dwc_network_server_emulator/gamespy/gs_database.py
andromeda32 f9c710af99 Initial code.
Contains enough code to allow Tetris DS to get to the post-login wifi
menu.

This is very rough, basic code. I expect it to change quite a bit from
its current format once I start adding more features. It's nowhere near
ready for public use yet.
2014-03-29 21:41:02 -04:00

199 lines
5.7 KiB
Python

import sqlite3
import hashlib
import itertools
import other.utils as utils
class GamespyDatabase(object):
def __init__(self, filename='gpcm.db'):
self.conn = sqlite3.connect(filename)
self.conn.row_factory = sqlite3.Row
self.initialize_database(self.conn)
def initialize_database(self, conn):
c = self.conn.cursor()
c.execute("SELECT * FROM sqlite_master WHERE name = 'users' AND type = 'table'")
if c.fetchone() == None:
# I highly doubt having everything in a database be of the type TEXT is a good practice,
# but I'm not good with databases and I'm not 100% positive that, for instance, that all
# user id's will be ints, or all passwords will be ints, etc, despite not seeing any
# evidence yet to say otherwise as far as Nintendo DS games go.
c.execute('''CREATE TABLE users (profileid INT, userid TEXT, password TEXT, email TEXT, uniquenick TEXT, pid TEXT, lon TEXT, lat TEXT, loc TEXT, lastname TEXT)''')
c.execute('''CREATE TABLE sessions (session TEXT, profileid INT)''')
self.conn.commit()
def get_dict(self, row):
if row == None:
return None
return dict(itertools.izip(row.keys(), row))
# User functions
def get_next_free_profileid(self):
c = self.conn.cursor()
c.execute("SELECT max(profileid) FROM users")
r = c.fetchone()
profileid = 476639431 #100000000
if r != None and r['max(profileid)'] != None:
profileid = int(r[0]) + 1
c.close()
return profileid
def check_user_exists(self, userid):
c = self.conn.cursor()
c.execute("SELECT * FROM users WHERE userid = ?", [userid])
r = self.get_dict(c.fetchone())
valid_user = False # Default, user doesn't exist
if r != None:
valid_user = True # Valid password
c.close()
return valid_user
def check_profile_exists(self, profileid):
c = self.conn.cursor()
c.execute("SELECT * FROM users WHERE profileid = ?", [profileid])
r = self.get_dict(c.fetchone())
valid_profile = False # Default, user doesn't exist
if r != None:
valid_profile = True # Valid password
c.close()
return valid_profile
def perform_login(self, userid, password):
c = self.conn.cursor()
c.execute("SELECT * FROM users WHERE userid = ?", [userid])
r = self.get_dict(c.fetchone())
profileid = None # Default, user doesn't exist
if r != None:
md5 = hashlib.md5()
md5.update(password)
if r['password'] == md5.hexdigest():
profileid = r['profileid'] # Valid password
c.close()
return profileid
def create_user(self, userid, password, email, uniquenick):
if self.check_user_exists(userid) == 0:
profileid = self.get_next_free_profileid()
pid = "11" # Always 11??? Is this important? Not to be confused with dwc_pid. The three games I found it in (Tetris DS, Advance Wars - Days of Ruin, and Animal Crossing: Wild World) all use \pid\11.
lon = "0.000000" # Always 0.000000?
lat = "0.000000" # Always 0.000000?
loc = "" # Always blank?
lastname = ""
# Hash password before entering it into the database.
# For now I'm using a very simple MD5 hash.
# TODO: Replace with something stronger later, although it's overkill for the NDS.
md5 = hashlib.md5()
md5.update(password)
password = md5.hexdigest()
c = self.conn.cursor()
c.execute("INSERT INTO users VALUES (?,?,?,?,?,?,?,?,?,?)", [profileid, str(userid), password, email, uniquenick, pid, lon, lat, loc, lastname])
c.close()
self.conn.commit()
return profileid
def get_user_list(self):
c = self.conn.cursor()
users = []
for row in c.execute("SELECT * FROM users"):
users.append(self.get_dict(row))
return users
def update_profile(self, session_key, fields):
profileid = self.get_profileid_from_session_key(session_key)
if profileid != -1:
# Found profile id associated with session key.
# Start replacing each field one by one.
# TODO: Optimize this so it's done all in one update.
# FIXME: Possible security issue due to embedding an unsanitized string directly into the statement.
c = self.conn.cursor()
for field in fields:
c.execute("UPDATE users SET %s = ? WHERE profileid = ?" % (field), [fields[field], profileid])
self.conn.commit()
# Session functions
# TODO: Cache session keys so we don't have to query the database every time we get a profile id.
def get_profileid_from_session_key(self, session_key):
c = self.conn.cursor()
c.execute("SELECT profileid FROM sessions WHERE session = ?", [session_key])
r = self.get_dict(c.fetchone())
profileid = -1 # Default, invalid session key
if r != None:
profileid = r['profileid']
c.close()
return profileid
def generate_session_key(self, min_size):
session_key = utils.generate_random_number_str(min_size)
c = self.conn.cursor()
for r in c.execute("SELECT session FROM sessions WHERE session = ?", [session_key]):
session_key = utils.generate_random_number_str(min_size)
return session_key
def create_session(self, profileid):
if profileid != None and self.check_profile_exists(profileid) == False:
return None
# Remove any old sessions associated with this user id
self.delete_session(profileid)
# Create new session
session_key = self.generate_session_key(9)
c = self.conn.cursor()
c.execute("INSERT INTO sessions VALUES (?, ?)", [session_key, profileid])
self.conn.commit()
return session_key
def delete_session(self, profileid):
c = self.conn.cursor()
c.execute("DELETE FROM sessions WHERE profileid = ?", [profileid])
self.conn.commit()
def get_session_list(self, profileid=None):
c = self.conn.cursor()
sessions = []
if profileid != None:
r = c.execute("SELECT * FROM sessions WHERE profileid = ?", [profileid])
else:
r = c.execute("SELECT * FROM sessions")
for row in r:
sessions.append(self.get_dict(row))
return sessions