..
W32Util
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
D3DShader.h
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
D3DTexture.cpp
Main change: Implemented EFB pokes in DX9/DX11.
2010-10-22 19:40:05 +00:00
D3DTexture.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.cpp
DX9/DX11: Remove some dead or obsolete code.
2010-11-07 10:11:58 +00:00
D3DUtil.h
DX9/DX11: Remove some dead or obsolete code.
2010-11-07 10:11:58 +00:00
EmuWindow.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
EmuWindow.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
FramebufferManager.cpp
Polish, fix and otherwise improve the video plugin configuration dialog:
2010-11-21 14:47:28 +00:00
FramebufferManager.h
Merged some FramebufferManager code into VideoCommon.
2010-11-14 23:31:53 +00:00
GfxState.cpp
DX11 plugin: Fix a small oversight
2010-11-13 00:05:14 +00:00
GfxState.h
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
2010-10-20 03:11:22 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
main.cpp
Polish, fix and otherwise improve the video plugin configuration dialog:
2010-11-21 14:47:28 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
PixelShaderCache.h
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
Render.cpp
Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
2010-11-18 03:50:50 +00:00
Render.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
resource.h
DX11: Add an option to choose the internal resolution.
2010-11-10 16:43:27 +00:00
resource.rc
DX11: Add an option to choose the internal resolution.
2010-11-10 16:43:27 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
TextureCache.cpp
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
TextureCache.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
VertexManager.cpp
Polish, fix and otherwise improve the video plugin configuration dialog:
2010-11-21 14:47:28 +00:00
VertexManager.h
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
2010-10-20 03:11:22 +00:00
VertexShaderCache.cpp
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
VertexShaderCache.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00