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This makes codegen faster (by perhaps 10-20% in the case of Jit64, I didn't measure too closely), which helps speed up NBA Live 2005 a little. But the game still has serious performance issues. |
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|---|---|---|
| .. | ||
| RegCache | ||
| Jit_Branch.cpp | ||
| Jit_FloatingPoint.cpp | ||
| Jit_Integer.cpp | ||
| Jit_LoadStore.cpp | ||
| Jit_LoadStoreFloating.cpp | ||
| Jit_LoadStorePaired.cpp | ||
| Jit_Paired.cpp | ||
| Jit_SystemRegisters.cpp | ||
| Jit.cpp | ||
| Jit.h | ||
| Jit64_Tables.cpp | ||
| JitAsm.cpp | ||
| JitAsm.h | ||