dolphin/Source/Core/Core/Src
2013-09-17 11:00:15 +00:00
..
Boot Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Debugger A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
DSP MSVC warnings. 2013-09-01 22:59:32 -04:00
FifoPlayer MSVC warnings. 2013-09-01 22:59:32 -04:00
HLE Hook the Gecko codehandler to invalidate the icache. 2013-09-13 15:31:51 -04:00
HW [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
IPC_HLE Return correct value to fix libogc's IOS launch sequence. 2013-09-13 15:31:50 -04:00
PowerPC [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
ActionReplay.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
ActionReplay.h Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
ARDecrypt.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
ARDecrypt.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
ArmMemTools.cpp Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov. 2013-09-02 16:55:22 -04:00
BootManager.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
BootManager.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
ConfigManager.cpp Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
ConfigManager.h Saving real Wiimote state 2013-06-25 09:24:14 -04:00
Console.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Console.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Core.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
Core.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
CoreParameter.cpp Use global user directory on windows. 2013-09-14 06:08:29 +02:00
CoreParameter.h Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
CoreTiming.cpp Adding condition to CoreTiming state function 2013-05-27 23:26:17 +02:00
CoreTiming.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
DSPEmulator.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
DSPEmulator.h Fix parameter naming in DSPEmulator.h. Should be "HLE" in CreateDSPEmulator's prototype, not "LLE". 2013-04-23 07:21:48 -04:00
ec_wii.cpp A few more warnings. 2013-09-01 23:33:35 -04:00
ec_wii.h More cleaning. 2013-08-28 01:07:43 +12:00
GeckoCode.cpp Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID. 2013-09-13 18:14:56 -04:00
GeckoCode.h Changing the Gecko code comparison from metadata to data comparison 2013-06-01 09:21:57 +02:00
GeckoCodeConfig.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
GeckoCodeConfig.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Host.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
MemTools.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Movie.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
Movie.h [NetPlay] Allow recording movies during netplay. 2013-09-03 15:50:41 -04:00
NetPlayClient.cpp [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
NetPlayClient.h Revert "Revert "NetPlay: Use the correct pad mappings for rumble"" 2013-09-09 03:09:45 -04:00
NetPlayProto.h Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
NetPlayServer.cpp NetPlayServer: Drop all the pads for a client when she disconnects 2013-09-13 21:33:11 -04:00
NetPlayServer.h [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:08:15 +00:00
PatchEngine.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
PatchEngine.h Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
State.cpp Equalising the 32 and 64 bit state compression 2013-06-15 23:28:04 +02:00
State.h Increase number of save state slots to 10. 2013-08-02 20:42:30 -04:00
stdafx.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
stdafx.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Tracer.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
Tracer.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
VolumeHandler.cpp New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
VolumeHandler.h New license header introduced to the Core project. 2013-04-17 22:43:11 -04:00
x64MemTools.cpp Make fastmem work under a debugger on OS X. 2013-09-02 17:26:32 -04:00