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Unmapped on the physical level, not the MMU level. Fixes booting Game Boy Interface. Previously, Game Boy Interface thought it was running on a Wii because accessing MEM2 didn't raise a PI interrupt, and as a result tried to exit to the Homebrew Channel in a way Dolphin's HLE doesn't recognize. (Dolphin's HLE catches jumps to 0x80001800, but GBI is running without address translation at this point and therefore jumps to 0x00001800 instead.) |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||