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This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend. |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| Common.h | ||
| D3D12BoundingBox.cpp | ||
| D3D12BoundingBox.h | ||
| D3D12PerfQuery.cpp | ||
| D3D12PerfQuery.h | ||
| D3D12Renderer.cpp | ||
| D3D12Renderer.h | ||
| D3D12StreamBuffer.cpp | ||
| D3D12StreamBuffer.h | ||
| D3D12SwapChain.cpp | ||
| D3D12SwapChain.h | ||
| D3D12VertexManager.cpp | ||
| D3D12VertexManager.h | ||
| DescriptorAllocator.cpp | ||
| DescriptorAllocator.h | ||
| DescriptorHeapManager.cpp | ||
| DescriptorHeapManager.h | ||
| DX12Context.cpp | ||
| DX12Context.h | ||
| DX12Pipeline.cpp | ||
| DX12Pipeline.h | ||
| DX12Shader.cpp | ||
| DX12Shader.h | ||
| DX12Texture.cpp | ||
| DX12Texture.h | ||
| DX12VertexFormat.cpp | ||
| DX12VertexFormat.h | ||
| VideoBackend.cpp | ||
| VideoBackend.h | ||