dolphin/Source/Core/Core/Src
hyperiris 42a7d2fc85 Fix of issue 408, the game still can't boot.
Implement DVDLowUnencryptedRead, Medal Of Honor Heroes 2 use it to get DVD PartitionsInfo (disk offset 0x40000).
and the game try to use IOCtlV, code 0x8b, bushing point out, IOCtlV 0x8b is DVDLowOpenPartition too, so I just return 0 for success.
need further work on this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 13:59:06 +00:00
..
Boot Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
Debugger compile fix 2009-02-07 19:17:20 +00:00
HLE more f-zero work - no success :( Still fp errors. 2009-01-21 12:41:01 +00:00
HW some prepare / debugging of issue 408, can't work now 2009-02-22 00:54:53 +00:00
IPC_HLE Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00
PowerPC added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
ActionReplay.cpp ActionReplay: Made the BadCount message appear only in the debug builds 2009-02-08 10:10:47 +00:00
ActionReplay.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
ARDecrypt.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ARDecrypt.h Revert r1861 2009-01-16 02:58:34 +00:00
ConfigManager.cpp default to two memcards and a standard controller in port 1 2009-02-03 05:12:03 +00:00
ConfigManager.h reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir. 2009-02-02 22:29:33 +00:00
Console.cpp More code reorganization. 2008-12-20 12:10:59 +00:00
Console.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Core.cpp OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time. 2009-02-22 06:47:27 +00:00
Core.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
CoreParameter.cpp Enable Loading backup from drive for GC for windows 2009-02-22 02:39:16 +00:00
CoreParameter.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
CoreRerecording.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
CoreTiming.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CoreTiming.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DolLoader.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
Host.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Host.h Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
LogManager.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
LogManager.h small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst 2008-12-13 16:58:06 +00:00
MemTools.cpp Move #include <window.h> from all files that include it and common.h to common.h 2009-01-13 04:23:26 +00:00
MemTools.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PatchEngine.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PatchEngine.h Workaround for StringFromFormat-under-linux problem, random cleanup. 2008-12-10 22:36:26 +00:00
PluginManager.cpp OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least. 2009-02-22 05:21:54 +00:00
PluginManager.h Wiimote: Configure gamepad in Wiimote plugin 2009-02-09 13:10:29 +00:00
SConscript added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
State.cpp PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
State.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Tracer.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Tracer.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeHandler.cpp Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00
VolumeHandler.h Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00