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https://github.com/dolphin-emu/dolphin.git
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The UI should decide on where it wants the user directory, not our core system. This is in anticipation of some upcoming work on Android which will need proper user directory setting.
209 lines
5.6 KiB
Java
209 lines
5.6 KiB
Java
/*
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* Copyright 2013 Dolphin Emulator Project
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* Licensed under GPLv2
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* Refer to the license.txt file included.
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*/
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package org.dolphinemu.dolphinemu;
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import android.util.Log;
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import android.view.Surface;
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/**
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* Class which contains methods that interact
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* with the native side of the Dolphin code.
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*/
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public final class NativeLibrary
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{
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/**
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* Button type for use in onTouchEvent
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*/
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public static final class ButtonType
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{
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public static final int BUTTON_A = 0;
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public static final int BUTTON_B = 1;
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public static final int BUTTON_START = 2;
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public static final int BUTTON_X = 3;
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public static final int BUTTON_Y = 4;
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public static final int BUTTON_Z = 5;
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public static final int BUTTON_UP = 6;
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public static final int BUTTON_DOWN = 7;
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public static final int BUTTON_LEFT = 8;
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public static final int BUTTON_RIGHT = 9;
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public static final int STICK_MAIN = 10;
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public static final int STICK_MAIN_UP = 11;
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public static final int STICK_MAIN_DOWN = 12;
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public static final int STICK_MAIN_LEFT = 13;
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public static final int STICK_MAIN_RIGHT = 14;
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public static final int STICK_C = 15;
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public static final int STICK_C_UP = 16;
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public static final int STICK_C_DOWN = 17;
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public static final int STICK_C_LEFT = 18;
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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}
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/**
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* Button states
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*/
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public static final class ButtonState
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{
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public static final int RELEASED = 0;
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public static final int PRESSED = 1;
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}
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private NativeLibrary()
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{
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// Disallows instantiation.
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}
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/**
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* Default touchscreen device
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*/
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public static final String TouchScreenDevice = "Touchscreen";
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/**
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* Handles button press events for a gamepad.
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*
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* @param Device The input descriptor of the gamepad.
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* @param Button Key code identifying which button was pressed.
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* @param Action Mask identifying which action is happing (button pressed down, or button released).
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*
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* @return If we handled the button press.
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*/
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public static native boolean onGamePadEvent(String Device, int Button, int Action);
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/**
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* Handles gamepad movement events.
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*
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* @param Device The device ID of the gamepad.
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* @param Axis The axis ID
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* @param Value The value of the axis represented by the given ID.
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*/
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public static native void onGamePadMoveEvent(String Device, int Axis, float Value);
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/**
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* Gets a value from a key in the given ini-based config file.
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*
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* @param configFile The ini-based config file to get the value from.
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* @param Section The section key that the actual key is in.
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* @param Key The key to get the value from.
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* @param Default The value to return in the event the given key doesn't exist.
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*
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* @return the value stored at the key, or a default value if it doesn't exist.
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*/
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public static native String GetConfig(String configFile, String Section, String Key, String Default);
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/**
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* Sets a value to a key in the given ini config file.
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*
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* @param configFile The ini-based config file to add the value to.
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* @param Section The section key for the ini key
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* @param Key The actual ini key to set.
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* @param Value The string to set the ini key to.
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*/
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public static native void SetConfig(String configFile, String Section, String Key, String Value);
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/**
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* Sets the filename to be run during emulation.
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*
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* @param filename The filename to be run during emulation.
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*/
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public static native void SetFilename(String filename);
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/**
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* Gets the embedded banner within the given ISO/ROM.
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*
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* @param filename the file path to the ISO/ROM.
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*
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* @return an integer array containing the color data for the banner.
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*/
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public static native int[] GetBanner(String filename);
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/**
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* Gets the embedded title of the given ISO/ROM.
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*
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* @param filename The file path to the ISO/ROM.
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*
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* @return the embedded title of the ISO/ROM.
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*/
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public static native String GetTitle(String filename);
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/**
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* Gets the Dolphin version string.
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*
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* @return the Dolphin version string.
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*/
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public static native String GetVersionString();
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/**
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* Returns if the phone supports NEON or not
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*
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* @return true if it supports NEON, false otherwise.
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*/
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public static native boolean SupportsNEON();
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/**
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* Saves a screen capture of the game
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*
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*/
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public static native void SaveScreenShot();
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/**
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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*/
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public static native void SaveState(int slot);
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/**
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* Loads a game state from the slot number.
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*
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* @param slot The slot location to load state from.
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*/
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public static native void LoadState(int slot);
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/**
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* Creates the initial folder structure in /sdcard/dolphin-emu/
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*/
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public static native void CreateUserFolders();
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/**
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* Sets the current working user directory
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* If not set, it auto-detects a location
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*/
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public static native void SetUserDirectory(String directory);
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/**
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* Begins emulation.
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*
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* @param surf The surface to render to.
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*/
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public static native void Run(Surface surf);
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/** Unpauses emulation from a paused state. */
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public static native void UnPauseEmulation();
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/** Pauses emulation. */
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public static native void PauseEmulation();
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/** Stops emulation. */
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public static native void StopEmulation();
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/** Native EGL functions not exposed by Java bindings **/
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public static native void eglBindAPI(int api);
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static
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{
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try
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{
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System.loadLibrary("main");
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}
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catch (UnsatisfiedLinkError ex)
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{
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Log.e("NativeLibrary", ex.toString());
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}
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}
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}
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