..
D3D.vcxproj
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00
D3D.vcxproj.filters
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00
D3DBase.cpp
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00
D3DBase.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
D3DBlob.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DBlob.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DShader.h
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DState.cpp
D3D: StateManager m_current and m_pending are now value-initialized
2014-12-07 18:45:49 +01:00
D3DState.h
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
D3DTexture.cpp
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
D3DTexture.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
D3DUtil.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
D3DUtil.h
Kill off some usages of c_str.
2014-03-14 13:51:23 -04:00
FramebufferManager.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
FramebufferManager.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Globals.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
LineGeometryShader.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
LineGeometryShader.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
main.cpp
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
main.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
PerfQuery.cpp
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
PerfQuery.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp
D3D: Clean up brace placements
2014-08-30 18:06:47 -04:00
PixelShaderCache.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
PointGeometryShader.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
PointGeometryShader.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
PSTextureEncoder.cpp
D3D: Fixed debug validation error
2014-12-07 18:46:05 +01:00
PSTextureEncoder.h
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
Render.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
Render.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
Television.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
Television.h
Fix XFB scaling in D3D
2014-10-14 22:25:31 -04:00
TextureCache.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
TextureCache.h
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
2014-11-23 14:27:40 +01:00
TextureEncoder.h
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
VertexManager.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
VertexManager.h
D3D: Use two buffers for VertexManager
2014-10-26 23:38:15 +01:00
VertexShaderCache.cpp
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
VertexShaderCache.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
VideoBackend.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
XFBEncoder.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
XFBEncoder.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00