dolphin/Source/Core/VideoBackends
Lioncash d6a60050ff VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.

This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
..
D3D VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
D3D12 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
D3DCommon VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Null VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
OGL VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Software VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Vulkan VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable 2019-05-30 04:16:17 -04:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00