dolphin/Data/Sys/Shaders
Filippo Tarpini 0aa0071bec
Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
..
Anaglyph
Passive
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip.glsl
acidtrip2.glsl
asciiart.glsl
auto_toon.glsl
auto_toon2.glsl
AutoHDR.glsl
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
default_pre_post_process.glsl
emboss.glsl
fire.glsl
fire2.glsl
firewater.glsl
FXAA.glsl
grayscale.glsl
grayscale2.glsl
integer_scaling.glsl
invert_blue.glsl
invert.glsl
invertedoutline.glsl
lens_distortion.glsl
mad_world.glsl
nightvision.glsl
nightvision2.glsl
nightvision2scanlines.glsl
PerceptualHDR.glsl
posterize.glsl
posterize2.glsl
primarycolors.glsl
sepia.glsl
sketchy.glsl
spookey1.glsl
spookey2.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl
swap_RGB_GRB.glsl
swap_RGB_RBG.glsl
toxic.glsl