friends/update_presence_wiiu.go
2022-09-07 20:00:07 -04:00

102 lines
3.2 KiB
Go

package main
import (
"fmt"
nex "github.com/PretendoNetwork/nex-go"
nexproto "github.com/PretendoNetwork/nex-protocols-go"
)
func updatePresenceWiiU(err error, client *nex.Client, callID uint32, presence *nexproto.NintendoPresenceV2) {
pid := client.PID()
presence.Online = true // Force online status. I have no idea why this is always false
presence.PID = client.PID() // WHY IS THIS SET TO 0 BY DEFAULT??
connectedUsers[pid].Presence = presence
sendUpdatePresenceWiiUNotifications(presence)
rmcResponse := nex.NewRMCResponse(nexproto.FriendsWiiUProtocolID, callID)
rmcResponse.SetSuccess(nexproto.FriendsWiiUMethodUpdatePresence, nil)
rmcResponseBytes := rmcResponse.Bytes()
responsePacket, _ := nex.NewPacketV0(client, nil)
responsePacket.SetVersion(0)
responsePacket.SetSource(0xA1)
responsePacket.SetDestination(0xAF)
responsePacket.SetType(nex.DataPacket)
responsePacket.SetPayload(rmcResponseBytes)
responsePacket.AddFlag(nex.FlagNeedsAck)
responsePacket.AddFlag(nex.FlagReliable)
nexServer.Send(responsePacket)
}
func sendUpdatePresenceWiiUNotifications(presence *nexproto.NintendoPresenceV2) {
eventObject := nexproto.NewNintendoNotificationEvent()
eventObject.Type = 24
eventObject.SenderPID = presence.PID
eventObject.DataHolder = nex.NewDataHolder()
eventObject.DataHolder.SetTypeName("NintendoPresenceV2")
eventObject.DataHolder.SetObjectData(presence)
stream := nex.NewStreamOut(nexServer)
eventObjectBytes := eventObject.Bytes(stream)
rmcRequest := nex.NewRMCRequest()
rmcRequest.SetProtocolID(nexproto.NintendoNotificationsProtocolID)
rmcRequest.SetCallID(3810693103)
rmcRequest.SetMethodID(nexproto.NintendoNotificationsMethodProcessNintendoNotificationEvent2)
rmcRequest.SetParameters(eventObjectBytes)
rmcRequestBytes := rmcRequest.Bytes()
friendList := getUserFriendList(presence.PID)
for i := 0; i < len(friendList); i++ {
if friendList[i] == nil || friendList[i].NNAInfo == nil || friendList[i].NNAInfo.PrincipalBasicInfo == nil {
// TODO: Fix this
pid := presence.PID
var friendPID uint32 = 0
if friendList[i] != nil && friendList[i].Presence != nil {
// TODO: Better track the bad users PID
friendPID = friendList[i].Presence.PID
}
logger.Error(fmt.Sprintf("User %d has friend %d with bad presence data", pid, friendPID))
if friendList[i] == nil {
logger.Error(fmt.Sprintf("%d friendList[i] nil", friendPID))
} else if friendList[i].NNAInfo == nil {
logger.Error(fmt.Sprintf("%d friendList[i].NNAInfo is nil", friendPID))
} else if friendList[i].NNAInfo.PrincipalBasicInfo == nil {
logger.Error(fmt.Sprintf("%d friendList[i].NNAInfo.PrincipalBasicInfo is nil", friendPID))
}
continue
}
friendPID := friendList[i].NNAInfo.PrincipalBasicInfo.PID
connectedUser := connectedUsers[friendPID]
if connectedUser != nil {
requestPacket, _ := nex.NewPacketV0(connectedUser.Client, nil)
requestPacket.SetVersion(0)
requestPacket.SetSource(0xA1)
requestPacket.SetDestination(0xAF)
requestPacket.SetType(nex.DataPacket)
requestPacket.SetPayload(rmcRequestBytes)
requestPacket.AddFlag(nex.FlagNeedsAck)
requestPacket.AddFlag(nex.FlagReliable)
nexServer.Send(requestPacket)
}
}
}