dolphin/Source
JosJuice ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
..
Android Merge pull request #4999 from stenzek/renderer-statics 2017-03-08 11:02:20 +01:00
Core Use 6-char game IDs for NAND tiles (if they are printable) 2017-03-16 11:21:31 +01:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VSProps Merge pull request #4408 from leoetlino/usb 2017-02-07 09:17:05 +13:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
dolphin-emu.sln Add the cpp-optparse project to Externals. 2017-02-16 14:09:13 +01:00