dolphin/Source/Core/VideoCommon/Assets
LillyJadeKatrin dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
..
CustomAsset.cpp
CustomAsset.h
CustomAssetLibrary.cpp
CustomAssetLibrary.h
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp
DirectFilesystemAssetLibrary.h
MaterialAsset.cpp
MaterialAsset.h
MeshAsset.cpp
MeshAsset.h
ShaderAsset.cpp
ShaderAsset.h
TextureAsset.cpp
TextureAsset.h