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d67c4f34d110edf3f5d9593f948265ff75fb8111
dolphin/Source/Core/VideoBackends/Vulkan
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David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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CommandBufferManager.cpp
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CommandBufferManager.h
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Constants.h
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main.cpp
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ObjectCache.cpp
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ObjectCache.h
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PerfQuery.cpp
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PerfQuery.h
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Renderer.cpp
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Renderer.h
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ShaderCompiler.cpp
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ShaderCompiler.h
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StagingBuffer.cpp
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StagingBuffer.h
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StateTracker.cpp
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StateTracker.h
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StreamBuffer.cpp
Use pre-increment for iterators instead of post-increment.
2019-12-29 23:45:02 -05:00
StreamBuffer.h
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SwapChain.cpp
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SwapChain.h
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VertexFormat.cpp
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VertexFormat.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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VKPipeline.cpp
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VKPipeline.h
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VKShader.cpp
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VKShader.h
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VKTexture.cpp
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VKTexture.h
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Vulkan.vcxproj
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VulkanContext.cpp
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VulkanContext.h
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VulkanEntryPoints.inl
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VulkanLoader.cpp
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VulkanLoader.h
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