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Depth calculations are always done in the pixel shader now. Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc. |
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| .. | ||
| Src | ||
| CMakeLists.txt | ||
| Common.vcxproj | ||
| Common.vcxproj.filters | ||
| make_scmrev.h.js | ||
| SVNRevGen.vcxproj | ||