwards all messages to the
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@ -918,6 +914,10 @@ class LinkWireless {
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private:
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using MessageQueue = Link::Queue<Message, LINK_WIRELESS_QUEUE_SIZE>;
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struct SignalLevel {
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vu8 level[LINK_WIRELESS_MAX_PLAYERS] = {};
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};
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struct SessionState {
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MessageQueue incomingMessages; // read by user, write by irq&user
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MessageQueue outgoingMessages; // read and write by irq
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