dolphin/Source/Core/VideoBackends/D3D12
Mai bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
..
CMakeLists.txt
Common.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12Gfx.cpp VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
D3D12Gfx.h
D3D12PerfQuery.cpp
D3D12PerfQuery.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp
DX12Context.h
DX12Pipeline.cpp
DX12Pipeline.h
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
DX12Texture.h
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp
VideoBackend.h