..
Boot
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
Debugger
compile fix
2009-02-07 19:17:20 +00:00
HLE
more f-zero work - no success :( Still fp errors.
2009-01-21 12:41:01 +00:00
HW
some prepare / debugging of issue 408, can't work now
2009-02-22 00:54:53 +00:00
IPC_HLE
Fix of issue 408, the game still can't boot.
2009-02-22 13:59:06 +00:00
PowerPC
added support to load WAD files of the WII
2009-02-22 00:40:52 +00:00
ActionReplay.cpp
ActionReplay: Made the BadCount message appear only in the debug builds
2009-02-08 10:10:47 +00:00
ActionReplay.h
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
ARDecrypt.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
ARDecrypt.h
Revert r1861
2009-01-16 02:58:34 +00:00
ConfigManager.cpp
default to two memcards and a standard controller in port 1
2009-02-03 05:12:03 +00:00
ConfigManager.h
reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
2009-02-02 22:29:33 +00:00
Console.cpp
More code reorganization.
2008-12-20 12:10:59 +00:00
Console.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Core.cpp
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00
Core.h
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
CoreParameter.cpp
Enable Loading backup from drive for GC for windows
2009-02-22 02:39:16 +00:00
CoreParameter.h
added support to load WAD files of the WII
2009-02-22 00:40:52 +00:00
CoreRerecording.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
CoreTiming.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
CoreTiming.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DolLoader.h
rollback 1829. Seriously, WTF?
2009-01-09 00:09:07 +00:00
Host.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Host.h
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
2009-02-16 06:18:18 +00:00
LogManager.cpp
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
LogManager.h
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
2008-12-13 16:58:06 +00:00
MemTools.cpp
Move #include <window.h> from all files that include it and common.h to common.h
2009-01-13 04:23:26 +00:00
MemTools.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PatchEngine.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
PatchEngine.h
Workaround for StringFromFormat-under-linux problem, random cleanup.
2008-12-10 22:36:26 +00:00
PluginManager.cpp
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
2009-02-22 05:21:54 +00:00
PluginManager.h
Wiimote: Configure gamepad in Wiimote plugin
2009-02-09 13:10:29 +00:00
SConscript
added support to load WAD files of the WII
2009-02-22 00:40:52 +00:00
State.cpp
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
2009-02-09 23:12:15 +00:00
State.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Tracer.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
Tracer.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VolumeHandler.cpp
Fix of issue 408, the game still can't boot.
2009-02-22 13:59:06 +00:00
VolumeHandler.h
Fix of issue 408, the game still can't boot.
2009-02-22 13:59:06 +00:00