dolphin/Source/Core/VideoBackends/D3D12
Markus Wick cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp
D3DShader.h
D3DState.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp
D3DTexture.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
Render.cpp D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Render.h
ShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
XFBEncoder.h