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Leahnaya
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dolphin
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d8201a7e8b
dolphin
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Source
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Core
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VideoBackends
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D3D
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Jules Blok
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
...
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
2016-07-31 10:48:09 -04:00
FramebufferManager.h
GeometryShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
GeometryShaderCache.h
main.cpp
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
PixelShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
PixelShaderCache.h
PSTextureEncoder.cpp
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Render.cpp
Frame: Use PauseAndLock when switching fullscreen modes.
2016-11-11 20:36:10 +01:00
Render.h
Frame: Use PauseAndLock when switching fullscreen modes.
2016-11-11 20:36:10 +01:00
Television.cpp
Television.h
TextureCache.cpp
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
TextureCache.h
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
TextureEncoder.h
VertexManager.cpp
VertexManager: Correct variable naming scheme
2016-08-22 20:01:00 -04:00
VertexManager.h
VertexShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
VertexShaderCache.h
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
XFBEncoder.h