mirror of
https://github.com/barronwaffles/dwc_network_server_emulator.git
synced 2026-04-21 08:07:27 -05:00
This should hopefully fix a bug with networks that aren't as open, or behind the same NAT.
51 lines
1.7 KiB
Python
51 lines
1.7 KiB
Python
from gamespy_player_search_server import GameSpyPlayerSearchServer
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from gamespy_profile_server import GameSpyProfileServer
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from gamespy_backend_server import GameSpyBackendServer
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from gamespy_natneg_server import GameSpyNatNegServer
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from gamespy_qr_server import GameSpyQRServer
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from gamespy_server_browser_server import GameSpyServerBrowserServer
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import threading
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def start_backend_server():
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backend_server = GameSpyBackendServer()
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backend_server.start()
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def start_qr_server():
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qr_server = GameSpyQRServer()
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qr_server.start()
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def start_profile_server():
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profile_server = GameSpyProfileServer()
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profile_server.start()
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def start_player_search_server():
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player_search_server = GameSpyPlayerSearchServer()
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player_search_server.start()
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def start_server_browser_server():
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server_browser_server = GameSpyServerBrowserServer()
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server_browser_server.start()
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def start_natneg_server():
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natneg_server = GameSpyNatNegServer()
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natneg_server.start()
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if __name__ == "__main__":
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backend_server_thread = threading.Thread(target=start_backend_server)
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backend_server_thread.start()
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qr_server_thread = threading.Thread(target=start_qr_server)
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qr_server_thread.start()
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profile_server_thread = threading.Thread(target=start_profile_server)
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profile_server_thread.start()
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player_search_server_thread = threading.Thread(target=start_player_search_server)
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player_search_server_thread.start()
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#server_browser_server_thread = threading.Thread(target=start_server_browser_server)
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#server_browser_server_thread.start()
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natneg_server_thread = threading.Thread(target=start_natneg_server)
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natneg_server_thread.start() |