dwc_network_server_emulator/gamespy_server_browser_server.py
polaris f64b1e1c60 Console endianness, natneg report command fix
- Added endianness based on console. This allows the Wii to connect.
- Fixed a bug where the report command was returning the wrong buffer in
natneg.
2014-04-11 18:09:22 -04:00

328 lines
13 KiB
Python

# I found an open source implemention of this exact server I'm trying to emulate here: https://github.com/sfcspanky/Openspy-Core/blob/master/serverbrowsing/
# Use as reference later.
import logging
import socket
import ctypes
from twisted.internet.protocol import Factory
from twisted.internet.endpoints import serverFromString
from twisted.protocols.basic import LineReceiver
from twisted.internet import reactor
from twisted.internet.error import ReactorAlreadyRunning
import gamespy.gs_utility as gs_utils
import other.utils as utils
from multiprocessing.managers import BaseManager
class ServerListFlags:
UNSOLICITED_UDP_FLAG = 1
PRIVATE_IP_FLAG = 2
CONNECT_NEGOTIATE_FLAG = 4
ICMP_IP_FLAG = 8
NONSTANDARD_PORT_FLAG = 16
NONSTANDARD_PRIVATE_PORT_FLAG = 32
HAS_KEYS_FLAG = 64
HAS_FULL_RULES_FLAG = 128
# Logger settings
logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyServerBrowserServer"
logger_filename = "gamespy_server_browser_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
class GameSpyServerDatabase(BaseManager):
pass
GameSpyServerDatabase.register("get_server_list")
GameSpyServerDatabase.register("modify_server_list")
GameSpyServerDatabase.register("find_servers")
GameSpyServerDatabase.register("find_server_by_address")
address = ("0.0.0.0", 28910)
class GameSpyServerBrowserServer(object):
def __init__(self):
pass
def start(self):
endpoint = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
conn = endpoint.listen(SessionFactory())
try:
if reactor.running == False:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class SessionFactory(Factory):
def __init__(self):
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
def buildProtocol(self, address):
return Session(address, self.secret_key_list)
class Session(LineReceiver):
def __init__(self, address, secret_key_list):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.address = address
self.forward_to_client = False
self.forward_client = ()
self.secret_key_list = secret_key_list # Don't waste time parsing every session, so just accept it from the parent
self.console = 0
manager_address = ("127.0.0.1", 27500)
manager_password = ""
self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
self.server_manager.connect()
def rawDataReceived(self, data):
# First 2 bytes are the packet size.
#
# Third byte is the command byte.
# According to Openspy-Core:
# 0x00 - Server list request
# 0x01 - Server info request
# 0x02 - Send message request
# 0x03 - Keep alive reply
# 0x04 - Map loop request (?)
# 0x05 - Player search request
#
# For Tetris DS, at the very least 0x00 and 0x02 need to be implemented.
if self.forward_to_client:
self.forward_to_client = False
# Find session id of server
# Iterate through the list of servers sent to the client and match by IP and port.
# Is there a better way to determine this information?
if self.console != 0:
ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in self.forward_client[0].split('.')]), 0)).value) # Wii
else:
ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in self.forward_client[0].split('.')]), 0)).value) # DS
logger.log(logging.DEBUG, "Trying to send message to %s:%d..." % (self.forward_client[0], self.forward_client[1]))
logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
# Get server based on ip/port
server = self.server_manager.find_server_by_address(ip, self.forward_client[1])._getvalue()
logger.log(logging.DEBUG, "find_server_by_address returned: %s" % server)
if server == None:
pass
logger.log(logging.DEBUG, "%s %s" % (ip, server['publicip']))
if server['publicip'] == ip and server['publicport'] == str(self.forward_client[1]):
# Send command to server to get it to connect to natneg
natneg_session = int(utils.generate_random_hex_str(8), 16) # Quick and lazy way to get a random 32bit integer. Replace with something else late.r
output = bytearray([0xfe, 0xfd, 0x06])
output += utils.get_bytes_from_int(server['__session__'])
output += bytearray(utils.get_bytes_from_int(natneg_session))
output += bytearray(data)
client_s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_s.sendto(output, self.forward_client)
logger.log(logging.DEBUG, "Forwarded data to %s:%s..." % (self.forward_client[0], self.forward_client[1]))
return
if data[2] == '\x00': # Server list request
logger.log(logging.DEBUG, "Received server list request from %s:%s..." % (self.address.host, self.address.port))
# This code is so... not python. The C programmer in me is coming out strong.
# TODO: Rewrite this section later?
idx = 3
list_version = ord(data[idx])
idx += 1
encoding_version = ord(data[idx])
idx += 1
game_version = utils.get_int(data, idx)
idx += 4
query_game = utils.get_string(data, idx)
idx += len(query_game) + 1
game_name = utils.get_string(data, idx)
idx += len(game_name) + 1
challenge = data[idx:idx+8]
idx += 8
filter = utils.get_string(data, idx)
idx += len(filter) + 1
fields = utils.get_string(data, idx)
idx += len(fields) + 1
options = utils.get_int_be(data, idx)
idx += 4
source_ip = 0
max_servers = 0
ALTERNATE_SOURCE_IP = 0x08
LIMIT_RESULT_COUNT = 0x80
if (options & LIMIT_RESULT_COUNT):
max_servers = utils.get_int(data, idx)
elif (options & ALTERNATE_SOURCE_IP):
source_ip = utils.get_int(data, idx)
if '\\' in fields:
fields = [x for x in fields.split('\\') if x and not x.isspace()]
#print "%02x %02x %08x" % (list_version, encoding_version, game_version)
#print "%s" % query_game
#print "%s" % game_name
#print "%s" % challenge
#print "%s" % filter
#print "%s" % fields
#print "%08x" % options
#print "%d %08x" % (max_servers, source_ip)
logger.log(logging.DEBUG, "list version: %02x / encoding version: %02x / game version: %08x / query game: %s / game name: %s / challenge: %s / filter: %s / fields: %s / options: %08x / max servers: %d / source ip: %08x" % (list_version, encoding_version, game_version, query_game, game_name, challenge, filter, fields, options, max_servers, source_ip))
# Requesting ip and port of client, not server
if filter == "" or fields == "":
output = bytearray([int(x) for x in self.address.host.split('.')])
output += utils.get_bytes_from_short_be(self.address.port)
self.transport.write(bytes(output))
logger.log(logging.DEBUG, "Responding with own IP and port...")
logger.log(logging.DEBUG, utils.pretty_print_hex(output))
else:
self.find_server(query_game, filter, fields, max_servers, game_name, challenge)
elif data[2] == '\x02': # Send message request
dest_addr = '.'.join(["%d" % ord(x) for x in data[3:7]])
dest_port = utils.get_short_be(data, 7) # What's the pythonic way to do this? unpack?
dest = (dest_addr, dest_port)
logger.log(logging.DEBUG, "Received send message request from %s:%s to %s:%d..." % (self.address.host, self.address.port, dest_addr, dest_port))
logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
self.forward_to_client = True
self.forward_client = dest
elif data[2] == '\x03': # Keep alive reply
logger.log(logging.DEBUG, "Received keep alive from %s:%s..." % (self.address.host, self.address.port))
else:
logger.log(logging.DEBUG, "Received unknown command (%02x) from %s:%s..." % (ord(data[2]), self.address.host, self.address.port))
logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
logger.log(logging.DEBUG, utils.pretty_print_hex(data))
def get_game_id(self, data):
game_id = data[5: -1]
return game_id
def get_server_list(self, game, filter, fields, max_count):
results = self.server_manager.find_servers(game, filter, fields, max_count)
return results
def generate_server_list_data(self, address, fields, server_info):
output = bytearray()
# Write the address
output += bytearray([int(x) for x in address.host.split('.')])
# Write the port
output += utils.get_bytes_from_short_be(address.port)
#if len(server_info) > 0:
if True:
# Write number of fields that will be returned.
key_count = len(fields)
output += utils.get_bytes_from_short(key_count)
if key_count != len(fields):
# For some reason we didn't get all of the expected data.
logger.log(logging.WARNING, "key_count[%d] != len(fields)[%d]" % (key_count, len(fields)))
logger.log(logging.WARNING, fields)
flags_buffer = bytearray()
# Write the fields
for field in fields:
output += bytearray(field) + '\0\0'
# Start server loop here instead of including all of the fields and stuff again
flags = 0
if len(server_info) != 0:
flags |= ServerListFlags.HAS_KEYS_FLAG
if "natneg" in server_info:
flags |= ServerListFlags.CONNECT_NEGOTIATE_FLAG
if self.console != 0:
flags_buffer += utils.get_bytes_from_int_be(int(server_info['publicip'])) # Wii
else:
flags_buffer += utils.get_bytes_from_int(int(server_info['publicip'])) # DS
flags |= ServerListFlags.NONSTANDARD_PORT_FLAG
flags_buffer += utils.get_bytes_from_short_be(int(server_info['publicport']))
if "localip0" in server_info:
flags |= ServerListFlags.PRIVATE_IP_FLAG
flags_buffer += bytearray([int(x) for x in server_info['localip0'].split('.')])
if "localport" in server_info:
flags |= ServerListFlags.NONSTANDARD_PRIVATE_PORT_FLAG
flags_buffer += utils.get_bytes_from_short_be(int(server_info['localport']))
flags |= ServerListFlags.ICMP_IP_FLAG
flags_buffer += bytearray([int(x) for x in "0.0.0.0".split('.')])
output += bytearray([flags & 0xff])
output += flags_buffer
if (flags & ServerListFlags.HAS_KEYS_FLAG):
# Write data for associated fields
for field in fields:
output += '\xff' + bytearray(server_info['requested'][field]) + '\0'
output += '\0'
output += utils.get_bytes_from_int(-1)
return output
def find_server(self, query_game, filter, fields, max_servers, game_name, challenge):
# Get dictionary from master server list server.
logger.log(logging.DEBUG, "Searching for server matching '%s' with the fields '%s'" % (filter, fields))
self.server_list = self.server_manager.find_servers(query_game, filter, fields, max_servers)._getvalue()
logger.log(logging.DEBUG, "Found server(s):")
logger.log(logging.DEBUG, self.server_list)
if self.server_list == []:
self.server_list.append({})
for _server in self.server_list:
server = _server
if len(server) > 0 and len(fields) > 0 and server['requested'] == {}:
# If the requested fields weren't found then don't return a server.
# This fixes a bug with Mario Kart DS.
#print "Requested was empty"
server = {}
if "__console__" in server:
self.console = int(server['__console__'])
# Generate binary server list data
data = self.generate_server_list_data(self.address, fields, server)
logger.log(logging.DEBUG, utils.pretty_print_hex(data))
# Encrypt data
enc = gs_utils.EncTypeX()
data = enc.encrypt(self.secret_key_list[game_name], challenge, data)
# Send to client
self.transport.write(bytes(data))
logger.log(logging.DEBUG, "Sent server list message to %s:%s..." % (self.address.host, self.address.port))