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Makes the enum values strongly-typed and prevents the identifiers from polluting the PowerPC namespace. This also cleans up the parameters of some functions where we were accepting an ambiguous int type and expecting the correct values to be passed in. Now those parameters accept a PowerPC::CPUCore type only, making it immediately obvious which values should be passed in. It also turns out we were storing these core types into other structures as plain ints, which have also been corrected. As this type is used directly with the configuration code, we need to provide our own overloaded insertion (<<) and extraction (>>) operators in order to make it compatible with it. These are fairly trivial to implement, so there's no issue here. A minor adjustment to TryParse() was required, as our generic function was doing the following: N tmp = 0; which is problematic, as custom types may not be able to have that assignment performed (e.g. strongly-typed enums), so we change this to: N tmp; which is sufficient, as the value is attempted to be initialized immediately under that statement.
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Core/MachineContext.h"
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class CPUCoreBase;
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class PointerWrap;
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace Profiler
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{
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struct ProfileStats;
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}
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namespace JitInterface
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{
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enum class ExceptionType
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{
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FIFOWrite,
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PairedQuantize,
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SpeculativeConstants
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};
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void DoState(PointerWrap& p);
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CPUCoreBase* InitJitCore(PowerPC::CPUCore core);
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CPUCoreBase* GetCore();
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// Debugging
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void WriteProfileResults(const std::string& filename);
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void GetProfileResults(Profiler::ProfileStats* prof_stats);
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int GetHostCode(u32* address, const u8** code, u32* code_size);
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// Memory Utilities
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bool HandleFault(uintptr_t access_address, SContext* ctx);
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bool HandleStackFault();
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// Clearing CodeCache
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void ClearCache();
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void ClearSafe();
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// If "forced" is true, a recompile is being requested on code that hasn't been modified.
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void InvalidateICache(u32 address, u32 size, bool forced);
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void CompileExceptionCheck(ExceptionType type);
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void Shutdown();
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}
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