mirror of
https://github.com/barronwaffles/dwc_network_server_emulator.git
synced 2026-04-16 13:56:04 -05:00
This should hopefully fix Puyo Puyo!! 20th Anniversary and Tatsunoko vs Capcom's matchmaking. Without it, the games will not recognize their own servers.
443 lines
19 KiB
Python
443 lines
19 KiB
Python
# I found an open source implemention of this exact server I'm trying to emulate here: https://github.com/sfcspanky/Openspy-Core/blob/master/serverbrowsing/
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# Use as reference later.
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import logging
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import socket
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import ctypes
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import traceback
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from twisted.internet.protocol import Factory
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from twisted.internet.endpoints import serverFromString
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from twisted.protocols.basic import LineReceiver
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from twisted.internet import reactor
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from twisted.internet.error import ReactorAlreadyRunning
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import gamespy.gs_utility as gs_utils
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import other.utils as utils
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from multiprocessing.managers import BaseManager
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class ServerListFlags:
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UNSOLICITED_UDP_FLAG = 1
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PRIVATE_IP_FLAG = 2
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CONNECT_NEGOTIATE_FLAG = 4
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ICMP_IP_FLAG = 8
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NONSTANDARD_PORT_FLAG = 16
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NONSTANDARD_PRIVATE_PORT_FLAG = 32
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HAS_KEYS_FLAG = 64
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HAS_FULL_RULES_FLAG = 128
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# Logger settings
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logger_output_to_console = True
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logger_output_to_file = True
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logger_name = "GameSpyServerBrowserServer"
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logger_filename = "gamespy_server_browser_server.log"
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logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
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class GameSpyServerDatabase(BaseManager):
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pass
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GameSpyServerDatabase.register("get_server_list")
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GameSpyServerDatabase.register("modify_server_list")
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GameSpyServerDatabase.register("find_servers")
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GameSpyServerDatabase.register("find_server_by_address")
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GameSpyServerDatabase.register("add_natneg_server")
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GameSpyServerDatabase.register("get_natneg_server")
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GameSpyServerDatabase.register("delete_natneg_server")
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address = ("0.0.0.0", 28910)
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class GameSpyServerBrowserServer(object):
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def __init__(self, qr = None):
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self.qr = qr
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def start(self):
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endpoint = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
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conn = endpoint.listen(SessionFactory(self.qr))
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try:
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if reactor.running == False:
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reactor.run(installSignalHandlers=0)
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except ReactorAlreadyRunning:
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pass
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class SessionFactory(Factory):
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def __init__(self, qr):
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logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
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self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
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# TODO: Prune server cache at some point
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self.server_cache = {}
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self.qr = qr
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def buildProtocol(self, address):
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return Session(address, self.secret_key_list, self.server_cache, self.qr)
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class Session(LineReceiver):
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def __init__(self, address, secret_key_list, server_cache, qr):
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self.setRawMode() # We're dealing with binary data so set to raw mode
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self.address = address
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self.forward_to_client = False
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self.forward_client = None
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self.header_length = 0
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self.expected_packet_length = 0
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self.forward_packet = None
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self.secret_key_list = secret_key_list # Don't waste time parsing every session, so just accept it from the parent
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self.console = 0
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self.server_cache = server_cache
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self.qr = qr
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manager_address = ("127.0.0.1", 27500)
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manager_password = ""
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self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
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self.server_manager.connect()
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def log(self, level, message):
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logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
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def rawDataReceived(self, data):
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try:
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# First 2 bytes are the packet size.
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#
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# Third byte is the command byte.
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# According to Openspy-Core:
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# 0x00 - Server list request
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# 0x01 - Server info request
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# 0x02 - Send message request
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# 0x03 - Keep alive reply
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# 0x04 - Map loop request (?)
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# 0x05 - Player search request
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#
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# For Tetris DS, at the very least 0x00 and 0x02 need to be implemented.
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if self.forward_to_client:
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if self.forward_packet == None:
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self.forward_packet = data
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else:
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self.forward_packet += data
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if self.header_length + len(self.forward_packet) >= self.expected_packet_length:
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# Is it possible that multiple packets will need to be waited for?
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# Is it possible that more data will be in the last packet than expected?
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self.forward_data_to_client(self.forward_packet, self.forward_client)
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self.forward_to_client = False
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self.forward_client = None
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self.header_length = 0
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self.expected_packet_length = 0
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self.forward_packet = None
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return
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if data[2] == '\x00': # Server list request
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self.log(logging.DEBUG, "Received server list request from %s:%s..." % (self.address.host, self.address.port))
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# This code is so... not python. The C programmer in me is coming out strong.
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# TODO: Rewrite this section later?
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idx = 3
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list_version = ord(data[idx])
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idx += 1
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encoding_version = ord(data[idx])
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idx += 1
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game_version = utils.get_int(data, idx)
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idx += 4
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query_game = utils.get_string(data, idx)
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idx += len(query_game) + 1
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game_name = utils.get_string(data, idx)
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idx += len(game_name) + 1
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challenge = data[idx:idx+8]
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idx += 8
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filter = utils.get_string(data, idx)
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idx += len(filter) + 1
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fields = utils.get_string(data, idx)
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idx += len(fields) + 1
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options = utils.get_int_be(data, idx)
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idx += 4
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source_ip = 0
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max_servers = 0
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NO_SERVER_LIST = 0x02
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ALTERNATE_SOURCE_IP = 0x08
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LIMIT_RESULT_COUNT = 0x80
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send_ip = False
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if (options & LIMIT_RESULT_COUNT):
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max_servers = utils.get_int(data, idx)
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elif (options & ALTERNATE_SOURCE_IP):
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source_ip = utils.get_int(data, idx)
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elif (options & NO_SERVER_LIST):
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send_ip = True
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if '\\' in fields:
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fields = [x for x in fields.split('\\') if x and not x.isspace()]
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#print "%02x %02x %08x" % (list_version, encoding_version, game_version)
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#print "%s" % query_game
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#print "%s" % game_name
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#print "%s" % challenge
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#print "%s" % filter
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#print "%s" % fields
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#print "%08x" % options
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#print "%d %08x" % (max_servers, source_ip)
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self.log(logging.DEBUG, "list version: %02x / encoding version: %02x / game version: %08x / query game: %s / game name: %s / challenge: %s / filter: %s / fields: %s / options: %08x / max servers: %d / source ip: %08x" % (list_version, encoding_version, game_version, query_game, game_name, challenge, filter, fields, options, max_servers, source_ip))
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# Requesting ip and port of client, not server
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if filter == "" or fields == "" or send_ip == True:
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output = bytearray([int(x) for x in self.address.host.split('.')])
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output += utils.get_bytes_from_short_be(6500) # Does this ever change?
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enc = gs_utils.EncTypeX()
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output_enc = enc.encrypt(self.secret_key_list[game_name], challenge, output)
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self.transport.write(bytes(output_enc))
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self.log(logging.DEBUG, "Responding with own IP and game port...")
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self.log(logging.DEBUG, utils.pretty_print_hex(output))
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else:
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self.find_server(query_game, filter, fields, max_servers, game_name, challenge)
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elif data[2] == '\x02': # Send message request
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packet_len = utils.get_short_be(data, 0)
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dest_addr = '.'.join(["%d" % ord(x) for x in data[3:7]])
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dest_port = utils.get_short_be(data, 7) # What's the pythonic way to do this? unpack?
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dest = (dest_addr, dest_port)
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self.log(logging.DEBUG, "Received send message request from %s:%s to %s:%d... expecting %d byte packet." % (self.address.host, self.address.port, dest_addr, dest_port, packet_len))
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self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
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if packet_len == len(data):
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# Contains entire packet, send immediately.
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self.forward_data_to_client(data[3:], dest)
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self.forward_to_client = False
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self.forward_client = None
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self.header_length = 0
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self.expected_packet_length = 0
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self.forward_packet = None
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else:
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self.forward_to_client = True
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self.forward_client = dest
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self.header_length = len(data)
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self.expected_packet_length = packet_len
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elif data[2] == '\x03': # Keep alive reply
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self.log(logging.DEBUG, "Received keep alive from %s:%s..." % (self.address.host, self.address.port))
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else:
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self.log(logging.DEBUG, "Received unknown command (%02x) from %s:%s..." % (ord(data[2]), self.address.host, self.address.port))
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self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
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self.log(logging.DEBUG, utils.pretty_print_hex(data))
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except:
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self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
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def get_game_id(self, data):
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game_id = data[5: -1]
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return game_id
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def get_server_list(self, game, filter, fields, max_count):
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results = self.server_manager.find_servers(game, filter, fields, max_count)
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return results
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def generate_server_list_data(self, address, fields, server_info):
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output = bytearray()
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# Write the address
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output += bytearray([int(x) for x in address.host.split('.')])
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# Write the port
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output += utils.get_bytes_from_short_be(address.port)
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#if len(server_info) > 0:
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if True:
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# Write number of fields that will be returned.
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key_count = len(fields)
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output += utils.get_bytes_from_short(key_count)
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if key_count != len(fields):
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# For some reason we didn't get all of the expected data.
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self.log(logging.WARNING, "key_count[%d] != len(fields)[%d]" % (key_count, len(fields)))
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self.log(logging.WARNING, fields)
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flags_buffer = bytearray()
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# Write the fields
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for field in fields:
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output += bytearray(field) + '\0\0'
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# Start server loop here instead of including all of the fields and stuff again
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flags = 0
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if len(server_info) != 0:
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flags |= ServerListFlags.HAS_KEYS_FLAG
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if "natneg" in server_info:
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flags |= ServerListFlags.CONNECT_NEGOTIATE_FLAG
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ip = 0
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if self.console != 0:
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ip = utils.get_bytes_from_int_be(int(server_info['publicip'])) # Wii
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flags_buffer += ip
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else:
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ip = utils.get_bytes_from_int(int(server_info['publicip'])) # DS
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flags_buffer += ip
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flags |= ServerListFlags.NONSTANDARD_PORT_FLAG
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if server_info['publicport'] != "0":
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flags_buffer += utils.get_bytes_from_short_be(int(server_info['publicport']))
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else:
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flags_buffer += utils.get_bytes_from_short_be(int(server_info['localport']))
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if "localip0" in server_info:
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# How to handle multiple localips?
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flags |= ServerListFlags.PRIVATE_IP_FLAG
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flags_buffer += bytearray([int(x) for x in server_info['localip0'].split('.')]) #ip
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if "localport" in server_info:
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flags |= ServerListFlags.NONSTANDARD_PRIVATE_PORT_FLAG
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flags_buffer += utils.get_bytes_from_short_be(int(server_info['localport']))
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flags |= ServerListFlags.ICMP_IP_FLAG
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flags_buffer += bytearray([int(x) for x in "0.0.0.0".split('.')])
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output += bytearray([flags & 0xff])
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output += flags_buffer
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if (flags & ServerListFlags.HAS_KEYS_FLAG):
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# Write data for associated fields
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if 'requested' in server_info:
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for field in fields:
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output += '\xff' + bytearray(server_info['requested'][field]) + '\0'
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output += '\0'
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output += utils.get_bytes_from_int(-1)
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return output
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def find_server(self, query_game, filter, fields, max_servers, game_name, challenge):
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# Get dictionary from master server list server.
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self.log(logging.DEBUG, "Searching for server matching '%s' with the fields '%s'" % (filter, fields))
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self.server_list = self.server_manager.find_servers(query_game, filter, fields, max_servers)._getvalue()
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self.log(logging.DEBUG, "Found server(s):")
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self.log(logging.DEBUG, self.server_list)
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if self.server_list == []:
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self.server_list.append({})
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for _server in self.server_list:
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server = _server
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if server and fields and 'requested' in server and server['requested'] == {}:
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# If the requested fields weren't found then don't return a server.
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# This fixes a bug with Mario Kart DS.
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#print "Requested was empty"
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server = {}
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if "__console__" in server:
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self.console = int(server['__console__'])
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# Generate binary server list data
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data = self.generate_server_list_data(self.address, fields, server)
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self.log(logging.DEBUG, utils.pretty_print_hex(data))
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# Encrypt data
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enc = gs_utils.EncTypeX()
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data = enc.encrypt(self.secret_key_list[game_name], challenge, data)
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# Send to client
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self.transport.write(bytes(data))
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self.log(logging.DEBUG, "Sent server list message to %s:%s..." % (self.address.host, self.address.port))
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# if "publicip" in server and "publicport" in server:
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# self.server_cache[str(server['publicip']) + str(server['publicport'])] = server
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def find_server_in_cache(self, addr, port, console):
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if console != 0:
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ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in addr.split('.')]), 0)).value) # Wii
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else:
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ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in addr.split('.')]), 0)).value) # DS
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self.log(logging.DEBUG, "IP: %s, Console: %d" % (ip, console))
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# Get server based on ip/port
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# server = None
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# self.log(logging.DEBUG, self.server_cache)
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# self.log(logging.DEBUG, "Searching for: %s %s" % (ip + str(port), addr))
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# if (str(ip) + str(port)) in self.server_cache:
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# server = self.server_cache[ip + str(port)]
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# #self.server_cache.pop((publicip + str(self.forward_client[1])))
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server = self.server_manager.find_server_by_address(ip, self.forward_client[1])._getvalue()
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self.log(logging.DEBUG, "find_server_in_cache is returning: %s %s" % (server, ip))
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return server, ip
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def forward_data_to_client(self, data, forward_client):
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# Find session id of server
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# Iterate through the list of servers sent to the client and match by IP and port.
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# Is there a better way to determine this information?
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if self.forward_client == None or len(self.forward_client) != 2:
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return
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server, ip = self.find_server_in_cache(self.forward_client[0], self.forward_client[1], self.console)
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if server == None:
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if self.console == 0:
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server, ip = self.find_server_in_cache(self.forward_client[0], self.forward_client[1], 1) # Try Wii
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elif self.console == 1:
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server, ip = self.find_server_in_cache(self.forward_client[0], self.forward_client[1], 0) # Try DS
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self.log(logging.DEBUG, "find_server_in_cache returned: %s" % server)
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self.log(logging.DEBUG, "Trying to send message to %s:%d..." % (self.forward_client[0], self.forward_client[1]))
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self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
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if server == None:
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return
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self.log(logging.DEBUG, "%s %s" % (ip, server['publicip']))
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if server['publicip'] == ip and server['publicport'] == str(self.forward_client[1]):
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if self.forward_client[1] == 0 and 'localport' in server:
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# No public port returned from client, try contacting on the local port.
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self.forward_client = (self.forward_client[0], int(server['localport']))
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# Send command to server to get it to connect to natneg
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cookie = int(utils.generate_random_hex_str(8), 16) # Quick and lazy way to get a random 32bit integer. Replace with something else later
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if len(data) == 10 and bytearray(data)[0:6] == bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
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natneg_session = utils.get_int(data,6)
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self.log(logging.DEBUG, "Adding %d to natneg server list: %s" % (natneg_session, server))
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self.server_manager.add_natneg_server(natneg_session, server) # Store info in backend so we can get it later in natneg
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# if self.qr != None:
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# own_server = self.qr.get_own_server()
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#
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# self.log(logging.DEBUG, "Adding %d to natneg server list: %s" % (natneg_session, own_server))
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# self.server_manager.add_natneg_server(natneg_session, own_server) # Store info in backend so we can get it later in natneg
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output = bytearray([0xfe, 0xfd, 0x06])
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output += utils.get_bytes_from_int(server['__session__'])
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output += bytearray(utils.get_bytes_from_int(cookie))
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output += bytearray(data)
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if self.qr != None:
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self.log(logging.DEBUG, "Forwarded data to %s:%s through QR server..." % (forward_client[0], forward_client[1]))
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self.qr.socket.sendto(output, forward_client)
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else:
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# In case we can't contact the QR server, just try sending the packet directly.
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# This isn't standard behavior but it can work in some instances.
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self.log(logging.DEBUG, "Forwarded data to %s:%s directly (potential error occurred)..." % (forward_client[0], forward_client[1]))
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client_s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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client_s.sendto(output, forward_client)
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if __name__ == "__main__":
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server_browser = GameSpyServerBrowserServer()
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server_browser.start() |