first commit, enjoy

This commit is contained in:
FIX94 2016-04-08 00:19:16 +02:00
parent 9d737f20c4
commit db276d8e52
8 changed files with 1070 additions and 1 deletions

131
Makefile Normal file
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := source
DATA := data
INCLUDES := source
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -logc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(DEVKITPPC)/lib $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(CURDIR)/data/gba_mb.gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.gba.o : %.gba
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/gamecube_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := linkcabledump_gc
BUILD := build
SOURCES := source
DATA := data
INCLUDES := source
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -logc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(DEVKITPPC)/lib $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.gba.o : %.gba
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := linkcabledump_wii
BUILD := build
SOURCES := source
DATA := data
INCLUDES := source
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -logc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(DEVKITPPC)/lib $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.gba.o : %.gba
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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# gba-link-cable-dumper
a gc and wii homebrew app to dump gba roms via the gc gba link cable
a gc and wii homebrew app to dump gba roms via the gc gba link cable.
# Usage
just have a gc controller in port 1 and a gba without a game inserted in port 2.
The gba files dumped will be placed in a folder called "dumps" on your main device (sd gecko on gamecube and sd/usb on wii).

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cd gba
make clean
make
cd ..
mv -f gba/gba_mb.gba data/gba_mb.gba
make -f Makefile.gc clean
make -f Makefile.gc
make -f Makefile.wii clean
make -f Makefile.wii
pause

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb a multiboot image is generated
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))_mb
BUILD := build
SOURCES := source
DATA :=
GRAPHICS := gfx
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O3\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(BMPFILES:.bmp=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
all : $(BUILD)
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .raw extension
#---------------------------------------------------------------------------------
%.raw.o : %.raw
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h : %.bmp %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#include <gba_console.h>
#include <gba_video.h>
#include <gba_interrupt.h>
#include <gba_systemcalls.h>
#include <gba_input.h>
#include <gba_sio.h>
#include <stdio.h>
#include <stdlib.h>
u32 getGameSize(void)
{
if(*(vu32*)(0x08000004) != 0x51AEFF24)
return 0;
u32 i;
for(i = (1<<20); i < (1<<25); i<<=1)
{
vu16 *rompos = (vu16*)(0x08000000+i);
int j;
bool romend = true;
for(j = 0; j < 0x1000; j++)
{
if(rompos[j] != j)
{
romend = false;
break;
}
}
if(romend) break;
}
return i;
}
//---------------------------------------------------------------------------------
// Program entry point
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
// the vblank interrupt must be enabled for VBlankIntrWait() to work
// since the default dispatcher handles the bios flags no vblank handler
// is required
irqInit();
irqEnable(IRQ_VBLANK);
consoleDemoInit();
REG_JOYTR = 0;
// ansi escape sequence to set print co-ordinates
// /x1b[line;columnH
u32 i;
iprintf("\x1b[9;10HROM Dumper\n");
iprintf("\x1b[10;5HPlease look at the TV\n");
REG_HS_CTRL |= 6;
while (1) {
if((REG_HS_CTRL&4))
{
REG_HS_CTRL |= 4;
u32 gamesize = getGameSize();
REG_JOYTR = gamesize;
while((REG_HS_CTRL&4) == 0) ;
REG_HS_CTRL |= 4;
if(gamesize == 0)
{
REG_JOYTR = 0;
continue; //nothing to read
}
//game in, send header
for(i = 0; i < 0xC0; i+=4)
{
REG_JOYTR = *(vu32*)(0x08000000+i);
while((REG_HS_CTRL&4) == 0) ;
REG_HS_CTRL |= 4;
}
//wait for other side to choose
while((REG_HS_CTRL&2) == 0) ;
REG_HS_CTRL |= 2;
if(REG_JOYRE == 0)
{
REG_JOYTR = 0;
continue; //nothing to read
}
//dump the game
for(i = 0; i < gamesize; i+=4)
{
REG_JOYTR = *(vu32*)(0x08000000+i);
while((REG_HS_CTRL&4) == 0) ;
REG_HS_CTRL |= 4;
}
REG_JOYTR = 0;
}
Halt();
}
}

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/*
* Copyright (C) 2016 FIX94
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <gccore.h>
#include <stdio.h>
#include <malloc.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <dirent.h>
#include <fat.h>
extern u8 gba_mb_gba[];
extern u32 gba_mb_gba_size;
void printmain()
{
printf("\x1b[2J");
printf("\x1b[37m");
printf("GBA Link Cable Dumper v1.0 by FIX94\n");
}
u8 *resbuf,*cmdbuf;
volatile u16 pads = 0;
volatile bool ctrlerr = false;
void ctrlcb(s32 chan, u32 ret)
{
if(ret)
{
ctrlerr = true;
return;
}
//just call us again
pads = (~((resbuf[1]<<8)|resbuf[0]))&0x3FF;
SI_Transfer(1,cmdbuf,1,resbuf,5,ctrlcb,350);
}
volatile u32 transval = 0;
void transcb(s32 chan, u32 ret)
{
transval = 1;
}
volatile u32 resval = 0;
void acb(s32 res, u32 val)
{
resval = val;
}
unsigned int docrc(u32 crc, u32 val)
{
int i;
for(i = 0; i < 0x20; i++)
{
if((crc^val)&1)
{
crc>>=1;
crc^=0xa1c1;
}
else
crc>>=1;
val>>=1;
}
return crc;
}
static inline void wait_for_transfer()
{
//350 is REALLY pushing it already, cant go further
do{ usleep(350); }while(transval == 0);
}
void endproc()
{
printf("Start pressed, exit\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
exit(0);
}
unsigned int calckey(unsigned int size)
{
unsigned int ret = 0;
size=(size-0x200) >> 3;
int res1 = (size&0x3F80) << 1;
res1 |= (size&0x4000) << 2;
res1 |= (size&0x7F);
res1 |= 0x380000;
int res2 = res1;
res1 = res2 >> 0x10;
int res3 = res2 >> 8;
res3 += res1;
res3 += res2;
res3 <<= 24;
res3 |= res2;
res3 |= 0x80808080;
if((res3&0x200) == 0)
{
ret |= (((res3)&0xFF)^0x4B)<<24;
ret |= (((res3>>8)&0xFF)^0x61)<<16;
ret |= (((res3>>16)&0xFF)^0x77)<<8;
ret |= (((res3>>24)&0xFF)^0x61);
}
else
{
ret |= (((res3)&0xFF)^0x73)<<24;
ret |= (((res3>>8)&0xFF)^0x65)<<16;
ret |= (((res3>>16)&0xFF)^0x64)<<8;
ret |= (((res3>>24)&0xFF)^0x6F);
}
return ret;
}
void doreset()
{
cmdbuf[0] = 0xFF; //reset
transval = 0;
SI_Transfer(1,cmdbuf,1,resbuf,3,transcb,0);
wait_for_transfer();
}
void getstatus()
{
cmdbuf[0] = 0; //status
transval = 0;
SI_Transfer(1,cmdbuf,1,resbuf,3,transcb,0);
wait_for_transfer();
}
u32 recvsafe()
{
memset(resbuf,0,32);
cmdbuf[0]=0x14; //read
transval = 0;
SI_Transfer(1,cmdbuf,1,resbuf,5,transcb,0);
wait_for_transfer();
return *(vu32*)resbuf;
}
void sendsafe(u32 msg)
{
cmdbuf[0]=0x15;cmdbuf[1]=(msg>>0)&0xFF;cmdbuf[2]=(msg>>8)&0xFF;
cmdbuf[3]=(msg>>16)&0xFF;cmdbuf[4]=(msg>>24)&0xFF;
transval = 0;
resbuf[0] = 0;
SI_Transfer(1,cmdbuf,5,resbuf,1,transcb,0);
wait_for_transfer();
}
u32 recvfast()
{
cmdbuf[0]=0x14; //read
transval = 0;
SI_Transfer(1,cmdbuf,1,resbuf,5,transcb,0);
usleep(275);
while(transval == 0) ;
return *(vu32*)resbuf;
}
bool dirExists(const char *path)
{
DIR *dir;
dir = opendir(path);
if(dir)
{
closedir(dir);
return true;
}
return false;
}
int main(int argc, char *argv[])
{
void *xfb = NULL;
GXRModeObj *rmode = NULL;
VIDEO_Init();
rmode = VIDEO_GetPreferredMode(NULL);
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
int x = 24, y = 32, w, h;
w = rmode->fbWidth - (32);
h = rmode->xfbHeight - (48);
CON_InitEx(rmode, x, y, w, h);
VIDEO_ClearFrameBuffer(rmode, xfb, COLOR_BLACK);
PAD_Init();
cmdbuf = memalign(32,32);
resbuf = memalign(32,32);
u8 *testdump = memalign(32,0x400000);
if(!testdump) return 0;
if(!fatInitDefault())
{
printmain();
printf("ERROR: No usable device found to write dumped files to!\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
sleep(5);
exit(0);
}
mkdir("/dumps", S_IREAD | S_IWRITE);
if(!dirExists("/dumps"))
{
printmain();
printf("ERROR: Could not create dumps folder, make sure you have a supported device connected!\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
sleep(5);
exit(0);
}
int i;
while(1)
{
printmain();
printf("Waiting for a GBA in port 2...\n");
resval = 0;
ctrlerr = false;
SI_GetTypeAsync(1,acb);
while(1)
{
if(resval)
{
if(resval == 0x80 || resval & 8)
{
resval = 0;
SI_GetTypeAsync(1,acb);
}
else if(resval)
break;
}
PAD_ScanPads();
VIDEO_WaitVSync();
if(PAD_ButtonsHeld(0))
endproc();
}
if(resval & SI_GBA)
{
printf("GBA Found! Waiting on BIOS\n");
resbuf[2]=0;
while(!(resbuf[2]&0x10))
{
doreset();
getstatus();
}
printf("Ready, sending dumper\n");
unsigned int sendsize = ((gba_mb_gba_size+7)&~7);
unsigned int ourkey = calckey(sendsize);
//printf("Our Key: %08x\n", ourkey);
//get current sessionkey
u32 sessionkeyraw = recvsafe();
u32 sessionkey = __builtin_bswap32(sessionkeyraw^0x7365646F);
//send over our own key
sendsafe(__builtin_bswap32(ourkey));
unsigned int fcrc = 0x15a0;
//send over gba header
for(i = 0; i < 0xC0; i+=4)
{
sendsafe(__builtin_bswap32(*(vu32*)(gba_mb_gba+i)));
if(!(resbuf[0]&0x2)) printf("Possible error %02x\n",resbuf[0]);
}
//printf("Header done! Sending ROM...\n");
for(i = 0xC0; i < sendsize; i+=4)
{
u32 enc = ((gba_mb_gba[i+3]<<24)|(gba_mb_gba[i+2]<<16)|(gba_mb_gba[i+1]<<8)|(gba_mb_gba[i]));
fcrc=docrc(fcrc,enc);
sessionkey = (sessionkey*0x6177614B)+1;
enc^=sessionkey;
enc^=((~(i+(0x20<<20)))+1);
enc^=0x20796220;
sendsafe(enc);
if(!(resbuf[0]&0x2)) printf("Possible error %02x\n",resbuf[0]);
}
fcrc |= (sendsize<<16);
//printf("ROM done! CRC: %08x\n", fcrc);
//send over CRC
sessionkey = (sessionkey*0x6177614B)+1;
fcrc^=sessionkey;
fcrc^=((~(i+(0x20<<20)))+1);
fcrc^=0x20796220;
sendsafe(fcrc);
//get crc back (unused)
recvsafe();
printf("Done!\n");
sleep(2);
//hm
while(1)
{
printmain();
printf("Press A once you have a GBA Game inserted.\n \n");
PAD_ScanPads();
VIDEO_WaitVSync();
u32 btns = PAD_ButtonsDown(0);
if(btns&PAD_BUTTON_START)
endproc();
else if(btns&PAD_BUTTON_A)
{
if(recvsafe() == 0) //ready
{
sleep(1); //gba rom prepare
u32 gbasize = __builtin_bswap32(recvsafe());
if(gbasize == 0)
{
printf("ERROR: No (Valid) GBA Card inserted!\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
sleep(2);
continue;
}
for(i = 0; i < 0xC0; i+=4)
*(vu32*)(testdump+i) = recvfast();
printf("Game Name: %.12s\n",(char*)(testdump+0xA0));
printf("Game ID: %.4s\n",(char*)(testdump+0xAC));
printf("Company ID: %.2s\n",(char*)(testdump+0xB0));
printf("ROM Size: %02.02f MB\n \n",((float)(gbasize/1024))/1024.f);
char gamename[64];
sprintf(gamename,"/dumps/%.12s [%.4s%.2s].gba",
(char*)(testdump+0xA0),(char*)(testdump+0xAC),(char*)(testdump+0xB0));
FILE *f = fopen(gamename,"rb");
if(f)
{
fclose(f);
sendsafe(0);
printf("ERROR: Game already dumped! Please insert another game.\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
sleep(2);
continue;
}
printf("Press A to dump this game, it will take about %i minutes.\n",gbasize/1024/1024*3/2);
printf("Press B if you want to cancel dumping this game.\n\n");
int dumping = 0;
while(1)
{
PAD_ScanPads();
VIDEO_WaitVSync();
u32 btns = PAD_ButtonsDown(0);
if(btns&PAD_BUTTON_START)
endproc();
else if(btns&PAD_BUTTON_A)
{
dumping = 1;
break;
}
else if(btns&PAD_BUTTON_B)
break;
}
sendsafe(dumping);
if(dumping == 0)
continue;
//create base file with size
printf("Creating file...\n");
int fd = open(gamename, O_WRONLY|O_CREAT);
if(fd >= 0)
{
ftruncate(fd, gbasize);
close(fd);
}
f = fopen(gamename,"wb");
if(!f)
{
printf("ERROR: Could not create file! Exit...\n");
VIDEO_WaitVSync();
VIDEO_WaitVSync();
sleep(5);
exit(0);
}
printf("Dumping...\n");
u32 bytes_read = 0;
while(gbasize > 0)
{
int toread = (gbasize > 0x400000 ? 0x400000 : gbasize);
int j;
for(j = 0; j < toread; j+=4)
{
*(vu32*)(testdump+j) = recvfast();
bytes_read+=4;
if((bytes_read&0xFFFF) == 0)
{
printf("\r%02.02f MB done",(float)(bytes_read/1024)/1024.f);
VIDEO_WaitVSync();
}
//printf("%02x%02x%02x%02x",resbuf[0],resbuf[1],resbuf[2],resbuf[3]);
}
fwrite(testdump,toread,1,f);
gbasize -= toread;
}
printf("\nClosing file\n");
fclose(f);
printf("Game dumped!\n");
sleep(5);
}
}
}
}
}
return 0;
}