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This should stop AchievementManager::LoadGame from being called for the default ISO when CBoot::BootUp is booting something other than a disc or IPL (most notably, the Wii Menu), while still detecting all disc changes that happen while a disc game is running. |
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|---|---|---|
| .. | ||
| AncastTypes.h | ||
| Boot_BS2Emu.cpp | ||
| Boot_WiiWAD.cpp | ||
| Boot.cpp | ||
| Boot.h | ||
| DolReader.cpp | ||
| DolReader.h | ||
| ElfReader.cpp | ||
| ElfReader.h | ||
| ElfTypes.h | ||